Player Matchup

Mulan
Mulan
 
Mulan
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Bat198899
Kukulkan
Level 98
God Stats
6W - 13L
1,299 SR
Queue Stats
296W - 298L
1,483 Elo+
Solo
Bacchus
Bacchus
Facked21
Bacchus
Level 108
God Stats
3W - 5L
1,484 SR
Queue Stats
289W - 324L
1,445 Elo+
Party 1
Charybdis
Charybdis
Mikvarce
Charybdis
Level 69
God Stats
5W - 8L
1,367 SR
Queue Stats
346W - 391L
1,459 Elo+
Solo
Da Ji
Da Ji
WaDiM555
Da Ji
Level 100
God Stats
3W - 3L
1,313 SR
Queue Stats
242W - 254L
1,451 Elo+
Party 1
Team Averages
Level 83
1,392 SR
1,468 Elo+

VS

Team Averages
Level 91
1,481 SR
1,450 Elo+
Arachne
Arachne
Alpha2323
Arachne
Level 43
God Stats
66W - 43L
1,588 SR
Queue Stats
154W - 163L
1,439 Elo+
Solo
Chaac
Chaac
JohnDonne1572
Chaac
Level 146
God Stats
5W - 9L
1,504 SR
Queue Stats
289W - 338L
1,458 Elo+
Party 2
Ares
Ares
NormalAvocado
Ares
Level 97
God Stats
4W - 4L
1,444 SR
Queue Stats
324W - 350L
1,496 Elo+
Solo
Nu Wa
Nu Wa
ObReSp
Nu Wa
Level 104
God Stats
0W - 2L
1,178 SR
Queue Stats
7W - 8L
1,408 Elo+
Solo
Rama
Rama
sadwhat
Rama
Level 63
God Stats
1W - 2L
1,690 SR
Queue Stats
168W - 197L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
19
12 / 2 / 10
13,058
622
25,039
27,685
28,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Kukulkan
Bat198899
Kukulkan
19
2 / 2 / 9
12,642
602
10,754
9,349
4,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Facked21
Bacchus
17
5 / 4 / 12
11,479
547
7,435
20,427
29,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
Mikvarce
Charybdis
19
4 / 2 / 7
12,158
579
13,310
13,190
5,006
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
WaDiM555
Da Ji
17
5 / 2 / 10
11,148
531
9,303
16,764
7,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Alpha2323
Arachne
16
5 / 6 / 4
10,101
481
10,029
16,837
7,404
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 8 / 5
9,057
431
16,889
22,173
20,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
2 / 3 / 6
9,380
447
11,129
22,207
24,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
ObReSp
Nu Wa
14
1 / 4 / 3
9,093
433
4,754
8,933
3,145
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rama
sadwhat
Rama
15
2 / 7 / 3
9,244
440
10,178
14,268
5,492
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
33
28
Kills
12
12
Deaths
28
48
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
12
2
10
8.5
L
Arachne
Alpha2323
Arachne
5
6
4
1.17
W
Kukulkan
Bat198899
Kukulkan
2
2
9
3.25
W
Bacchus
Facked21
Bacchus
5
4
12
2.75
L
2
8
5
0.56
W
Charybdis
Mikvarce
Charybdis
4
2
7
3.75
L
2
3
6
1.67
L
Nu Wa
ObReSp
Nu Wa
1
4
3
0.63
W
Da Ji
WaDiM555
Da Ji
5
2
10
5
L
Rama
sadwhat
Rama
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,841
Damage
52,979
87,415
Taken
84,418
75,374
Mitigated
60,409
39,195
Healing
20,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
25,039
4,070
736
14,829
27,685
28,720
949
4,293
22,515
8,774
69,116
L
Arachne
Alpha2323
Arachne
10,029
5,418
0
4,860
16,837
7,404
0
4,357
12,224
0
68,344
W
Kukulkan
Bat198899
Kukulkan
10,754
1,237
0
2,993
9,349
4,630
2,604
2,541
6,765
110,929
0
W
Bacchus
Facked21
Bacchus
7,435
953
1,010
4,412
20,427
29,804
661
5,026
15,140
27,846
0
L
16,889
2,767
0
8,344
22,173
20,252
415
5,123
16,072
0
48,033
W
Charybdis
Mikvarce
Charybdis
13,310
7,764
1,248
7,106
13,190
5,006
5,297
2,817
10,330
0
100,175
L
11,129
531
0
3,668
22,207
24,116
0
6,122
15,602
44,617
0
L
Nu Wa
ObReSp
Nu Wa
4,754
1,597
55
875
8,933
3,145
0
878
7,779
42,889
0
W
Da Ji
WaDiM555
Da Ji
9,303
961
0
6,861
16,764
7,214
1,835
5,031
11,690
0
76,855
L
Rama
sadwhat
Rama
10,178
8,834
0
3,072
14,268
5,492
849
3,706
10,418
0
56,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,485
Gold Earned
46,875
652
Minions Killed
416
0
Camps Cleared
0
2,008,011
Distance Traveled
1,858,629
26
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,058
622
130
6
0
408,356
5
L
Arachne
10,101
481
93
4
0
439,988
5
W
Kukulkan
12,642
602
211
10
0
396,154
7
W
Bacchus
11,479
547
45
2
0
388,810
8
L
Chaac
9,057
431
86
4
0
362,009
1
W
Charybdis
12,158
579
169
8
0
359,662
4
L
Ares
9,380
447
53
3
0
382,425
6
L
Nu Wa
9,093
433
77
4
0
329,326
5
W
Da Ji
11,148
531
97
5
0
455,029
2
L
Rama
9,244
440
107
5
0
344,881
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role