Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
FlukierClown86
Thor
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 68L
1,462 Elo+
Party 1
Rama
Rama
N3CR0TIC
Rama
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 157L
1,552 Elo+
Solo
Anhur
Anhur
xXbigggdudeXx
Anhur
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 83L
1,401 Elo+
Solo
Team Averages
Level 105
1,500 SR
1,483 Elo+

VS

Team Averages
Level 96
1,452 SR
1,388 Elo+
Sun Wukong
Sun Wukong
VoidKitty122
Sun Wukong
Level 106
God Stats
2W - 0L
1,349 SR
Queue Stats
19W - 22L
1,367 Elo+
Solo
Vulcan
Vulcan
WatchSBH
Vulcan
Level 155
God Stats
1W - 0L
1,439 SR
Queue Stats
4W - 5L
1,378 Elo+
Solo
Ares
Ares
justin4days
Ares
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 47L
1,327 Elo+
Solo
Susano
Susano
mortokingkirmort
Susano
Level 89
God Stats
3W - 2L
1,472 SR
Queue Stats
116W - 100L
1,461 Elo+
Solo
Ne Zha
Ne Zha
winbur35
Ne Zha
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
165W - 182L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
1 / 3 / 4
8,337
758
14,394
12,625
10,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

He Bo
 
He Bo
13
0 / 7 / 5
7,130
648
9,879
10,908
4,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 7 / 6
7,379
671
4,274
11,832
9,924
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Rama
15
5 / 0 / 2
9,061
824
6,715
5,561
2,295
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 8 / 5
8,068
733
8,004
15,299
5,885
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
VoidKitty122
Sun Wukong
16
2 / 1 / 15
8,913
810
7,069
11,647
12,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Vulcan
WatchSBH
Vulcan
17
7 / 1 / 9
9,754
887
14,666
9,965
5,012
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

16
4 / 1 / 16
9,701
882
8,423
11,887
11,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
5 / 4 / 12
8,913
810
10,743
8,522
5,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ne Zha
winbur35
Ne Zha
18
7 / 1 / 16
9,948
904
10,241
12,749
6,660
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
93
8
Kills
25
25
Deaths
8
22
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
4
1
L
He Bo
 
He Bo
0
7
5
0.36
L
1
7
6
0.57
L
Rama
5
0
2
6
W
Sun Wukong
VoidKitty122
Sun Wukong
2
1
15
9.5
W
Vulcan
WatchSBH
Vulcan
7
1
9
11.5
W
4
1
16
12
W
5
4
12
2.75
W
Ne Zha
winbur35
Ne Zha
7
1
16
15
L
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,266
Damage
51,142
56,225
Taken
54,770
33,599
Mitigated
41,619
7,543
Healing
18,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
14,394
727
396
106
12,625
10,955
0
5,770
6,516
32,612
0
L
He Bo
 
He Bo
9,879
884
117
671
10,908
4,540
0
3,709
7,108
17,840
0
L
4,274
496
310
610
11,832
9,924
0
4,196
7,297
0
9,795
L
Rama
6,715
4,917
1,135
1,531
5,561
2,295
0
2,037
3,448
0
11,724
W
Sun Wukong
VoidKitty122
Sun Wukong
7,069
900
1,580
2,319
11,647
12,974
235
3,941
7,706
0
17,244
W
Vulcan
WatchSBH
Vulcan
14,666
3,110
770
1,826
9,965
5,012
515
3,512
6,453
28,844
0
W
8,423
732
1,532
2,171
11,887
11,969
315
5,656
6,231
15,127
0
W
10,743
1,532
1,472
1,158
8,522
5,004
916
3,980
4,542
0
13,083
W
Ne Zha
winbur35
Ne Zha
10,241
1,489
1,447
4,678
12,749
6,660
1,141
7,184
5,565
0
29,210
L
8,004
3,434
467
2,200
15,299
5,885
0
7,153
7,836
0
16,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,975
Gold Earned
47,229
109
Minions Killed
121
0
Camps Cleared
0
968,321
Distance Traveled
1,128,620
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,337
758
50
5
0
224,909
0
L
He Bo
7,130
648
23
2
0
167,270
0
L
Thor
7,379
671
6
1
0
172,267
0
L
Rama
9,061
824
15
1
0
229,406
0
W
Sun Wukong
8,913
810
27
2
0
194,007
0
W
Vulcan
9,754
887
37
3
0
221,732
0
W
Ares
9,701
882
24
2
0
244,955
4
W
Susano
8,913
810
10
1
0
228,321
0
W
Ne Zha
9,948
904
23
2
0
239,605
0
L
Anhur
8,068
733
15
1
0
174,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role