Player Matchup

Danzaburou
Danzaburou
Big-Bucky09
Danzaburou
Level 126
God Stats
1W - 1L
1,609 SR
Queue Stats
69W - 74L
1,451 Elo+
Party 2
Loki
Loki
Deadshott12
Loki
Level 122
God Stats
6W - 8L
1,517 SR
Queue Stats
125W - 129L
1,455 Elo+
Solo
Bellona
Bellona
Its-Just-HypeZ
Bellona
Level 53
God Stats
8W - 4L
1,565 SR
Queue Stats
15W - 13L
1,444 Elo+
Party 2
Tiamat
Tiamat
SNAKESKIN61
Tiamat
Level 127
God Stats
1W - 3L
1,463 SR
Queue Stats
138W - 110L
1,542 Elo+
Party 2
Atlas
Atlas
StealthyAsherz
Atlas
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 79L
1,587 Elo+
Party 2
Team Averages
Level 111
1,531 SR
1,496 Elo+

VS

Team Averages
Level 103
1,651 SR
1,494 Elo+
Arachne
Arachne
AK-47_haceBRRRRR
Arachne
Level 67
God Stats
80W - 33L
1,751 SR
Queue Stats
423W - 365L
1,551 Elo+
Party 1
Eset
Eset
Luis_el_menda
Eset
Level 155
God Stats
4W - 4L
1,539 SR
Queue Stats
417W - 382L
1,541 Elo+
Party 1
Ullr
Ullr
Ominous pain460
Ullr
Level 85
God Stats
7W - 10L
1,384 SR
Queue Stats
151W - 155L
1,453 Elo+
Solo
Atlas
Atlas
oligominemario
Atlas
Level 136
God Stats
3W - 1L
1,853 SR
Queue Stats
159W - 158L
1,472 Elo+
Party 3
Achilles
Achilles
thevikinGabry
Achilles
Level 73
God Stats
3W - 1L
1,727 SR
Queue Stats
231W - 248L
1,455 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Big-Bucky09
Danzaburou
15
3 / 7 / 2
9,378
447
9,994
15,079
5,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
4 / 3 / 1
9,580
456
10,035
12,796
4,833
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
3 / 7 / 1
9,784
466
9,307
22,336
21,134
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
14
2 / 8 / 2
8,780
418
7,080
12,847
8,133
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 1 / 1
8,488
404
9,545
16,026
16,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 5
11,643
554
12,324
18,539
9,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
6 / 3 / 1
11,002
524
15,630
13,605
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 6 / 3
9,854
469
8,270
15,130
4,360
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 0 / 11
9,738
464
8,085
11,971
14,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
thevikinGabry
Achilles
16
5 / 4 / 3
9,892
471
13,930
15,800
19,453
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
49
13
Kills
26
26
Deaths
13
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
10
0
5
12.5
L
Danzaburou
Big-Bucky09
Danzaburou
3
7
2
0.57
L
4
3
1
1.5
L
3
7
1
0.5
W
6
3
1
2.17
W
3
6
3
0.75
L
Tiamat
2
8
2
0.38
L
1
1
1
1.5
W
2
0
11
7.5
W
Achilles
thevikinGabry
Achilles
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,961
Damage
58,239
79,084
Taken
75,045
55,587
Mitigated
52,550
15,583
Healing
19,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,324
8,832
0
8,094
18,539
9,171
76
3,253
15,194
0
103,174
L
Danzaburou
Big-Bucky09
Danzaburou
9,994
3,006
0
3,181
15,079
5,069
0
3,487
11,518
0
70,084
L
10,035
1,711
0
3,928
12,796
4,833
0
1,908
10,595
0
68,484
L
9,307
1,755
0
3,260
22,336
21,134
650
4,524
16,657
0
47,313
W
15,630
791
48
3,117
13,605
4,930
0
5,252
7,906
86,662
0
W
8,270
4,135
0
1,614
15,130
4,360
354
1,962
13,168
0
77,061
L
Tiamat
7,080
380
0
1,626
12,847
8,133
0
6,422
5,858
46,611
0
L
9,545
2,472
0
3,588
16,026
16,418
0
6,681
8,950
30,621
0
W
8,085
2,949
0
1,778
11,971
14,636
152
2,762
9,149
29,092
0
W
Achilles
thevikinGabry
Achilles
13,930
3,313
0
5,092
15,800
19,453
914
2,647
13,003
285
43,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,010
Gold Earned
52,129
470
Minions Killed
569
0
Camps Cleared
0
1,865,659
Distance Traveled
2,076,829
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,643
554
170
8
0
492,873
0
L
Danzaburou
9,378
447
121
6
0
350,960
1
L
Loki
9,580
456
109
5
0
430,691
3
L
Bellona
9,784
466
103
5
0
354,399
0
W
Eset
11,002
524
147
7
0
381,927
4
W
Ullr
9,854
469
136
6
0
374,428
1
L
Tiamat
8,780
418
98
5
0
326,617
6
L
Atlas
8,488
404
39
2
0
402,992
3
W
Atlas
9,738
464
33
2
0
424,854
3
W
Achilles
9,892
471
83
4
0
402,747
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role