Player Matchup

Kali
Kali
FlowersPlease
Kali
Level 82
God Stats
0W - 1L
1,528 SR
Queue Stats
12W - 16L
1,483 Elo+
Party 1
Odin
Odin
NickParadoxx
Odin
Level 85
God Stats
3W - 3L
1,838 SR
Queue Stats
25W - 31L
1,475 Elo+
Party 1
Tiamat
Tiamat
PeepstheToad
Tiamat
Level 15
God Stats
1W - 11L
1,109 SR
Queue Stats
7W - 24L
1,283 Elo+
Party 1
Team Averages
Level 61
1,491 SR
1,414 Elo+

VS

Team Averages
Level 63
1,501 SR
1,512 Elo+
Hel
Hel
Evan101
Hel
Level 123
God Stats
14W - 13L
1,611 SR
Queue Stats
258W - 248L
1,614 Elo+
Solo
Ymir
Ymir
Gulfish
Ymir
Level 59
God Stats
9W - 12L
1,544 SR
Queue Stats
11W - 23L
1,417 Elo+
Party 2
Ullr
Ullr
Snorgi
Ullr
Level 8
God Stats
1W - 1L
1,348 SR
Queue Stats
8W - 16L
1,505 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
9,600
600
9,030
13,201
6,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 6 / 2
9,181
574
8,405
21,957
15,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
13
1 / 4 / 1
9,311
582
10,756
11,390
4,095
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
15
3 / 2 / 12
11,043
690
13,599
15,293
4,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Gulfish
Ymir
16
6 / 0 / 10
11,202
700
11,099
12,521
4,997
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ullr
Snorgi
Ullr
16
8 / 1 / 7
11,336
709
16,057
11,847
5,468
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
3
Kills
17
17
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hel
3
2
12
4.5
L
1
7
2
0.29
W
Ymir
Gulfish
Ymir
6
0
10
11
L
1
6
2
0.33
L
Tiamat
1
4
1
0.38
W
Ullr
Snorgi
Ullr
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,191
Damage
40,755
46,548
Taken
39,661
26,129
Mitigated
14,860
2,331
Healing
20,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
13,599
624
6,841
7,969
15,293
4,395
678
3,133
11,573
50,637
0
L
9,030
3,529
0
350
13,201
6,219
0
7,378
5,248
0
24,616
W
Ymir
Gulfish
Ymir
11,099
2,358
644
2,745
12,521
4,997
615
4,573
7,416
25,750
0
L
8,405
1,268
0
646
21,957
15,815
0
9,559
11,330
0
27,080
L
Tiamat
10,756
1,552
0
1,335
11,390
4,095
231
7,439
3,550
30,603
0
W
Ullr
Snorgi
Ullr
16,057
7,309
0
2,319
11,847
5,468
1,268
2,757
8,447
0
47,676

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,092
Gold Earned
33,581
128
Minions Killed
210
4
Camps Cleared
11
823,231
Distance Traveled
913,577
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
11,043
690
100
6
5
321,116
2
L
Kali
9,600
600
32
2
0
282,463
0
W
Ymir
11,202
700
31
2
3
321,303
0
L
Odin
9,181
574
39
2
3
270,507
3
L
Tiamat
9,311
582
57
4
1
270,261
5
W
Ullr
11,336
709
79
5
3
271,158
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role