Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
Lemon_Limes456
Medusa
Level 36
God Stats
32W - 37L
1,451 SR
Queue Stats
75W - 87L
1,396 Elo+
Party 2
Tiamat
Tiamat
Lord_Of_Chaos789
Tiamat
Level 107
God Stats
50W - 45L
1,524 SR
Queue Stats
482W - 437L
1,404 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Sukaiurufu-shin
Ah Muzen Cab
Level 41
God Stats
4W - 6L
1,464 SR
Queue Stats
156W - 147L
1,515 Elo+
Party 3
Pele
Pele
alamortician
Pele
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 131L
1,248 Elo+
Party 3
Team Averages
Level 64
1,488 SR
1,413 Elo+

VS

Team Averages
Level 47
1,415 SR
1,283 Elo+
Jing Wei
Jing Wei
CrzDBlue
Jing Wei
Level 31
God Stats
3W - 6L
1,261 SR
Queue Stats
56W - 80L
1,295 Elo+
Party 1
Sol
Sol
DatDudeIan
Sol
Level 18
God Stats
1W - 2L
1,243 SR
Queue Stats
9W - 22L
1,205 Elo+
Party 1
Mulan
Mulan
KnDG0B
Mulan
Level 58
God Stats
6W - 8L
1,390 SR
Queue Stats
81W - 125L
1,323 Elo+
Solo
Anubis
Anubis
RockyMarmot9527
Anubis
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 50L
1,245 Elo+
Party 1
Kali
Kali
TheSynical1
Kali
Level 101
God Stats
3W - 1L
1,680 SR
Queue Stats
137W - 149L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
6
0 / 2 / 5
5,053
505
2,288
5,205
2,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
2 / 2 / 4
5,143
514
1,886
3,947
710
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 2 / 1
5,901
590
4,656
8,261
4,605
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
Sukaiurufu-shin
Ah Muzen Cab
10
3 / 3 / 2
6,105
611
5,129
6,623
1,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
2 / 5 / 2
5,018
502
2,408
7,503
1,568
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CrzDBlue
Jing Wei
8
0 / 3 / 3
4,868
487
2,218
4,092
965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
2 / 2 / 1
5,443
544
3,904
4,310
1,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Mulan
KnDG0B
Mulan
10
5 / 1 / 3
5,720
572
4,508
5,976
3,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

7
0 / 2 / 3
4,735
474
1,749
3,550
2,253
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
7 / 1 / 6
6,639
664
5,674
7,858
3,179
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
30
9
Kills
14
14
Deaths
9
14
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
2
5
1.25
W
Jing Wei
CrzDBlue
Jing Wei
0
3
3
0.5
W
2
2
1
1.25
W
Mulan
KnDG0B
Mulan
5
1
3
6.5
L
2
2
4
2
L
2
2
1
1.25
W
0
2
3
0.75
L
Ah Muzen Cab
Sukaiurufu-shin
Ah Muzen Cab
3
3
2
1.33
W
7
1
6
10
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,367
Damage
18,053
31,539
Taken
25,786
11,180
Mitigated
11,455
10,288
Healing
8,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
2,288
274
914
2,481
5,205
2,456
440
1,076
4,129
9,967
0
W
Jing Wei
CrzDBlue
Jing Wei
2,218
1,410
0
655
4,092
965
0
1,121
2,971
0
17,717
W
3,904
1,277
0
1,147
4,310
1,397
993
984
3,326
23,015
3,361
W
Mulan
KnDG0B
Mulan
4,508
791
0
1,648
5,976
3,661
0
2,436
3,540
0
19,368
L
1,886
946
0
494
3,947
710
620
533
3,414
0
17,555
L
4,656
671
0
3,127
8,261
4,605
0
1,085
7,176
28,318
0
W
1,749
289
0
536
3,550
2,253
0
494
3,056
15,014
0
L
Ah Muzen Cab
Sukaiurufu-shin
Ah Muzen Cab
5,129
1,752
0
1,252
6,623
1,841
565
1,697
4,926
0
24,638
W
5,674
2,457
0
4,552
7,858
3,179
0
1,909
5,949
0
28,026
L
2,408
1,438
0
2,020
7,503
1,568
0
960
6,543
0
12,838

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,220
Gold Earned
27,405
174
Minions Killed
210
0
Camps Cleared
0
893,872
Distance Traveled
927,546
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,053
505
6
1
0
200,710
3
W
Jing Wei
4,868
487
31
3
0
161,175
0
W
Sol
5,443
544
60
6
0
191,510
0
W
Mulan
5,720
572
40
4
0
202,609
3
L
Medusa
5,143
514
30
3
0
194,112
0
L
Tiamat
5,901
590
57
6
0
151,036
2
W
Anubis
4,735
474
26
3
0
181,932
1
L
Ah Muzen Cab
6,105
611
47
5
0
182,722
0
W
Kali
6,639
664
53
5
0
190,320
2
L
Pele
5,018
502
34
3
0
165,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role