Player Matchup

Zeus
Zeus
ADelta4444
Zeus
Level 128
God Stats
2W - 0L
1,930 SR
Queue Stats
102W - 108L
1,396 Elo+
Solo
Heimdallr
Heimdallr
DevilLord321
Heimdallr
Level 109
God Stats
4W - 3L
1,378 SR
Queue Stats
101W - 118L
1,408 Elo+
Party 1
Sol
Sol
I2umfield
Sol
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,454 Elo+
Solo
Olorun
Olorun
Madam_Synergy
Olorun
Level 66
God Stats
1W - 0L
1,723 SR
Queue Stats
12W - 7L
1,463 Elo+
Party 1
Jormungandr
Jormungandr
Mector1
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,496 Elo+
Solo
Team Averages
Level 93
1,606 SR
1,444 Elo+

VS

Team Averages
Level 79
1,488 SR
1,411 Elo+
Chernobog
Chernobog
XIXIHH
Chernobog
Level 96
God Stats
0W - 4L
1,330 SR
Queue Stats
466W - 497L
1,429 Elo+
Solo
Baron Samedi
Baron Samedi
o0kti
Baron Samedi
Level 32
God Stats
1W - 1L
1,439 SR
Queue Stats
17W - 31L
1,324 Elo+
Solo
Nike
Nike
rapiNroD
Nike
Level 94
God Stats
8W - 2L
1,625 SR
Queue Stats
411W - 432L
1,420 Elo+
Solo
Da Ji
Da Ji
spookyvizionz
Da Ji
Level 143
God Stats
3W - 8L
1,309 SR
Queue Stats
738W - 754L
1,375 Elo+
Solo
Raijin
Raijin
我是最萌的萌新
Raijin
Level 29
God Stats
1W - 1L
1,735 SR
Queue Stats
72W - 78L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 2 / 12
11,344
945
23,709
12,920
5,257
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
DevilLord321
Heimdallr
17
6 / 3 / 18
10,434
870
11,785
10,340
4,933
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

17
4 / 2 / 21
10,195
850
12,656
13,361
5,638
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

18
4 / 2 / 21
10,188
849
5,892
13,776
6,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Mector1
Jormungandr
13
2 / 3 / 15
8,755
730
7,120
12,409
10,892
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
XIXIHH
Chernobog
16
2 / 7 / 7
9,734
811
5,328
12,848
5,437
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
o0kti
Baron Samedi
15
1 / 4 / 7
8,990
749
10,078
11,085
6,447
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nike
16
4 / 6 / 6
9,623
802
14,863
14,174
12,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

14
2 / 6 / 3
8,650
721
6,098
14,133
5,984
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
3 / 7 / 9
9,948
829
20,503
14,174
5,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

117
Kill Participation
44
30
Kills
12
12
Deaths
30
87
Assists
32
Player
Kills
Deaths
Assists
KDA
W
14
2
12
10
W
Heimdallr
DevilLord321
Heimdallr
6
3
18
5
W
4
2
21
7.25
W
4
2
21
7.25
W
Jormungandr
Mector1
Jormungandr
2
3
15
3.17
L
Chernobog
XIXIHH
Chernobog
2
7
7
0.79
L
Baron Samedi
o0kti
Baron Samedi
1
4
7
1.13
L
Nike
4
6
6
1.17
L
2
6
3
0.58
L
3
7
9
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,162
Damage
56,870
62,806
Taken
66,414
32,819
Mitigated
35,919
24,543
Healing
22,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,709
1,144
2,921
3,879
12,920
5,257
1,055
6,516
6,249
39,855
0
W
Heimdallr
DevilLord321
Heimdallr
11,785
3,602
1,026
1,144
10,340
4,933
1,516
5,171
5,052
0
25,350
W
12,656
3,484
1,309
4,256
13,361
5,638
1,542
6,600
6,607
33,362
0
W
5,892
2,326
3,163
4,889
13,776
6,099
1,025
6,525
7,048
12,755
0
W
Jormungandr
Mector1
Jormungandr
7,120
1,621
433
1,523
12,409
10,892
368
5,769
6,300
14,642
0
L
Chernobog
XIXIHH
Chernobog
5,328
1,624
488
1,311
12,848
5,437
1,317
8,022
4,826
0
13,579
L
Baron Samedi
o0kti
Baron Samedi
10,078
626
2,559
3,569
11,085
6,447
866
9,502
1,580
26,582
0
L
Nike
14,863
249
2,692
2,835
14,174
12,206
372
9,291
4,883
0
20,821
L
6,098
312
1,287
4,486
14,133
5,984
43
10,301
3,828
0
9,351
L
20,503
1,781
644
2,170
14,174
5,845
748
12,261
1,913
37,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,916
Gold Earned
46,945
141
Minions Killed
118
0
Camps Cleared
0
1,112,452
Distance Traveled
1,229,539
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,344
945
40
3
0
214,679
0
W
Heimdallr
10,434
870
27
2
0
223,823
1
W
Sol
10,195
850
50
4
0
211,753
0
W
Olorun
10,188
849
14
1
0
241,427
0
W
Jormungandr
8,755
730
10
1
0
220,770
4
L
Chernobog
9,734
811
25
2
0
214,242
0
L
Baron Samedi
8,990
749
44
4
0
249,530
5
L
Nike
9,623
802
14
1
0
281,197
0
L
Da Ji
8,650
721
6
1
0
288,939
4
L
Raijin
9,948
829
29
2
0
195,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role