Player Matchup

Artio
Artio
Diamond I
El_Cabra_95
Artio
Diamond I
Level 157
God Stats
5W - 3L
1,710 SR
Queue Stats
253W - 206L
2,534 MMR
Party 1
Skadi
Skadi
Diamond I
TheUnb10
Skadi
Diamond I
Level 160
God Stats
3W - 2L
1,816 SR
Queue Stats
324W - 247L
2,596 MMR
Party 1
Ymir
Ymir
Diamond I
mr_temporary233
Ymir
Diamond I
Level 159
God Stats
6W - 4L
1,541 SR
Queue Stats
662W - 569L
2,506 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 159
1,689 SR
2,545 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 135
1,617 SR
2,595 MMR
Ares
Ares
Diamond IV
Aci LeLi
Ares
Diamond IV
Level 121
God Stats
2W - 2L
1,777 SR
Queue Stats
43W - 27L
2,408 MMR
Solo
Nemesis
Nemesis
Diamond II
Deft Daddy
Nemesis
Diamond II
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
395W - 473L
2,378 MMR
Solo
Baron Samedi
Baron Samedi
Masters
OmidAbi
Baron Samedi
Masters
Level 160
God Stats
3W - 8L
1,574 SR
Queue Stats
347W - 176L
3,000 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 2 / 10
11,394
670
6,501
22,318
23,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Skadi
TheUnb10
Skadi
16
7 / 3 / 4
11,570
681
22,859
14,310
7,654
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
4 / 0 / 6
12,017
707
10,369
16,660
18,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
OdinSolGilgameshFenrirGeb

VS

Bans
BastetAchillesScyllaMulanNox
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
13
2 / 3 / 2
10,312
607
16,170
18,532
18,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nemesis
Deft Daddy
Nemesis
13
2 / 5 / 3
10,187
599
8,850
19,102
16,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
OmidAbi
Baron Samedi
15
1 / 3 / 4
10,206
600
19,676
11,699
7,304
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
11
Kills
5
5
Deaths
11
20
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ares
2
3
2
1
L
Nemesis
Deft Daddy
Nemesis
2
5
3
0.7
W
0
2
10
2.5
L
Baron Samedi
OmidAbi
Baron Samedi
1
3
4
1
W
Skadi
TheUnb10
Skadi
7
3
4
3
W
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,729
Damage
44,696
53,288
Taken
49,333
49,431
Mitigated
42,415
21,027
Healing
13,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
16,170
367
0
2,726
18,532
18,679
0
6,409
12,123
35,080
0
L
Nemesis
Deft Daddy
Nemesis
8,850
1,794
0
2,871
19,102
16,432
243
7,080
12,022
128
18,772
W
6,501
919
5,935
9,142
22,318
23,518
306
13,320
7,904
17,372
0
L
Baron Samedi
OmidAbi
Baron Samedi
19,676
1,195
3,616
4,245
11,699
7,304
222
4,005
7,694
66,178
0
W
Skadi
TheUnb10
Skadi
22,859
13,502
0
2,347
14,310
7,654
2,882
9,622
4,083
0
83,142
W
10,369
1,173
0
3,603
16,660
18,259
341
11,725
3,857
23,780
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,981
Gold Earned
30,705
173
Minions Killed
174
8
Camps Cleared
5
935,184
Distance Traveled
859,443
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,312
607
42
2
2
280,943
7
L
Nemesis
10,187
599
28
2
1
317,806
3
W
Artio
11,394
670
16
1
3
350,701
6
L
Baron Samedi
10,206
600
104
6
2
260,694
0
W
Skadi
11,570
681
123
7
5
278,402
1
W
Ymir
12,017
707
34
2
0
306,081
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role