Player Matchup

Sol
Sol
 
Sol
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
GabrielVRF_
Bellona
Level 35
God Stats
7W - 5L
1,634 SR
Queue Stats
51W - 71L
1,334 Elo+
Party 3
Fenrir
Fenrir
HinataAkiko
Fenrir
Level 114
God Stats
14W - 8L
1,707 SR
Queue Stats
260W - 260L
1,551 Elo+
Party 1
Apollo
Apollo
Senpaííí
Apollo
Level 156
God Stats
26W - 22L
1,514 SR
Queue Stats
339W - 352L
1,558 Elo+
Party 1
Set
Set
SisYourKitty
Set
Level 41
God Stats
4W - 4L
1,208 SR
Queue Stats
134W - 164L
1,362 Elo+
Party 3
Team Averages
Level 99
1,512 SR
1,461 Elo+

VS

Team Averages
Level 85
1,673 SR
1,443 Elo+
Anhur
Anhur
FaKuFF123
Anhur
Level 86
God Stats
16W - 16L
1,625 SR
Queue Stats
222W - 262L
1,457 Elo+
Party 2
Gilgamesh
Gilgamesh
IvoryLighhht
Gilgamesh
Level 48
God Stats
35W - 24L
1,574 SR
Queue Stats
209W - 206L
1,439 Elo+
Solo
Geb
Geb
MxLty2715
Geb
Level 46
God Stats
8W - 4L
1,541 SR
Queue Stats
24W - 52L
1,295 Elo+
Party 2
He Bo
He Bo
Toxic Legion491
He Bo
Level 122
God Stats
2W - 2L
1,907 SR
Queue Stats
202W - 209L
1,483 Elo+
Party 2
Ravana
Ravana
srBolseiroo
Ravana
Level 122
God Stats
5W - 4L
1,718 SR
Queue Stats
581W - 607L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
2 / 0 / 0
3,848
770
2,229
1,804
546
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
GabrielVRF_
Bellona
6
1 / 0 / 0
3,806
761
423
1,373
681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
4
1 / 0 / 1
3,166
633
1,480
2,323
723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Apollo
6
1 / 0 / 2
3,490
698
2,316
1,944
333
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 0 / 1
3,255
651
717
2,651
661
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
FaKuFF123
Anhur
4
0 / 0 / 0
2,766
553
1,289
1,862
178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
IvoryLighhht
Gilgamesh
2
0 / 1 / 0
2,584
517
414
822
258
Cudgel

Cudgel

+10
Physical Power
+50
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

4
0 / 2 / 0
2,942
588
583
2,550
660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

6
0 / 2 / 0
3,183
637
1,186
3,052
844
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ravana
6
0 / 0 / 0
3,381
676
709
2,307
564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
0
5
Kills
0
0
Deaths
5
4
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
0
2
L
Anhur
FaKuFF123
Anhur
0
0
0
0
W
Bellona
GabrielVRF_
Bellona
1
0
0
1
W
Fenrir
1
0
1
1.5
L
Gilgamesh
IvoryLighhht
Gilgamesh
0
1
0
0
L
0
2
0
0
W
Apollo
1
0
2
2
W
0
0
1
0.5
L
0
2
0
0
L
Ravana
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,165
Damage
4,181
10,095
Taken
10,593
2,944
Mitigated
2,504
3,486
Healing
4,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
2,229
1,101
0
799
1,804
546
112
752
1,052
14,671
2,142
L
Anhur
FaKuFF123
Anhur
1,289
777
0
780
1,862
178
0
0
1,774
0
8,234
W
Bellona
GabrielVRF_
Bellona
423
146
0
80
1,373
681
0
0
1,319
0
11,999
W
Fenrir
1,480
281
0
1,100
2,323
723
0
358
1,965
0
4,213
L
Gilgamesh
IvoryLighhht
Gilgamesh
414
164
0
54
822
258
0
0
768
0
2,251
L
583
140
349
500
2,550
660
0
0
2,493
2,400
0
W
Apollo
2,316
1,389
0
837
1,944
333
0
225
1,719
0
14,983
W
717
416
0
670
2,651
661
0
434
2,217
0
13,882
L
1,186
0
0
921
3,052
844
0
1,378
1,674
12,548
0
L
Ravana
709
263
0
1,712
2,307
564
0
561
1,718
0
12,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,565
Gold Earned
14,856
145
Minions Killed
93
0
Camps Cleared
0
470,745
Distance Traveled
386,543
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
3,848
770
37
7
0
89,732
1
L
Anhur
2,766
553
14
3
0
82,340
2
W
Bellona
3,806
761
37
7
0
85,691
2
W
Fenrir
3,166
633
11
2
0
94,508
2
L
Gilgamesh
2,584
517
8
2
0
21,975
0
L
Geb
2,942
588
3
1
0
88,033
2
W
Apollo
3,490
698
23
5
0
90,511
0
W
Set
3,255
651
37
7
0
110,303
2
L
He Bo
3,183
637
31
6
0
87,992
1
L
Ravana
3,381
676
37
7
0
106,203
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role