Player Matchup

Susano
Susano
Bundiff
Susano
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 61L
1,524 Elo+
Party 1
Fenrir
Fenrir
ButterBenham
Fenrir
Level 108
God Stats
0W - 1L
1,740 SR
Queue Stats
111W - 89L
1,532 Elo+
Party 1
Chaac
Chaac
Jakahn01
Chaac
Level 129
God Stats
173W - 135L
1,584 SR
Queue Stats
651W - 758L
1,527 Elo+
Solo
Team Averages
Level 102
1,608 SR
1,528 Elo+

VS

Team Averages
Level 154
1,538 SR
1,578 Elo+
Bacchus
Bacchus
Belsen-
Bacchus
Level 149
God Stats
8W - 7L
1,547 SR
Queue Stats
584W - 515L
1,619 Elo+
Party 2
Merlin
Merlin
Dog_Ningen
Merlin
Level 154
God Stats
4W - 4L
1,554 SR
Queue Stats
422W - 346L
1,604 Elo+
Party 2
Bakasura
Bakasura
yung__gravity__
Bakasura
Level 158
God Stats
16W - 16L
1,513 SR
Queue Stats
586W - 555L
1,511 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Bundiff
Susano
13
3 / 8 / 5
10,445
653
8,067
13,444
4,805
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
14
4 / 7 / 5
10,330
646
12,971
17,970
9,882
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chaac
Jakahn01
Chaac
13
3 / 6 / 4
10,616
664
15,111
21,735
17,563
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Belsen-
Bacchus
16
6 / 3 / 14
12,548
784
17,378
21,062
35,220
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Dog_Ningen
Merlin
16
8 / 3 / 11
12,221
764
17,837
10,666
4,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bakasura
15
7 / 4 / 8
11,358
710
8,983
15,305
7,991
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
54
10
Kills
21
21
Deaths
10
14
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Belsen-
Bacchus
6
3
14
4.33
L
Susano
Bundiff
Susano
3
8
5
0.69
L
Fenrir
4
7
5
0.93
W
Merlin
Dog_Ningen
Merlin
8
3
11
4.5
L
Chaac
Jakahn01
Chaac
3
6
4
0.83
W
Bakasura
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,149
Damage
44,198
53,149
Taken
47,033
32,250
Mitigated
47,275
12,725
Healing
8,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Belsen-
Bacchus
17,378
3,199
958
2,566
21,062
35,220
585
1,072
19,461
41,716
0
L
Susano
Bundiff
Susano
8,067
911
477
649
13,444
4,805
0
9,626
3,067
0
24,428
L
Fenrir
12,971
3,762
279
2,382
17,970
9,882
0
10,603
6,033
5,800
26,808
W
Merlin
Dog_Ningen
Merlin
17,837
1,441
190
1,869
10,666
4,064
1,200
132
10,345
43,475
0
L
Chaac
Jakahn01
Chaac
15,111
1,471
221
8,717
21,735
17,563
0
14,108
6,477
0
47,097
W
Bakasura
8,983
6,008
0
3,008
15,305
7,991
1,006
247
14,766
0
19,482

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,391
Gold Earned
36,127
167
Minions Killed
177
5
Camps Cleared
7
872,811
Distance Traveled
900,145
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
12,548
784
55
3
4
309,815
2
L
Susano
10,445
653
45
3
2
275,555
3
L
Fenrir
10,330
646
42
3
2
301,370
0
W
Merlin
12,221
764
73
5
2
293,713
3
L
Chaac
10,616
664
80
5
1
295,886
1
W
Bakasura
11,358
710
49
3
1
296,617
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role