Player Matchup

Athena
Athena
 
Athena
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Greybi
Sylvanus
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,442 Elo+
Solo
Neith
Neith
Grossebizoune
Neith
Level 28
God Stats
0W - 1L
1,812 SR
Queue Stats
0W - 5L
1,130 Elo+
Solo
Raijin
Raijin
Revengina
Raijin
Level 139
God Stats
0W - 2L
1,280 SR
Queue Stats
37W - 48L
1,396 Elo+
Solo
Team Averages
Level 94
1,518 SR
1,394 Elo+

VS

Team Averages
Level 114
1,604 SR
1,503 Elo+
Hou Yi
Hou Yi
 
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ares
Ares
DIZZLEDHOFF
Ares
Level 127
God Stats
2W - 0L
1,754 SR
Queue Stats
284W - 300L
1,474 Elo+
Party 1
Nox
Nox
Nasty shu2612
Nox
Level 23
God Stats
2W - 1L
1,855 SR
Queue Stats
51W - 36L
1,536 Elo+
Party 3
Fenrir
Fenrir
ZeXus RaZn
Fenrir
Level 144
God Stats
8W - 10L
1,452 SR
Queue Stats
467W - 488L
1,506 Elo+
Party 3
Horus
Horus
izTunEz
Horus
Level 118
God Stats
2W - 1L
1,461 SR
Queue Stats
101W - 98L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
4 / 4 / 6
9,074
756
8,795
24,300
31,412
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jing Wei
 
Jing Wei
14
2 / 7 / 5
8,164
680
4,386
14,409
6,230
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Greybi
Sylvanus
13
1 / 6 / 7
7,706
642
7,473
19,957
25,183
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 5 / 7
8,557
713
14,885
17,650
10,302
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Revengina
Raijin
13
2 / 10 / 5
8,252
688
11,333
12,729
5,560
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
17
7 / 1 / 21
10,256
855
23,411
10,177
4,625
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 2 / 20
9,993
833
13,692
16,379
18,090
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

18
12 / 3 / 15
11,173
931
15,768
9,089
4,338
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
ZeXus RaZn
Fenrir
16
6 / 3 / 21
9,954
830
16,080
20,831
16,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
izTunEz
Horus
15
4 / 4 / 16
9,415
785
13,455
11,604
6,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
125
12
Kills
32
32
Deaths
13
30
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
4
4
6
1.75
L
Jing Wei
 
Jing Wei
2
7
5
0.64
W
Hou Yi
 
Hou Yi
7
1
21
17.5
W
3
2
20
6.5
L
Sylvanus
Greybi
Sylvanus
1
6
7
0.75
L
3
5
7
1.3
W
12
3
15
6.5
L
Raijin
Revengina
Raijin
2
10
5
0.45
W
Fenrir
ZeXus RaZn
Fenrir
6
3
21
5.5
W
Horus
izTunEz
Horus
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,872
Damage
82,406
89,045
Taken
68,080
78,687
Mitigated
49,737
26,475
Healing
33,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
8,795
1,833
3,617
5,573
24,300
31,412
0
8,923
14,985
15,432
0
L
Jing Wei
 
Jing Wei
4,386
3,826
1,199
1,986
14,409
6,230
33
5,081
9,135
0
17,508
W
Hou Yi
 
Hou Yi
23,411
8,089
3,993
3,175
10,177
4,625
1,817
2,938
7,239
0
47,673
W
13,692
712
1,370
2,945
16,379
18,090
195
8,577
7,802
22,913
0
L
Sylvanus
Greybi
Sylvanus
7,473
2,454
4,122
2,859
19,957
25,183
0
7,074
12,666
9,901
0
L
14,885
6,224
1,451
3,131
17,650
10,302
0
5,652
11,748
0
24,897
W
15,768
639
2,284
1,381
9,089
4,338
872
4,067
5,022
30,076
0
L
Raijin
Revengina
Raijin
11,333
1,917
1,999
538
12,729
5,560
0
2,730
9,877
21,594
0
W
Fenrir
ZeXus RaZn
Fenrir
16,080
4,161
1,929
8,038
20,831
16,212
1,282
6,937
13,894
0
21,721
W
Horus
izTunEz
Horus
13,455
5,898
4,805
3,598
11,604
6,472
1,226
5,082
6,522
0
17,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,753
Gold Earned
50,791
90
Minions Killed
124
0
Camps Cleared
0
917,915
Distance Traveled
1,169,663
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,074
756
10
1
0
213,679
1
L
Jing Wei
8,164
680
26
2
0
184,055
0
W
Hou Yi
10,256
855
44
4
0
224,306
0
W
Ares
9,993
833
18
2
0
234,073
1
L
Sylvanus
7,706
642
4
0
0
176,433
0
L
Neith
8,557
713
23
2
0
204,612
0
W
Nox
11,173
931
34
3
0
247,631
0
L
Raijin
8,252
688
27
2
0
139,136
0
W
Fenrir
9,954
830
16
1
0
231,760
1
W
Horus
9,415
785
12
1
0
231,893
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role