Player Matchup

Bastet
Bastet
Arkishoth
Bastet
Level 45
God Stats
3W - 1L
1,722 SR
Queue Stats
11W - 8L
1,646 Elo+
Party 1
Sol
Sol
Resecutor
Sol
Level 160
God Stats
17W - 10L
1,680 SR
Queue Stats
492W - 433L
1,609 Elo+
Party 1
Cthulhu
Cthulhu
jellybeanwarrior
Cthulhu
Level 129
God Stats
5W - 8L
1,474 SR
Queue Stats
165W - 190L
1,514 Elo+
Solo
Team Averages
Level 111
1,625 SR
1,590 Elo+

VS

Team Averages
Level 132
1,546 SR
1,596 Elo+
Izanami
Izanami
Markness09
Izanami
Level 147
God Stats
21W - 22L
1,524 SR
Queue Stats
749W - 671L
1,542 Elo+
Party 2
Achilles
Achilles
TRîLL
Achilles
Level 89
God Stats
13W - 15L
1,622 SR
Queue Stats
615W - 465L
1,650 Elo+
Solo
Yemoja
Yemoja
lusafer420
Yemoja
Level 160
God Stats
32W - 49L
1,493 SR
Queue Stats
1,465W - 1,594L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Arkishoth
Bastet
12
4 / 2 / 3
8,046
731
11,573
13,434
5,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 2 / 7
8,274
752
10,922
9,578
3,790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 1 / 4
8,513
774
8,251
8,867
8,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Markness09
Izanami
10
1 / 6 / 4
7,507
682
6,687
10,982
4,778
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
TRîLL
Achilles
12
4 / 2 / 0
8,164
742
13,024
16,606
10,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

Yemoja
lusafer420
Yemoja
11
0 / 2 / 5
7,106
646
2,783
9,302
8,353
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
10
Kills
5
5
Deaths
10
14
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Bastet
Arkishoth
Bastet
4
2
3
2.75
L
Izanami
Markness09
Izanami
1
6
4
0.5
W
2
2
7
2.75
L
Achilles
TRîLL
Achilles
4
2
0
2
W
4
1
4
6
L
Yemoja
lusafer420
Yemoja
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,746
Damage
22,494
31,879
Taken
36,890
18,012
Mitigated
23,637
11,484
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Arkishoth
Bastet
11,573
2,337
0
3,776
13,434
5,763
387
1,335
11,535
0
24,422
L
Izanami
Markness09
Izanami
6,687
4,108
0
910
10,982
4,778
46
6,753
3,778
0
22,627
W
10,922
3,592
0
3,255
9,578
3,790
2,298
654
8,533
37,074
4,099
L
Achilles
TRîLL
Achilles
13,024
2,647
412
4,061
16,606
10,506
0
6,315
9,279
0
24,654
W
8,251
182
1,090
3,363
8,867
8,459
0
1,564
7,124
24,470
0
L
Yemoja
lusafer420
Yemoja
2,783
709
2,859
628
9,302
8,353
0
3,963
4,818
10,501
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,833
Gold Earned
22,777
138
Minions Killed
97
9
Camps Cleared
1
704,002
Distance Traveled
584,530
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,046
731
29
3
4
238,695
0
L
Izanami
7,507
682
41
4
0
160,148
0
W
Sol
8,274
752
62
6
5
211,665
2
L
Achilles
8,164
742
38
3
1
229,231
1
W
Cthulhu
8,513
774
47
4
0
253,642
3
L
Yemoja
7,106
646
18
2
0
195,151
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role