Player Matchup

Geb
Geb
 
Geb
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Ezequiel_uhh_
Anhur
Level 88
God Stats
1W - 0L
1,339 SR
Queue Stats
50W - 49L
1,521 Elo+
Party 1
Merlin
Merlin
KOIDAMMY
Merlin
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 8L
1,626 Elo+
Party 1
Fenrir
Fenrir
MaxiiPalavecino
Fenrir
Level 160
God Stats
5W - 3L
1,768 SR
Queue Stats
68W - 41L
1,557 Elo+
Party 1
Loki
Loki
agusssrock232
Loki
Level 159
God Stats
23W - 11L
1,671 SR
Queue Stats
471W - 357L
1,547 Elo+
Party 1
Team Averages
Level 97
1,556 SR
1,550 Elo+

VS

Team Averages
Level 87
1,560 SR
1,478 Elo+
Loki
Loki
 
Loki
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
DeusFederaL
Apollo
Level 136
God Stats
4W - 2L
1,843 SR
Queue Stats
125W - 134L
1,506 Elo+
Solo
Sobek
Sobek
DottierCrown7
Sobek
Level 62
God Stats
10W - 14L
1,338 SR
Queue Stats
226W - 265L
1,410 Elo+
Solo
Baron Samedi
Baron Samedi
LIONS_Freyr
Baron Samedi
Level 106
God Stats
3W - 3L
1,557 SR
Queue Stats
550W - 589L
1,486 Elo+
Solo
Chang'e
Chang'e
Yargo1212121212
Chang'e
Level 80
God Stats
81W - 72L
1,562 SR
Queue Stats
354W - 349L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 2 / 6
4,868
487
3,784
6,828
3,034
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
4 / 3 / 0
6,283
628
4,287
5,402
1,343
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
KOIDAMMY
Merlin
10
2 / 0 / 2
5,902
590
4,806
1,862
545
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
3 / 1 / 4
5,947
595
3,396
6,361
1,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
3 / 0 / 1
6,728
673
3,890
4,192
1,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
1 / 2 / 0
5,106
511
2,170
5,345
1,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Apollo
10
2 / 0 / 2
5,866
587
5,446
5,388
1,093
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

7
3 / 3 / 1
5,227
523
2,641
7,886
2,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
LIONS_Freyr
Baron Samedi
9
0 / 3 / 1
5,208
521
1,409
5,797
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 4 / 0
4,321
432
1,921
6,056
3,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
12
Kills
6
6
Deaths
12
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
2
6
1.5
L
Loki
 
Loki
1
2
0
0.5
L
Apollo
2
0
2
3
L
3
3
1
1.17
W
4
3
0
1.33
W
Merlin
KOIDAMMY
Merlin
2
0
2
3
L
Baron Samedi
LIONS_Freyr
Baron Samedi
0
3
1
0.17
W
3
1
4
5
L
0
4
0
0
W
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,163
Damage
13,587
24,645
Taken
30,472
8,439
Mitigated
10,507
7,312
Healing
11,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
3,784
573
0
1,054
6,828
3,034
0
1,699
5,129
11,633
0
L
Loki
 
Loki
2,170
251
0
2,439
5,345
1,245
0
1,264
3,904
0
24,870
L
Apollo
5,446
3,820
0
2,239
5,388
1,093
1,500
1,456
3,703
0
34,796
L
2,641
155
0
3,489
7,886
2,949
0
2,063
5,465
9,894
0
W
4,287
2,069
0
960
5,402
1,343
0
789
4,613
0
33,457
W
Merlin
KOIDAMMY
Merlin
4,806
280
0
1,199
1,862
545
0
633
1,229
26,914
0
L
Baron Samedi
LIONS_Freyr
Baron Samedi
1,409
139
50
1,583
5,797
1,855
0
2,617
2,754
25,729
0
W
3,396
825
0
2,714
6,361
1,951
0
1,280
5,048
0
28,085
L
1,921
138
0
1,760
6,056
3,365
0
0
6,056
15,931
0
W
3,890
1,544
0
1,385
4,192
1,566
0
1,337
2,655
0
42,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,728
Gold Earned
25,728
299
Minions Killed
235
0
Camps Cleared
0
968,587
Distance Traveled
967,895
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,868
487
12
1
0
197,828
5
L
Loki
5,106
511
59
6
0
220,142
3
L
Apollo
5,866
587
71
7
0
194,218
1
L
Sobek
5,227
523
14
1
0
195,075
3
W
Anhur
6,283
628
77
8
0
175,448
2
W
Merlin
5,902
590
57
6
0
186,730
1
L
Baron Samedi
5,208
521
60
6
0
176,100
6
W
Fenrir
5,947
595
67
7
0
206,473
1
L
Chang'e
4,321
432
31
3
0
182,360
4
W
Loki
6,728
673
86
9
0
202,108
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role