Player Matchup

Da Ji
Da Ji
Draknyre
Da Ji
Level 49
God Stats
13W - 27L
1,339 SR
Queue Stats
97W - 151L
1,328 Elo+
Solo
Zhong Kui
Zhong Kui
Wukash88
Zhong Kui
Level 56
God Stats
8W - 7L
1,368 SR
Queue Stats
235W - 325L
1,329 Elo+
Solo
Tyr
Tyr
punts_dunts02
Tyr
Level 45
God Stats
3W - 1L
1,551 SR
Queue Stats
89W - 103L
1,343 Elo+
Solo
Aphrodite
Aphrodite
xXYuKiiiXx_
Aphrodite
Level 60
God Stats
2W - 8L
1,329 SR
Queue Stats
51W - 116L
1,219 Elo+
Party 1
Danzaburou
Danzaburou
xYoori_
Danzaburou
Level 41
God Stats
2W - 6L
1,182 SR
Queue Stats
47W - 117L
1,159 Elo+
Party 1
Team Averages
Level 50
1,354 SR
1,276 Elo+

VS

Team Averages
Level 63
1,452 SR
1,346 Elo+
Bellona
Bellona
DC_ReApEr04
Bellona
Level 60
God Stats
6W - 13L
1,359 SR
Queue Stats
87W - 104L
1,408 Elo+
Solo
Fenrir
Fenrir
Mathieu09
Fenrir
Level 37
God Stats
1W - 2L
1,707 SR
Queue Stats
7W - 12L
1,347 Elo+
Solo
Sobek
Sobek
Slider_Foxx
Sobek
Level 40
God Stats
6W - 7L
1,426 SR
Queue Stats
76W - 124L
1,305 Elo+
Solo
Arachne
Arachne
ibramufaka
Arachne
Level 121
God Stats
7W - 16L
1,402 SR
Queue Stats
496W - 623L
1,295 Elo+
Solo
Merlin
Merlin
xBFDK4SIMx
Merlin
Level 56
God Stats
22W - 28L
1,363 SR
Queue Stats
149W - 163L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Draknyre
Da Ji
19
2 / 3 / 9
12,973
463
11,042
21,543
11,218
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
Wukash88
Zhong Kui
20
21 / 5 / 2
17,056
609
33,219
31,802
25,991
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

20
1 / 3 / 1
14,546
520
16,578
31,432
48,676
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
xXYuKiiiXx_
Aphrodite
17
2 / 4 / 14
12,966
463
11,077
22,929
20,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
xYoori_
Danzaburou
16
2 / 8 / 7
11,469
410
13,200
18,781
7,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DC_ReApEr04
Bellona
20
3 / 1 / 3
14,395
514
15,467
26,259
33,411
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fenrir
Mathieu09
Fenrir
18
3 / 6 / 2
11,574
413
11,591
22,789
8,940
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 6 / 5
9,444
337
3,022
19,950
15,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Arachne
ibramufaka
Arachne
20
5 / 5 / 9
12,980
464
15,170
25,137
11,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
xBFDK4SIMx
Merlin
20
12 / 10 / 8
14,265
509
32,496
22,924
8,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
50
28
Kills
23
23
Deaths
28
33
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Bellona
DC_ReApEr04
Bellona
3
1
3
4.5
W
Da Ji
Draknyre
Da Ji
2
3
9
2.17
L
Fenrir
Mathieu09
Fenrir
3
6
2
0.67
L
0
6
5
0.42
W
Zhong Kui
Wukash88
Zhong Kui
21
5
2
4.4
L
Arachne
ibramufaka
Arachne
5
5
9
1.9
W
1
3
1
0.5
L
Merlin
xBFDK4SIMx
Merlin
12
10
8
1.6
W
Aphrodite
xXYuKiiiXx_
Aphrodite
2
4
14
2.25
W
Danzaburou
xYoori_
Danzaburou
2
8
7
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,116
Damage
77,746
126,487
Taken
117,059
113,833
Mitigated
78,126
54,652
Healing
38,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
DC_ReApEr04
Bellona
15,467
3,874
608
12,648
26,259
33,411
720
4,545
21,714
0
107,688
W
Da Ji
Draknyre
Da Ji
11,042
5,308
0
6,015
21,543
11,218
705
3,385
18,072
0
84,679
L
Fenrir
Mathieu09
Fenrir
11,591
2,166
0
6,453
22,789
8,940
3,583
8,839
13,950
0
62,104
L
3,022
380
556
6,126
19,950
15,740
159
8,129
11,821
16,708
0
W
Zhong Kui
Wukash88
Zhong Kui
33,219
4,080
0
15,118
31,802
25,991
4,995
11,599
19,585
124,602
9,920
L
Arachne
ibramufaka
Arachne
15,170
10,078
0
6,361
25,137
11,061
916
10,812
14,325
0
83,725
W
16,578
3,432
0
10,567
31,432
48,676
641
3,305
28,051
0
114,591
L
Merlin
xBFDK4SIMx
Merlin
32,496
2,038
423
5,596
22,924
8,974
899
10,622
12,302
93,008
0
W
Aphrodite
xXYuKiiiXx_
Aphrodite
11,077
3,277
8,897
10,355
22,929
20,096
656
12,048
10,459
40,176
0
W
Danzaburou
xYoori_
Danzaburou
13,200
5,243
1,209
2,491
18,781
7,852
1,308
10,619
7,764
0
57,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,010
Gold Earned
62,658
634
Minions Killed
567
0
Camps Cleared
0
2,293,576
Distance Traveled
2,202,263
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
14,395
514
213
8
0
496,944
0
W
Da Ji
12,973
463
109
4
0
496,441
3
L
Fenrir
11,574
413
95
3
0
457,408
5
L
Sobek
9,444
337
28
1
0
261,402
0
W
Zhong Kui
17,056
609
191
7
0
464,898
1
L
Arachne
12,980
464
114
4
0
569,758
1
W
Tyr
14,546
520
188
7
0
448,125
1
L
Merlin
14,265
509
117
4
0
416,751
2
W
Aphrodite
12,966
463
67
2
0
466,665
2
W
Danzaburou
11,469
410
79
3
0
417,447
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role