Player Matchup

Guan Yu
Guan Yu
AllTheyFearIsYou
Guan Yu
Level 46
God Stats
2W - 2L
1,381 SR
Queue Stats
90W - 96L
1,513 Elo+
Solo
Sylvanus
Sylvanus
FallGryphon8433
Sylvanus
Level 34
God Stats
19W - 22L
1,541 SR
Queue Stats
122W - 142L
1,501 Elo+
Solo
Bastet
Bastet
ReturnOfConswoli
Bastet
Level 33
God Stats
3W - 4L
1,643 SR
Queue Stats
23W - 26L
1,474 Elo+
Solo
Hades
Hades
flukey_boi055
Hades
Level 58
God Stats
14W - 9L
1,725 SR
Queue Stats
92W - 78L
1,527 Elo+
Solo
Artemis
Artemis
th3raz0r666
Artemis
Level 31
God Stats
14W - 14L
1,524 SR
Queue Stats
19W - 24L
1,395 Elo+
Solo
Team Averages
Level 40
1,563 SR
1,482 Elo+

VS

Team Averages
Level 106
1,638 SR
1,548 Elo+
Baron Samedi
Baron Samedi
DoubledAlarm833
Baron Samedi
Level 42
God Stats
18W - 28L
1,439 SR
Queue Stats
131W - 160L
1,395 Elo+
Solo
Atlas
Atlas
JC6596
Atlas
Level 158
God Stats
2W - 4L
1,700 SR
Queue Stats
288W - 256L
1,567 Elo+
Party 1
Da Ji
Da Ji
Ruk1aKuch1k1
Da Ji
Level 159
God Stats
1W - 2L
1,684 SR
Queue Stats
191W - 148L
1,623 Elo+
Party 1
Ra
Ra
TheSixthBoar5
Ra
Level 158
God Stats
0W - 2L
1,585 SR
Queue Stats
126W - 93L
1,630 Elo+
Party 1
Cupid
Cupid
i simp good
Cupid
Level 13
God Stats
5W - 3L
1,781 SR
Queue Stats
5W - 6L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 3
8,914
524
8,157
15,729
12,436
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sylvanus
12
3 / 2 / 8
8,089
476
9,550
11,135
8,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

18
11 / 2 / 1
10,391
611
10,179
13,731
5,320
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
6 / 3 / 6
9,946
585
11,175
14,719
7,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
th3raz0r666
Artemis
14
5 / 3 / 4
8,589
505
9,332
7,945
2,875
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DoubledAlarm833
Baron Samedi
14
0 / 5 / 2
7,789
458
6,100
11,630
4,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Atlas
JC6596
Atlas
12
3 / 3 / 3
7,769
457
7,687
16,884
12,762
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
8 / 5 / 0
9,000
529
12,826
14,022
5,600
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
1 / 6 / 1
8,672
510
8,846
13,359
13,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 8 / 3
7,316
430
2,657
13,074
3,760
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
21
27
Kills
12
13
Deaths
27
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
L
Baron Samedi
DoubledAlarm833
Baron Samedi
0
5
2
0.2
W
Sylvanus
3
2
8
3.5
L
Atlas
JC6596
Atlas
3
3
3
1.5
W
11
2
1
5.75
L
8
5
0
1.6
L
1
6
1
0.25
W
6
3
6
3
L
0
8
3
0.19
W
Artemis
th3raz0r666
Artemis
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,393
Damage
38,116
63,259
Taken
68,969
35,907
Mitigated
40,919
23,172
Healing
19,028
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,157
2,021
80
7,023
15,729
12,436
0
7,728
7,471
0
57,732
L
Baron Samedi
DoubledAlarm833
Baron Samedi
6,100
324
231
2,451
11,630
4,993
38
5,069
6,561
51,047
0
W
Sylvanus
9,550
3,312
863
3,408
11,135
8,253
586
3,651
7,412
31,813
8,155
L
Atlas
JC6596
Atlas
7,687
3,797
60
5,730
16,884
12,762
0
5,311
11,573
28,243
0
W
10,179
3,388
0
5,977
13,731
5,320
83
3,375
10,096
0
66,394
L
12,826
3,976
0
3,387
14,022
5,600
324
5,332
8,690
0
57,566
L
8,846
2,710
0
6,093
13,359
13,804
516
0
13,359
57,662
0
W
11,175
562
19
4,541
14,719
7,023
926
3,578
10,727
57,819
0
L
2,657
1,154
201
875
13,074
3,760
282
3,782
9,292
0
27,683
W
Artemis
th3raz0r666
Artemis
9,332
4,460
0
1,261
7,945
2,875
837
3,025
4,920
0
42,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,929
Gold Earned
40,546
483
Minions Killed
418
0
Camps Cleared
0
1,639,659
Distance Traveled
1,537,747
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,914
524
129
8
0
328,798
1
L
Baron Samedi
7,789
458
100
6
0
290,926
0
W
Sylvanus
8,089
476
64
4
0
278,662
7
L
Atlas
7,769
457
35
2
0
343,594
4
W
Bastet
10,391
611
107
6
0
373,708
0
L
Da Ji
9,000
529
87
5
0
327,613
3
L
Ra
8,672
510
126
7
0
290,404
3
W
Hades
9,946
585
105
6
0
341,741
6
L
Cupid
7,316
430
70
4
0
285,210
0
W
Artemis
8,589
505
78
5
0
316,750
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role