Player Matchup

Izanami
Izanami
 
Izanami
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Chs88
Charybdis
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 22L
1,533 Elo+
Solo
Scylla
Scylla
DwarfGrumpy
Scylla
Level 101
God Stats
14W - 18L
1,352 SR
Queue Stats
583W - 690L
1,320 Elo+
Party 1
Atlas
Atlas
Scheggele
Atlas
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
425W - 434L
1,416 Elo+
Solo
Anubis
Anubis
Tadzii
Anubis
Level 66
God Stats
2W - 4L
1,275 SR
Queue Stats
278W - 377L
1,311 Elo+
Party 1
Team Averages
Level 87
1,425 SR
1,416 Elo+

VS

Team Averages
Level 92
1,482 SR
1,406 Elo+
Cthulhu
Cthulhu
Apu_100_kpat
Cthulhu
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 70L
1,334 Elo+
Solo
Tiamat
Tiamat
JumalanMuna
Tiamat
Level 147
God Stats
2W - 4L
1,504 SR
Queue Stats
198W - 210L
1,471 Elo+
Solo
Ne Zha
Ne Zha
Semprecito
Ne Zha
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,382 Elo+
Solo
Zeus
Zeus
TimeToGrow
Zeus
Level 159
God Stats
3W - 4L
1,603 SR
Queue Stats
1,038W - 957L
1,545 Elo+
Solo
Ah Puch
Ah Puch
losleones40
Ah Puch
Level 66
God Stats
1W - 4L
1,302 SR
Queue Stats
258W - 452L
1,295 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
18
5 / 1 / 5
10,111
919
3,160
5,157
2,400
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charybdis
Chs88
Charybdis
18
7 / 2 / 7
10,551
959
9,472
10,039
4,254
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
16
4 / 3 / 13
9,633
876
7,276
7,465
3,211
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Atlas
Scheggele
Atlas
16
0 / 2 / 15
9,688
881
8,440
10,774
11,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anubis
Tadzii
Anubis
14
3 / 9 / 12
9,723
884
5,709
12,070
6,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Apu_100_kpat
Cthulhu
5
0 / 0 / 0
5,852
532
0
0
0
Tiamat
17
6 / 4 / 3
8,948
813
11,859
10,667
6,145
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
Semprecito
Ne Zha
16
4 / 6 / 5
8,617
783
8,804
9,064
2,843
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 4 / 5
8,570
779
14,328
8,085
3,062
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
losleones40
Ah Puch
15
1 / 5 / 3
8,219
747
3,453
9,759
3,311
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
32
19
Kills
16
17
Deaths
19
52
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
5
1
5
7.5
L
Cthulhu
Apu_100_kpat
Cthulhu
0
0
0
0
W
Charybdis
Chs88
Charybdis
7
2
7
5.25
W
Scylla
4
3
13
3.5
L
Tiamat
6
4
3
1.88
W
Atlas
Scheggele
Atlas
0
2
15
3.75
L
Ne Zha
Semprecito
Ne Zha
4
6
5
1.08
W
Anubis
Tadzii
Anubis
3
9
12
1
L
5
4
5
1.88
L
Ah Puch
losleones40
Ah Puch
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,057
Damage
38,444
45,505
Taken
37,575
27,920
Mitigated
15,361
17,177
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
3,160
1,451
282
1,338
5,157
2,400
1,876
3,144
2,013
0
31,115
L
Cthulhu
Apu_100_kpat
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Charybdis
Chs88
Charybdis
9,472
5,915
1,209
4,831
10,039
4,254
2,403
6,584
3,455
0
26,931
W
Scylla
7,276
988
1,294
1,304
7,465
3,211
800
5,789
1,676
13,719
0
L
Tiamat
11,859
702
900
3,555
10,667
6,145
0
6,202
4,465
24,039
0
W
Atlas
Scheggele
Atlas
8,440
2,217
2,430
2,470
10,774
11,707
92
5,446
5,328
17,858
0
L
Ne Zha
Semprecito
Ne Zha
8,804
291
646
811
9,064
2,843
0
6,159
2,905
0
19,593
W
Anubis
Tadzii
Anubis
5,709
312
844
1,175
12,070
6,348
0
8,677
3,393
8,472
0
L
14,328
1,335
375
1,404
8,085
3,062
0
3,594
4,491
29,679
0
L
Ah Puch
losleones40
Ah Puch
3,453
635
188
1,291
9,759
3,311
0
5,470
4,289
10,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,706
Gold Earned
40,206
172
Minions Killed
106
0
Camps Cleared
0
1,028,830
Distance Traveled
800,343
1
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,111
919
84
8
0
207,953
0
L
Cthulhu
5,852
532
0
0
0
0
0
W
Charybdis
10,551
959
39
4
0
216,582
1
W
Scylla
9,633
876
22
2
0
208,353
0
L
Tiamat
8,948
813
29
3
0
207,165
4
W
Atlas
9,688
881
18
2
0
237,765
0
L
Ne Zha
8,617
783
11
1
0
212,333
3
W
Anubis
9,723
884
9
1
0
158,177
0
L
Zeus
8,570
779
37
3
0
189,639
1
L
Ah Puch
8,219
747
29
3
0
191,206
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role