Player Matchup

Gilgamesh
Gilgamesh
Gold V
DonVictor
Gilgamesh
Gold V
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,628 MMR
Party 2
Sol
Sol
Gold V
Lïcht
Sol
Gold V
Level 145
God Stats
1W - 0L
1,864 SR
Queue Stats
14W - 8L
1,786 MMR
Party 2
Izanami
Izanami
Gold IV
oigres28
Izanami
Gold IV
Level 109
God Stats
1W - 0L
1,641 SR
Queue Stats
45W - 36L
1,767 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 133
1,668 SR
1,727 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 131
1,515 SR
1,693 MMR
Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Platinum II
HandOfJustice667
Poseidon
Platinum II
Level 159
God Stats
2W - 6L
1,365 SR
Queue Stats
209W - 229L
1,917 MMR
Solo
Cabrakan
Cabrakan
Gold II
christianPP
Cabrakan
Gold II
Level 106
God Stats
10W - 9L
1,679 SR
Queue Stats
32W - 28L
1,662 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
DonVictor
Gilgamesh
14
1 / 4 / 8
10,298
644
9,623
16,579
14,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sol
Lïcht
Sol
16
6 / 1 / 4
11,737
734
14,897
13,882
5,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
oigres28
Izanami
15
3 / 3 / 4
10,999
687
11,117
8,734
4,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
FenrirAthenaAresThothAh Muzen Cab

VS

Bans
ArtioAchillesGebChaacOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 2 / 7
9,045
565
8,913
11,444
4,772
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 5 / 5
9,991
624
8,794
12,272
5,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cabrakan
christianPP
Cabrakan
15
5 / 3 / 3
10,653
666
11,291
18,107
22,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
10
Kills
8
8
Deaths
10
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
2
7
1.75
W
Gilgamesh
DonVictor
Gilgamesh
1
4
8
1.25
L
3
5
5
1.1
W
Sol
Lïcht
Sol
6
1
4
8
L
Cabrakan
christianPP
Cabrakan
5
3
3
2.17
W
Izanami
oigres28
Izanami
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,637
Damage
28,998
39,195
Taken
41,823
24,435
Mitigated
33,209
13,542
Healing
8,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
8,913
2,794
0
3,353
11,444
4,772
1,298
3,677
7,296
0
46,106
W
Gilgamesh
DonVictor
Gilgamesh
9,623
1,642
48
3,479
16,579
14,641
194
6,610
9,120
2,931
22,426
L
8,794
1,000
0
3,480
12,272
5,745
499
4,706
7,090
48,690
0
W
Sol
Lïcht
Sol
14,897
4,835
0
7,906
13,882
5,720
2,087
7,960
5,324
50,763
4,136
L
Cabrakan
christianPP
Cabrakan
11,291
1,291
0
1,356
18,107
22,692
0
6,493
10,838
17,192
0
W
Izanami
oigres28
Izanami
11,117
4,887
0
2,109
8,734
4,074
1,835
4,338
3,962
0
71,016

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,034
Gold Earned
29,689
230
Minions Killed
168
11
Camps Cleared
4
890,718
Distance Traveled
895,772
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,045
565
71
4
0
305,558
7
W
Gilgamesh
10,298
644
23
1
2
328,181
0
L
Poseidon
9,991
624
76
5
4
293,746
2
W
Sol
11,737
734
87
5
5
299,064
3
L
Cabrakan
10,653
666
21
1
0
296,468
4
W
Izanami
10,999
687
120
8
4
263,473
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role