Player Matchup

Chaac
Chaac
ApCappin
Chaac
Level 122
God Stats
13W - 16L
1,516 SR
Queue Stats
217W - 206L
1,517 Elo+
Party 2
Hel
Hel
lllIIIlllIIIlllp
Hel
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
9W - 8L
1,366 Elo+
Party 2
Jing Wei
Jing Wei
xNjckk-
Jing Wei
Level 106
God Stats
13W - 4L
1,705 SR
Queue Stats
122W - 131L
1,461 Elo+
Party 2
Team Averages
Level 77
1,574 SR
1,448 Elo+

VS

Team Averages
Level 82
1,292 SR
1,374 Elo+
Chaac
Chaac
BobDaBuilder24
Chaac
Level 105
God Stats
145W - 144L
1,451 SR
Queue Stats
293W - 323L
1,315 Elo+
Party 1
Bastet
Bastet
ISpI Robbed
Bastet
Level 121
God Stats
0W - 1L
1,255 SR
Queue Stats
28W - 32L
1,539 Elo+
Solo
Atlas
Atlas
MIASpartan034
Atlas
Level 19
God Stats
3W - 8L
1,169 SR
Queue Stats
62W - 70L
1,267 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ApCappin
Chaac
15
3 / 2 / 5
10,316
645
19,129
19,919
18,202
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

15
2 / 4 / 5
10,579
661
8,182
12,249
3,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
xNjckk-
Jing Wei
14
3 / 6 / 5
10,299
644
11,795
15,438
4,815
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 7
10,137
634
16,037
23,385
24,455
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bastet
16
8 / 3 / 4
11,267
704
16,404
13,402
6,408
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
1 / 1 / 9
9,734
608
9,411
9,727
4,584
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
32
8
Kills
12
12
Deaths
8
15
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Chaac
ApCappin
Chaac
3
2
5
2.75
L
3
4
7
1.63
L
Bastet
8
3
4
3.33
L
1
1
9
5.5
W
2
4
5
1.13
W
Jing Wei
xNjckk-
Jing Wei
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,106
Damage
41,852
47,606
Taken
46,514
26,252
Mitigated
35,447
21,947
Healing
15,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
ApCappin
Chaac
19,129
4,580
0
10,261
19,919
18,202
16
4,776
15,143
924
47,893
L
16,037
2,847
987
9,919
23,385
24,455
0
5,552
17,062
174
43,129
L
Bastet
16,404
2,295
0
2,207
13,402
6,408
235
2,039
10,977
0
43,848
L
9,411
3,262
779
1,727
9,727
4,584
0
1,789
7,579
20,691
0
W
8,182
411
5,340
4,379
12,249
3,235
0
2,116
10,133
22,054
0
W
Jing Wei
xNjckk-
Jing Wei
11,795
9,629
0
1,967
15,438
4,815
0
2,871
12,567
0
35,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,194
Gold Earned
31,138
186
Minions Killed
153
7
Camps Cleared
7
862,988
Distance Traveled
843,844
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,316
645
63
4
1
282,667
2
L
Chaac
10,137
634
59
4
1
273,601
4
L
Bastet
11,267
704
67
4
6
310,610
3
L
Atlas
9,734
608
27
2
0
259,633
0
W
Hel
10,579
661
43
3
2
290,417
0
W
Jing Wei
10,299
644
80
5
4
289,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role