Player Matchup

Olorun
Olorun
Andly
Olorun
Level 158
God Stats
8W - 7L
1,455 SR
Queue Stats
102W - 113L
1,583 Elo+
Solo
Ullr
Ullr
gr4sh
Ullr
Level 124
God Stats
41W - 41L
1,538 SR
Queue Stats
359W - 347L
1,547 Elo+
Solo
Cthulhu
Cthulhu
xDflowx
Cthulhu
Level 84
God Stats
8W - 5L
1,590 SR
Queue Stats
96W - 69L
1,600 Elo+
Solo
Team Averages
Level 122
1,528 SR
1,577 Elo+

VS

Team Averages
Level 90
1,414 SR
1,528 Elo+
Medusa
Medusa
DadThinksImMOM
Medusa
Level 139
God Stats
1W - 1L
1,334 SR
Queue Stats
335W - 199L
1,691 Elo+
Solo
Kukulkan
Kukulkan
GrantedGreen
Kukulkan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 6L
1,512 Elo+
Party 1
Achilles
Achilles
Sparton220
Achilles
Level 105
God Stats
0W - 2L
1,407 SR
Queue Stats
13W - 16L
1,380 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Andly
Olorun
17
6 / 3 / 6
13,065
688
18,388
19,154
14,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ullr
gr4sh
Ullr
16
4 / 3 / 6
12,450
655
13,029
12,404
5,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
xDflowx
Cthulhu
15
5 / 4 / 10
12,695
668
15,989
24,145
30,155
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 1
13,263
698
23,742
15,854
7,103
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
GrantedGreen
Kukulkan
14
1 / 6 / 4
10,868
572
8,122
12,522
4,760
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
Sparton220
Achilles
15
1 / 6 / 9
12,202
642
12,181
27,954
33,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
24
15
Kills
10
10
Deaths
15
22
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Olorun
Andly
Olorun
6
3
6
3
L
8
3
1
2.83
L
Kukulkan
GrantedGreen
Kukulkan
1
6
4
0.5
L
Achilles
Sparton220
Achilles
1
6
9
0.92
W
Ullr
gr4sh
Ullr
4
3
6
2.33
W
Cthulhu
xDflowx
Cthulhu
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,406
Damage
44,045
55,703
Taken
56,330
49,665
Mitigated
45,112
21,910
Healing
11,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
Andly
Olorun
18,388
9,566
1,304
9,849
19,154
14,000
1,283
3,145
16,009
56,940
7,931
L
23,742
9,992
0
653
15,854
7,103
1,671
9,174
6,204
0
75,739
L
Kukulkan
GrantedGreen
Kukulkan
8,122
1,109
509
1,187
12,522
4,760
29
8,743
3,573
30,227
0
L
Achilles
Sparton220
Achilles
12,181
3,824
752
8,014
27,954
33,249
0
13,067
13,861
3,326
27,270
W
Ullr
gr4sh
Ullr
13,029
5,655
0
808
12,404
5,510
1,701
2,369
10,035
0
58,101
W
Cthulhu
xDflowx
Cthulhu
15,989
1,152
1,453
8,496
24,145
30,155
0
4,506
19,639
33,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,210
Gold Earned
36,333
240
Minions Killed
204
12
Camps Cleared
5
1,040,117
Distance Traveled
1,048,840
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
13,065
688
86
5
6
313,955
5
L
Medusa
13,263
698
122
6
3
371,763
2
L
Kukulkan
10,868
572
57
3
1
325,713
4
L
Achilles
12,202
642
25
1
1
351,364
5
W
Ullr
12,450
655
106
6
6
351,285
2
W
Cthulhu
12,695
668
48
3
0
374,877
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role