Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
King Arthur
King Arthur
 
King Arthur
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Captainducky376
Bacchus
Level 158
God Stats
10W - 13L
1,431 SR
Queue Stats
760W - 774L
1,488 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
PandaWolfington
Morgan Le Fay
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,346 Elo+
Party 4
Serqet
Serqet
Weazelton
Serqet
Level 60
God Stats
2W - 1L
1,443 SR
Queue Stats
16W - 16L
1,312 Elo+
Party 4
Team Averages
Level 66
1,475 SR
1,429 Elo+

VS

Team Averages
Level 68
1,488 SR
1,356 Elo+
Hera
Hera
Chaacisg4y
Hera
Level 107
God Stats
0W - 1L
1,361 SR
Queue Stats
46W - 90L
1,347 Elo+
Party 3
Danzaburou
Danzaburou
FlowsRaw
Danzaburou
Level 29
God Stats
1W - 3L
1,644 SR
Queue Stats
6W - 11L
1,442 Elo+
Party 2
Ravana
Ravana
MustyGoosh
Ravana
Level 122
God Stats
14W - 14L
1,489 SR
Queue Stats
59W - 89L
1,318 Elo+
Party 3
Ra
Ra
TPSxShaman
Ra
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,306 Elo+
Party 2
Hercules
Hercules
killaliontiger
Hercules
Level 26
God Stats
0W - 2L
1,445 SR
Queue Stats
6W - 10L
1,367 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
11
7 / 2 / 4
7,016
585
5,063
6,216
1,579
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

King Arthur
 
King Arthur
12
0 / 0 / 0
6,899
575
2,012
5,756
3,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

10
2 / 2 / 10
6,570
548
3,855
8,034
5,811
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Morgan Le Fay
PandaWolfington
Morgan Le Fay
11
3 / 2 / 2
6,701
558
7,705
7,499
2,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Weazelton
Serqet
10
3 / 2 / 2
6,345
529
2,725
4,991
1,311
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 1 / 3
5,986
499
4,549
5,640
1,741
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
FlowsRaw
Danzaburou
8
1 / 7 / 2
5,139
428
2,232
8,160
1,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
MustyGoosh
Ravana
10
2 / 3 / 6
6,086
507
4,507
7,036
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
1 / 4 / 5
5,779
482
1,794
5,067
1,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
10
0 / 0 / 0
5,315
443
539
4,611
2,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
15
Kills
8
8
Deaths
15
18
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
2
4
4.5
W
King Arthur
 
King Arthur
0
0
0
0
W
2
2
10
3.5
L
4
1
3
5.5
L
Danzaburou
FlowsRaw
Danzaburou
1
7
2
0.29
L
Ravana
MustyGoosh
Ravana
2
3
6
1.67
W
Morgan Le Fay
PandaWolfington
Morgan Le Fay
3
2
2
2
L
1
4
5
0.88
W
Serqet
Weazelton
Serqet
3
2
2
2
L
Hercules
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,360
Damage
13,621
32,496
Taken
30,514
14,889
Mitigated
9,121
7,004
Healing
5,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
5,063
3,169
0
1,748
6,216
1,579
453
1,592
4,624
0
34,836
W
King Arthur
 
King Arthur
2,012
52
0
1,983
5,756
3,831
516
465
5,291
0
36,429
W
3,855
660
0
1,406
8,034
5,811
0
1,011
7,023
16,604
0
L
4,549
1,578
0
1,033
5,640
1,741
31
3,897
1,659
22,176
0
L
Danzaburou
FlowsRaw
Danzaburou
2,232
1,205
0
1,415
8,160
1,623
210
2,544
5,542
0
18,918
L
Ravana
MustyGoosh
Ravana
4,507
1,196
0
1,098
7,036
2,077
0
2,413
4,496
0
30,075
W
Morgan Le Fay
PandaWolfington
Morgan Le Fay
7,705
1,173
0
1,617
7,499
2,357
516
2,242
5,185
32,133
0
L
1,794
146
119
167
5,067
1,063
396
1,954
3,113
18,148
0
W
Serqet
Weazelton
Serqet
2,725
1,018
0
250
4,991
1,311
0
1,033
3,958
0
30,648
L
Hercules
539
310
0
1,292
4,611
2,617
0
752
3,564
0
12,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,531
Gold Earned
28,305
287
Minions Killed
195
0
Camps Cleared
0
1,118,166
Distance Traveled
1,071,916
12
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,016
585
69
6
0
198,009
0
W
King Arthur
6,899
575
88
7
0
203,283
3
W
Bacchus
6,570
548
16
1
0
247,117
9
L
Hera
5,986
499
36
3
0
216,613
3
L
Danzaburou
5,139
428
34
3
0
189,733
0
L
Ravana
6,086
507
64
5
0
234,400
2
W
Morgan Le Fay
6,701
558
53
4
0
196,373
0
L
Ra
5,779
482
26
2
0
220,849
0
W
Serqet
6,345
529
61
5
0
273,384
0
L
Hercules
5,315
443
35
3
0
210,321
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role