Player Matchup

Loki
Loki
Fr0thyN00b
Loki
Level 32
God Stats
0W - 1L
1,452 SR
Queue Stats
0W - 2L
1,297 Elo+
Party 1
Zeus
Zeus
G8G3
Zeus
Level 88
God Stats
1W - 3L
1,542 SR
Queue Stats
19W - 29L
1,367 Elo+
Party 1
Artemis
Artemis
Sissybear6
Artemis
Level 66
God Stats
12W - 21L
1,569 SR
Queue Stats
19W - 30L
1,368 Elo+
Party 1
Bacchus
Bacchus
SmiteGuru5405
Bacchus
Level 62
God Stats
0W - 1L
1,578 SR
Queue Stats
19W - 30L
1,368 Elo+
Party 1
Agni
Agni
Uw121600
Agni
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,372 Elo+
Party 1
Team Averages
Level 55
1,528 SR
1,355 Elo+

VS

Team Averages
Level 39
1,593 SR
1,370 Elo+
Nike
Nike
DattBoss
Nike
Level 39
God Stats
3W - 2L
1,564 SR
Queue Stats
129W - 139L
1,388 Elo+
Solo
Kuzenbo
Kuzenbo
LaJambaJuice
Kuzenbo
Level 48
God Stats
5W - 1L
1,640 SR
Queue Stats
222W - 267L
1,413 Elo+
Solo
Awilix
Awilix
japan-_--1945-_-
Awilix
Level 49
God Stats
4W - 2L
1,789 SR
Queue Stats
73W - 80L
1,463 Elo+
Solo
Eset
Eset
reckmatic
Eset
Level 43
God Stats
5W - 4L
1,473 SR
Queue Stats
171W - 187L
1,375 Elo+
Party 2
Nu Wa
Nu Wa
subaruikari
Nu Wa
Level 15
God Stats
24W - 9L
1,500 SR
Queue Stats
46W - 63L
1,211 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 13 / 3
7,303
365
6,573
16,240
3,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
G8G3
Zeus
17
3 / 5 / 2
10,749
537
11,314
10,164
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Sissybear6
Artemis
12
3 / 8 / 1
8,189
409
10,780
15,300
4,261
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
13
3 / 6 / 2
8,590
430
10,502
17,357
7,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Agni
10
1 / 9 / 3
7,155
358
3,257
12,306
6,248
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
19
3 / 0 / 4
11,619
581
3,772
10,694
9,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
LaJambaJuice
Kuzenbo
17
7 / 0 / 18
11,453
573
10,023
18,811
34,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
11 / 4 / 2
12,075
604
8,676
15,622
6,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
16
9 / 5 / 11
10,342
517
13,724
17,068
7,568
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

18
11 / 4 / 11
11,958
598
25,566
12,115
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
87
12
Kills
41
41
Deaths
13
11
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Nike
3
0
4
5
L
2
13
3
0.27
L
Zeus
G8G3
Zeus
3
5
2
0.8
W
Kuzenbo
LaJambaJuice
Kuzenbo
7
0
18
16
L
Artemis
Sissybear6
Artemis
3
8
1
0.44
L
Bacchus
3
6
2
0.67
L
Agni
1
9
3
0.28
W
11
4
2
3
W
Eset
9
5
11
2.9
W
11
4
11
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,426
Damage
61,761
71,367
Taken
74,310
25,620
Mitigated
62,496
5,972
Healing
18,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
3,772
0
0
2,147
10,694
9,513
330
1,574
9,040
13,520
70,202
L
6,573
1,790
0
438
16,240
3,941
0
10,751
5,120
0
23,887
L
Zeus
G8G3
Zeus
11,314
549
0
1,191
10,164
3,412
0
4,567
5,339
72,931
0
W
Kuzenbo
LaJambaJuice
Kuzenbo
10,023
3,623
865
2,872
18,811
34,112
1,360
6,624
11,968
35,820
0
L
Artemis
Sissybear6
Artemis
10,780
4,690
0
2,029
15,300
4,261
0
10,351
4,723
0
38,919
L
Bacchus
10,502
1,592
0
2,314
17,357
7,758
0
11,850
5,089
40,824
0
L
Agni
3,257
509
0
0
12,306
6,248
0
11,327
721
15,715
0
W
8,676
2,372
0
5,484
15,622
6,577
812
4,157
11,367
0
99,043
W
Eset
13,724
812
1,571
3,388
17,068
7,568
1,579
5,478
11,518
58,161
0
W
25,566
6,096
133
2,006
12,115
4,726
6,091
6,689
5,344
88,263
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,986
Gold Earned
57,447
345
Minions Killed
632
0
Camps Cleared
0
1,695,597
Distance Traveled
1,944,058
11
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,619
581
170
9
0
393,607
9
L
Loki
7,303
365
37
2
0
344,621
2
L
Zeus
10,749
537
150
8
0
297,872
4
W
Kuzenbo
11,453
573
41
2
0
404,731
4
L
Artemis
8,189
409
71
4
0
332,664
3
L
Bacchus
8,590
430
62
3
0
396,170
0
L
Agni
7,155
358
25
1
0
324,270
2
W
Awilix
12,075
604
159
8
0
378,947
0
W
Eset
10,342
517
115
6
0
374,523
0
W
Nu Wa
11,958
598
147
7
0
392,250
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role