Player Matchup

Chaac
Chaac
AUGUSTINE3829
Chaac
Level 126
God Stats
5W - 6L
1,500 SR
Queue Stats
825W - 893L
1,487 Elo+
Solo
Zeus
Zeus
Arekusanda007
Zeus
Level 128
God Stats
2W - 0L
1,877 SR
Queue Stats
201W - 196L
1,596 Elo+
Solo
Loki
Loki
BauThiaa
Loki
Level 28
God Stats
14W - 13L
1,517 SR
Queue Stats
63W - 69L
1,500 Elo+
Party 1
Izanami
Izanami
SwG_JusTFlickS
Izanami
Level 107
God Stats
9W - 3L
1,615 SR
Queue Stats
82W - 72L
1,492 Elo+
Party 1
Bacchus
Bacchus
paulohtcampos
Bacchus
Level 156
God Stats
3W - 2L
1,362 SR
Queue Stats
276W - 262L
1,594 Elo+
Solo
Team Averages
Level 109
1,574 SR
1,534 Elo+

VS

Team Averages
Level 88
1,534 SR
1,499 Elo+
Khepri
Khepri
 
Khepri
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Anyone got blow
Mercury
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
149W - 89L
1,513 Elo+
Solo
Chaac
Chaac
Cmatthews517
Chaac
Level 16
God Stats
12W - 13L
1,529 SR
Queue Stats
18W - 20L
1,449 Elo+
Party 2
Skadi
Skadi
knightrage24
Skadi
Level 126
God Stats
44W - 27L
1,642 SR
Queue Stats
168W - 147L
1,535 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,689
517
1,181
7,031
3,769
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

11
3 / 1 / 0
7,083
644
3,482
4,222
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Loki
12
4 / 0 / 0
7,181
653
1,450
5,119
1,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 1 / 3
6,329
575
3,695
6,111
1,782
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
11
1 / 0 / 1
6,655
605
2,203
3,244
2,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
8
1 / 0 / 1
5,338
485
1,758
6,301
3,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
 
Morgan Le Fay
6
0 / 2 / 0
4,281
389
978
2,819
777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 5 / 1
5,806
528
2,263
6,689
1,470
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

6
0 / 2 / 0
4,328
393
371
3,099
1,526
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

6
0 / 0 / 1
4,351
396
1,662
1,294
260

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
9
Kills
2
4
Deaths
9
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
1
0
1
1.5
L
Morgan Le Fay
 
Morgan Le Fay
0
2
0
0
W
1
2
1
0.75
L
1
5
1
0.3
W
3
1
0
3
W
Loki
4
0
0
4
L
0
2
0
0
W
0
1
3
1.5
L
0
0
1
0.5
W
Bacchus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,011
Damage
7,032
25,727
Taken
20,202
11,011
Mitigated
7,082
9,363
Healing
4,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
1,758
18
111
2,326
6,301
3,049
0
1,360
4,800
15,663
0
L
Morgan Le Fay
 
Morgan Le Fay
978
114
0
750
2,819
777
0
1,538
1,107
11,487
0
W
1,181
221
291
2,003
7,031
3,769
142
468
6,563
0
17,598
L
2,263
738
0
0
6,689
1,470
0
1,068
5,503
0
35,526
W
3,482
644
0
1,060
4,222
1,160
809
715
3,387
36,767
0
W
Loki
1,450
406
0
2,950
5,119
1,477
169
133
4,976
0
39,817
L
371
106
0
320
3,099
1,526
0
1,067
1,813
0
8,537
W
3,695
2,942
0
2,046
6,111
1,782
3,203
1,174
4,937
0
41,979
L
1,662
901
0
666
1,294
260
0
0
1,294
0
15,662
W
Bacchus
2,203
269
0
1,013
3,244
2,823
546
116
3,128
30,836
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,937
Gold Earned
24,104
372
Minions Killed
184
0
Camps Cleared
0
1,033,848
Distance Traveled
783,267
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
5,338
485
24
2
0
178,079
0
L
Morgan Le Fay
4,281
389
22
2
0
136,712
0
W
Chaac
5,689
517
30
3
0
208,979
4
L
Mercury
5,806
528
66
6
0
237,972
3
W
Zeus
7,083
644
88
8
0
212,162
2
W
Loki
7,181
653
92
8
0
233,339
1
L
Chaac
4,328
393
23
2
0
109,945
0
W
Izanami
6,329
575
95
9
0
183,455
1
L
Skadi
4,351
396
49
4
0
120,559
1
W
Bacchus
6,655
605
67
6
0
195,913
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role