Player Matchup

Sol
Sol
 
Sol
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
phoenixx039
Atlas
Level 123
God Stats
2W - 0L
1,712 SR
Queue Stats
80W - 67L
1,522 Elo+
Party 1
Team Averages
Level 141
1,571 SR
1,507 Elo+

VS

Team Averages
Level 73
1,506 SR
1,396 Elo+
Xing Tian
Xing Tian
Enki91
Xing Tian
Level 96
God Stats
5W - 6L
1,603 SR
Queue Stats
21W - 31L
1,355 Elo+
Solo
Gilgamesh
Gilgamesh
Father Simp
Gilgamesh
Level 81
God Stats
20W - 28L
1,464 SR
Queue Stats
86W - 100L
1,418 Elo+
Party 2
Susano
Susano
kawaiidre
Susano
Level 43
God Stats
11W - 13L
1,451 SR
Queue Stats
38W - 37L
1,413 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
5 / 1 / 4
8,603
782
15,370
7,245
2,743
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
 
Odin
12
2 / 1 / 7
7,756
705
4,919
12,657
7,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
2 / 1 / 6
7,690
699
8,623
9,387
8,204
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Enki91
Xing Tian
10
1 / 2 / 1
7,042
640
8,585
14,699
7,381
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
Father Simp
Gilgamesh
11
1 / 4 / 2
7,107
646
5,556
10,739
6,346
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
kawaiidre
Susano
10
1 / 3 / 1
6,856
623
7,822
7,684
2,565
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
9
Kills
3
3
Deaths
9
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
4
7
W
Odin
 
Odin
2
1
7
5.5
L
Xing Tian
Enki91
Xing Tian
1
2
1
0.75
L
Gilgamesh
Father Simp
Gilgamesh
1
4
2
0.5
L
Susano
kawaiidre
Susano
1
3
1
0.5
W
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,912
Damage
21,963
29,289
Taken
33,122
18,727
Mitigated
16,292
9,991
Healing
5,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
15,370
5,356
0
3,625
7,245
2,743
1,477
2,971
4,126
45,810
4,182
W
Odin
 
Odin
4,919
2,349
0
4,798
12,657
7,780
209
3,958
8,430
202
11,032
L
Xing Tian
Enki91
Xing Tian
8,585
719
472
1,601
14,699
7,381
0
9,923
4,776
23,920
0
L
Gilgamesh
Father Simp
Gilgamesh
5,556
2,118
601
1,774
10,739
6,346
0
8,059
2,680
0
16,713
L
Susano
kawaiidre
Susano
7,822
1,384
0
1,132
7,684
2,565
0
5,590
2,094
0
20,453
W
8,623
2,530
432
1,136
9,387
8,204
90
2,197
7,014
19,641
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,049
Gold Earned
21,005
116
Minions Killed
106
7
Camps Cleared
4
663,164
Distance Traveled
650,648
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,603
782
81
7
7
223,973
3
W
Odin
7,756
705
15
1
0
223,770
0
L
Xing Tian
7,042
640
48
4
0
223,874
2
L
Gilgamesh
7,107
646
30
3
3
207,316
2
L
Susano
6,856
623
28
3
1
219,458
2
W
Atlas
7,690
699
20
2
0
215,421
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role