Player Matchup

Osiris
Osiris
 
Osiris
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
TeunvG2000
Medusa
Level 9
God Stats
2W - 3L
1,433 SR
Queue Stats
9W - 20L
1,350 Elo+
Party 2
Zeus
Zeus
robv1999
Zeus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 19L
1,392 Elo+
Party 2
Team Averages
Level 80
1,478 SR
1,414 Elo+

VS

Team Averages
Level 36
1,433 SR
1,433 Elo+
Scylla
Scylla
 
Scylla
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Gh0strider82
Neith
Level 47
God Stats
16W - 24L
1,397 SR
Queue Stats
17W - 30L
1,301 Elo+
Solo
Cthulhu
Cthulhu
Karamellbombe
Cthulhu
Level 17
God Stats
1W - 3L
1,403 SR
Queue Stats
17W - 20L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
3 / 4 / 11
9,380
722
9,490
13,937
11,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
TeunvG2000
Medusa
12
1 / 0 / 8
8,833
679
4,289
4,844
1,608
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zeus
15
10 / 0 / 4
10,394
800
21,075
9,225
3,042
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
0 / 5 / 3
7,694
592
7,865
10,877
2,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 5 / 2
7,678
591
4,211
10,178
5,440
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
12
4 / 4 / 0
8,551
658
8,942
17,819
17,197
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
14
Kills
4
4
Deaths
14
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
4
11
2.13
L
Scylla
 
Scylla
0
5
3
0.3
L
0
5
2
0.2
L
Cthulhu
4
4
0
1
W
Medusa
TeunvG2000
Medusa
1
0
8
5
W
Zeus
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,854
Damage
21,018
28,006
Taken
38,874
15,679
Mitigated
25,303
4,648
Healing
6,049
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,490
1,586
0
2,267
13,937
11,029
489
7,939
5,101
4,862
19,325
L
Scylla
 
Scylla
7,865
842
0
60
10,877
2,666
0
6,815
3,793
24,520
0
L
4,211
866
275
1,483
10,178
5,440
0
5,897
3,883
0
32,841
L
Cthulhu
8,942
763
596
3,635
17,819
17,197
0
9,833
7,502
16,426
0
W
Medusa
TeunvG2000
Medusa
4,289
1,108
0
495
4,844
1,608
1,323
2,738
1,884
0
31,974
W
Zeus
21,075
2,548
0
1,886
9,225
3,042
1,010
5,359
3,509
51,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,607
Gold Earned
23,923
142
Minions Killed
125
5
Camps Cleared
7
798,004
Distance Traveled
673,347
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
9,380
722
26
2
3
242,630
5
L
Scylla
7,694
592
40
3
0
237,378
1
L
Neith
7,678
591
69
5
5
207,594
5
L
Cthulhu
8,551
658
16
1
2
228,375
1
W
Medusa
8,833
679
38
3
0
284,283
2
W
Zeus
10,394
800
78
6
2
271,091
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role