Player Matchup

Yemoja
Yemoja
ActedHaddock411
Yemoja
Level 129
God Stats
32W - 34L
1,511 SR
Queue Stats
115W - 113L
1,520 Elo+
Solo
Awilix
Awilix
BountyHunter3075
Awilix
Level 85
God Stats
4W - 10L
1,364 SR
Queue Stats
238W - 235L
1,458 Elo+
Party 1
Medusa
Medusa
SentinelDelta
Medusa
Level 62
God Stats
5W - 2L
1,252 SR
Queue Stats
152W - 164L
1,449 Elo+
Party 1
Baron Samedi
Baron Samedi
SlidOpossum09
Baron Samedi
Level 108
God Stats
6W - 9L
1,495 SR
Queue Stats
372W - 349L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
xBuhdda
Gilgamesh
Level 84
God Stats
0W - 1L
1,534 SR
Queue Stats
1W - 4L
1,292 Elo+
Solo
Team Averages
Level 94
1,431 SR
1,440 Elo+

VS

Team Averages
Level 146
1,433 SR
1,459 Elo+
Skadi
Skadi
BlueKnight129
Skadi
Level 148
God Stats
14W - 13L
1,321 SR
Queue Stats
1,567W - 1,614L
1,419 Elo+
Solo
Sol
Sol
Kasyrra
Sol
Level 122
God Stats
28W - 19L
1,539 SR
Queue Stats
462W - 409L
1,472 Elo+
Solo
Hercules
Hercules
RomanA29
Hercules
Level 147
God Stats
22W - 46L
1,367 SR
Queue Stats
622W - 596L
1,475 Elo+
Solo
Nike
Nike
TheST4RCHILD
Nike
Level 158
God Stats
15W - 12L
1,492 SR
Queue Stats
562W - 557L
1,510 Elo+
Solo
Hades
Hades
kentao1985
Hades
Level 157
God Stats
59W - 58L
1,446 SR
Queue Stats
455W - 476L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 5
8,157
480
5,671
13,106
10,466
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
3 / 6 / 2
7,785
458
5,283
12,511
4,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
3 / 6 / 2
7,968
469
9,995
13,820
4,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Baron Samedi
SlidOpossum09
Baron Samedi
14
1 / 2 / 1
8,257
486
8,162
8,523
3,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
xBuhdda
Gilgamesh
12
1 / 6 / 0
6,714
395
6,340
13,227
7,614
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
8,621
507
7,002
13,275
3,909
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
16
7 / 1 / 4
9,941
585
12,888
9,440
3,762
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hercules
RomanA29
Hercules
13
2 / 1 / 7
8,501
500
7,086
14,722
11,657
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
3 / 2 / 8
8,986
529
6,617
11,544
4,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hades
17
6 / 0 / 3
10,598
623
8,143
9,218
7,477
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
46
10
Kills
20
21
Deaths
10
10
Assists
26
Player
Kills
Deaths
Assists
KDA
L
2
1
5
4.5
W
2
6
4
0.67
L
3
6
2
0.67
W
Sol
7
1
4
9
W
Hercules
RomanA29
Hercules
2
1
7
5.5
L
3
6
2
0.67
L
Baron Samedi
SlidOpossum09
Baron Samedi
1
2
1
0.75
W
3
2
8
3.5
W
Hades
6
0
3
7.5
L
Gilgamesh
xBuhdda
Gilgamesh
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,451
Damage
41,736
61,187
Taken
58,199
29,797
Mitigated
31,277
21,600
Healing
24,341
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,671
1,033
2,256
5,457
13,106
10,466
0
2,956
10,150
34,922
0
W
7,002
2,859
0
3,718
13,275
3,909
416
3,613
9,662
0
61,392
L
5,283
2,658
0
2,974
12,511
4,339
0
3,480
9,031
0
41,917
W
Sol
12,888
5,520
0
3,243
9,440
3,762
2,733
3,075
6,323
67,659
8,049
W
Hercules
RomanA29
Hercules
7,086
2,015
0
5,524
14,722
11,657
88
4,140
10,502
0
25,357
L
9,995
5,886
0
3,335
13,820
4,214
0
3,362
10,458
0
53,788
L
Baron Samedi
SlidOpossum09
Baron Samedi
8,162
352
888
3,281
8,523
3,164
408
3,170
5,353
52,185
0
W
6,617
981
0
4,696
11,544
4,472
651
2,741
8,767
0
48,201
W
Hades
8,143
527
94
7,066
9,218
7,477
1,277
336
8,268
67,965
0
L
Gilgamesh
xBuhdda
Gilgamesh
6,340
1,162
0
3,409
13,227
7,614
0
6,949
6,278
0
28,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,881
Gold Earned
46,647
387
Minions Killed
482
0
Camps Cleared
0
1,466,906
Distance Traveled
1,622,445
12
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,157
480
57
3
0
280,549
0
W
Skadi
8,621
507
96
6
0
278,381
4
L
Awilix
7,785
458
75
4
0
309,925
1
W
Sol
9,941
585
119
7
0
324,201
1
W
Hercules
8,501
500
42
2
0
348,992
11
L
Medusa
7,968
469
104
6
0
275,986
3
L
Baron Samedi
8,257
486
108
6
0
310,584
4
W
Nike
8,986
529
85
5
0
364,734
7
W
Hades
10,598
623
140
8
0
306,137
2
L
Gilgamesh
6,714
395
43
3
0
289,862
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role