Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Loki
Loki
JTurtle2
Loki
Level 28
God Stats
6W - 1L
1,918 SR
Queue Stats
62W - 44L
1,657 Elo+
Party 1
Sol
Sol
KBash044
Sol
Level 59
God Stats
17W - 12L
1,743 SR
Queue Stats
190W - 153L
1,544 Elo+
Party 1
Charybdis
Charybdis
dodgerty
Charybdis
Level 99
God Stats
25W - 17L
1,615 SR
Queue Stats
153W - 132L
1,548 Elo+
Party 1
Bacchus
Bacchus
iamRocco_
Bacchus
Level 27
God Stats
14W - 12L
1,504 SR
Queue Stats
58W - 69L
1,401 Elo+
Party 3
Team Averages
Level 68
1,656 SR
1,530 Elo+

VS

Team Averages
Level 76
1,588 SR
1,561 Elo+
Cliodhna
Cliodhna
APJAY
Cliodhna
Level 125
God Stats
8W - 7L
1,600 SR
Queue Stats
513W - 495L
1,557 Elo+
Party 2
Kukulkan
Kukulkan
Charizard X1234
Kukulkan
Level 47
God Stats
0W - 1L
1,494 SR
Queue Stats
2W - 3L
1,784 Elo+
Party 2
Anubis
Anubis
ChefProGression
Anubis
Level 66
God Stats
110W - 95L
1,509 SR
Queue Stats
208W - 211L
1,385 Elo+
Solo
Cerberus
Cerberus
Not a Brit
Cerberus
Level 35
God Stats
0W - 1L
1,616 SR
Queue Stats
1W - 2L
1,524 Elo+
Party 2
Izanami
Izanami
PR Phoenix5610
Izanami
Level 108
God Stats
0W - 1L
1,719 SR
Queue Stats
118W - 111L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
11
6 / 0 / 0
6,650
665
6,164
5,075
2,391
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
10
1 / 0 / 0
5,900
590
2,704
5,160
1,393
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 0 / 2
5,805
581
1,368
2,200
703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
dodgerty
Charybdis
10
2 / 1 / 1
5,981
598
5,822
5,992
1,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
iamRocco_
Bacchus
9
2 / 2 / 1
5,737
574
2,447
6,958
4,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
APJAY
Cliodhna
8
2 / 1 / 1
5,288
529
3,836
5,141
1,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
7
0 / 2 / 0
4,507
451
313
3,800
1,072
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

6
0 / 6 / 0
4,267
427
1,344
5,663
1,887
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cerberus
Not a Brit
Cerberus
7
1 / 0 / 1
4,679
468
1,099
5,562
2,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
0 / 2 / 2
4,830
483
3,016
6,628
1,367
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
7
11
Kills
3
3
Deaths
11
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
6
0
0
6
L
Cliodhna
APJAY
Cliodhna
2
1
1
2.5
L
Kukulkan
0
2
0
0
L
0
6
0
0
W
Loki
1
0
0
1
W
0
0
2
1
L
Cerberus
Not a Brit
Cerberus
1
0
1
1.5
L
0
2
2
0.5
W
Charybdis
dodgerty
Charybdis
2
1
1
2.5
W
Bacchus
iamRocco_
Bacchus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,505
Damage
9,608
25,385
Taken
26,794
10,884
Mitigated
7,973
12,038
Healing
5,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
6,164
1,292
0
1,699
5,075
2,391
72
1,344
3,731
498
37,814
L
Cliodhna
APJAY
Cliodhna
3,836
965
0
1,830
5,141
1,431
0
77
5,064
0
24,199
L
Kukulkan
313
0
0
645
3,800
1,072
0
1,167
2,633
21,352
0
L
1,344
60
0
255
5,663
1,887
231
120
5,543
17,742
0
W
Loki
2,704
485
0
2,896
5,160
1,393
902
115
5,045
0
35,818
W
1,368
233
0
769
2,200
703
0
333
1,867
24,289
2,927
L
Cerberus
Not a Brit
Cerberus
1,099
205
0
1,485
5,562
2,216
0
1,131
4,431
7,500
0
L
3,016
2,398
0
1,251
6,628
1,367
0
1,393
5,235
0
26,155
W
Charybdis
dodgerty
Charybdis
5,822
2,717
0
3,732
5,992
1,605
1,096
226
5,766
0
42,967
W
Bacchus
iamRocco_
Bacchus
2,447
343
222
2,720
6,958
4,792
67
738
6,220
9,737
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,073
Gold Earned
23,571
307
Minions Killed
204
0
Camps Cleared
0
996,760
Distance Traveled
908,058
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
6,650
665
69
7
0
222,547
2
L
Cliodhna
5,288
529
61
6
0
218,734
2
L
Kukulkan
4,507
451
42
4
0
166,597
0
L
Anubis
4,267
427
25
3
0
160,618
0
W
Loki
5,900
590
81
8
0
216,932
2
W
Sol
5,805
581
67
7
0
188,840
1
L
Cerberus
4,679
468
15
2
0
182,941
0
L
Izanami
4,830
483
61
6
0
179,168
1
W
Charybdis
5,981
598
82
8
0
164,464
2
W
Bacchus
5,737
574
8
1
0
203,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role