Player Matchup

Bellona
Bellona
Cell7535
Bellona
Level 66
God Stats
8W - 7L
1,507 SR
Queue Stats
201W - 219L
1,486 Elo+
Solo
Medusa
Medusa
ItsyaboiIsaac
Medusa
Level 14
God Stats
9W - 11L
1,726 SR
Queue Stats
31W - 34L
1,696 Elo+
Party 1
Ganesha
Ganesha
RubberDuckyBoi
Ganesha
Level 31
God Stats
10W - 13L
1,617 SR
Queue Stats
122W - 108L
1,605 Elo+
Party 1
Erlang Shen
Erlang Shen
alottadot
Erlang Shen
Level 31
God Stats
4W - 2L
1,722 SR
Queue Stats
134W - 106L
1,636 Elo+
Party 1
Merlin
Merlin
blinkinout74
Merlin
Level 32
God Stats
0W - 1L
1,554 SR
Queue Stats
54W - 82L
1,474 Elo+
Solo
Team Averages
Level 35
1,625 SR
1,579 Elo+

VS

Team Averages
Level 92
1,562 SR
1,533 Elo+
Da Ji
Da Ji
BaneofHunt
Da Ji
Level 37
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 21L
1,504 Elo+
Solo
Sylvanus
Sylvanus
MrZ99
Sylvanus
Level 42
God Stats
31W - 19L
1,671 SR
Queue Stats
127W - 103L
1,562 Elo+
Party 3
Zhong Kui
Zhong Kui
ShadowOfSteel
Zhong Kui
Level 129
God Stats
3W - 4L
1,315 SR
Queue Stats
31W - 22L
1,574 Elo+
Party 2
Heimdallr
Heimdallr
StressfulOrc96
Heimdallr
Level 135
God Stats
14W - 5L
1,697 SR
Queue Stats
374W - 331L
1,507 Elo+
Party 3
Raijin
Raijin
infernocus15
Raijin
Level 117
God Stats
5W - 4L
1,625 SR
Queue Stats
35W - 29L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Cell7535
Bellona
10
2 / 3 / 0
6,022
602
4,088
9,075
4,640
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

7
0 / 3 / 1
4,669
467
2,814
6,749
1,273
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 0
4,580
458
1,144
6,927
2,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Erlang Shen
alottadot
Erlang Shen
9
1 / 2 / 1
5,537
554
3,061
8,529
2,597
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
9
0 / 2 / 0
4,784
478
1,738
3,548
875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
3 / 2 / 2
5,850
585
5,381
6,382
2,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sylvanus
MrZ99
Sylvanus
9
1 / 0 / 4
5,334
533
4,175
4,238
2,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Zhong Kui
ShadowOfSteel
Zhong Kui
10
2 / 0 / 1
5,863
586
4,966
5,169
2,852
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Heimdallr
StressfulOrc96
Heimdallr
10
4 / 1 / 1
6,387
639
6,737
5,206
1,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
11
3 / 0 / 3
6,356
636
3,146
3,171
935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
13
13
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Da Ji
3
2
2
2
L
Bellona
Cell7535
Bellona
2
3
0
0.67
L
0
3
1
0.17
W
Sylvanus
MrZ99
Sylvanus
1
0
4
3
L
0
3
0
0
W
Zhong Kui
ShadowOfSteel
Zhong Kui
2
0
1
2.5
W
Heimdallr
StressfulOrc96
Heimdallr
4
1
1
4.5
L
Erlang Shen
alottadot
Erlang Shen
1
2
1
0.75
L
Merlin
0
2
0
0
W
Raijin
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,845
Damage
24,405
34,828
Taken
24,166
12,178
Mitigated
10,478
11,275
Healing
9,469
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
5,381
1,489
0
621
6,382
2,283
0
193
6,189
0
30,445
L
Bellona
Cell7535
Bellona
4,088
1,548
0
2,675
9,075
4,640
0
4,423
4,652
0
27,885
L
2,814
988
95
1,692
6,749
1,273
0
752
5,997
0
23,668
W
Sylvanus
MrZ99
Sylvanus
4,175
1,557
1,177
2,731
4,238
2,975
195
1,189
3,001
19,312
8,166
L
1,144
35
110
2,323
6,927
2,793
0
3,158
3,769
7,671
0
W
Zhong Kui
ShadowOfSteel
Zhong Kui
4,966
916
147
2,928
5,169
2,852
628
0
5,169
27,905
0
W
Heimdallr
StressfulOrc96
Heimdallr
6,737
4,355
0
615
5,206
1,433
597
143
5,063
0
36,319
L
Erlang Shen
alottadot
Erlang Shen
3,061
1,748
0
3,789
8,529
2,597
0
2,077
6,452
0
22,912
L
Merlin
1,738
104
0
591
3,548
875
0
1,190
2,358
23,347
0
W
Raijin
3,146
251
0
1,250
3,171
935
126
1,137
1,862
35,344
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,592
Gold Earned
29,790
224
Minions Killed
304
0
Camps Cleared
0
951,778
Distance Traveled
889,166
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
5,850
585
63
6
0
198,188
2
L
Bellona
6,022
602
70
7
0
195,295
1
L
Medusa
4,669
467
35
4
0
210,373
1
W
Sylvanus
5,334
533
36
4
0
181,418
4
L
Ganesha
4,580
458
3
0
0
177,352
5
W
Zhong Kui
5,863
586
58
6
0
174,520
2
W
Heimdallr
6,387
639
74
7
0
153,073
0
L
Erlang Shen
5,537
554
61
6
0
207,598
2
L
Merlin
4,784
478
55
6
0
161,160
1
W
Raijin
6,356
636
73
7
0
181,967
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role