Player Matchup

Eset
Eset
Calendore
Eset
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 33L
1,441 Elo+
Party 2
Ymir
Ymir
Galens
Ymir
Level 25
God Stats
21W - 25L
1,440 SR
Queue Stats
75W - 90L
1,431 Elo+
Party 1
Nu Wa
Nu Wa
JaymeCalmeto
Nu Wa
Level 47
God Stats
8W - 15L
1,361 SR
Queue Stats
130W - 174L
1,471 Elo+
Party 2
Bastet
Bastet
Twweer
Bastet
Level 160
God Stats
29W - 19L
1,571 SR
Queue Stats
72W - 71L
1,518 Elo+
Party 2
Artemis
Artemis
richardjoseph
Artemis
Level 61
God Stats
59W - 47L
1,600 SR
Queue Stats
395W - 393L
1,540 Elo+
Party 1
Team Averages
Level 88
1,494 SR
1,480 Elo+

VS

Team Averages
Level 33
1,504 SR
1,419 Elo+
Ares
Ares
Ascenddant
Ares
Level 68
God Stats
32W - 27L
1,551 SR
Queue Stats
197W - 191L
1,508 Elo+
Solo
Merlin
Merlin
PeePantsMcGoo
Merlin
Level 7
God Stats
0W - 6L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 3
Arachne
Arachne
VinMeisterSlash
Arachne
Level 24
God Stats
2W - 4L
1,533 SR
Queue Stats
37W - 51L
1,429 Elo+
Party 3
Loki
Loki
ZeroKillz4u
Loki
Level 5
God Stats
0W - 4L
1,500 SR
Queue Stats
1W - 9L
1,224 Elo+
Party 3
Ao Kuang
Ao Kuang
iiiamluis
Ao Kuang
Level 63
God Stats
1W - 2L
1,436 SR
Queue Stats
21W - 29L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
20
7 / 1 / 19
12,610
1,051
17,603
11,591
4,833
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
Galens
Ymir
17
0 / 1 / 5
9,567
797
1,572
6,641
3,929
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

19
2 / 2 / 21
12,007
1,001
16,570
7,000
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
Twweer
Bastet
20
16 / 1 / 13
14,441
1,203
29,071
11,440
6,934
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Artemis
20
10 / 1 / 19
14,394
1,200
30,668
12,776
5,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

262

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 2
10,731
894
13,163
24,661
32,755
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

17
1 / 7 / 4
11,003
917
18,742
18,164
7,150
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
1 / 6 / 3
10,376
865
3,886
21,391
8,651
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
0 / 9 / 4
9,806
817
6,585
19,111
6,350
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ao Kuang
iiiamluis
Ao Kuang
17
3 / 10 / 2
11,339
945
4,511
21,469
7,091
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
21
35
Kills
6
6
Deaths
35
77
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
W
Eset
7
1
19
16.5
W
Ymir
Galens
Ymir
0
1
5
2.5
W
2
2
21
6.25
L
1
7
4
0.43
W
Bastet
Twweer
Bastet
16
1
13
22.5
L
1
6
3
0.42
L
0
9
4
0.22
L
Ao Kuang
iiiamluis
Ao Kuang
3
10
2
0.4
W
Artemis
10
1
19
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

95,484
Damage
46,887
49,448
Taken
104,796
23,448
Mitigated
61,997
11,195
Healing
5,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,163
79
0
0
24,661
32,755
0
10,622
14,039
38,983
0
W
Eset
17,603
147
1,673
3,625
11,591
4,833
0
9,251
2,340
41,083
0
W
Ymir
Galens
Ymir
1,572
237
0
838
6,641
3,929
0
5,659
982
3,182
0
W
16,570
5,687
0
150
7,000
2,720
0
5,887
1,113
38,684
0
L
18,742
381
0
539
18,164
7,150
0
4,516
13,648
70,300
0
W
Bastet
Twweer
Bastet
29,071
5,294
0
2,584
11,440
6,934
0
7,545
3,895
0
45,464
L
3,886
3,393
410
1,098
21,391
8,651
0
7,582
13,809
0
14,952
L
6,585
1,279
0
0
19,111
6,350
0
7,196
11,915
0
8,329
L
Ao Kuang
iiiamluis
Ao Kuang
4,511
762
0
2,968
21,469
7,091
0
5,829
15,640
19,289
0
W
Artemis
30,668
20,143
0
2,325
12,776
5,032
0
8,074
4,702
0
68,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,019
Gold Earned
53,255
270
Minions Killed
241
6
Camps Cleared
9
1,068,650
Distance Traveled
1,066,868
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,731
894
48
4
1
217,080
0
W
Eset
12,610
1,051
78
7
2
251,529
2
W
Ymir
9,567
797
1
0
0
82,084
0
W
Nu Wa
12,007
1,001
48
4
0
210,531
0
L
Merlin
11,003
917
116
10
1
197,893
0
W
Bastet
14,441
1,203
38
3
1
296,078
4
L
Arachne
10,376
865
44
4
0
239,097
0
L
Loki
9,806
817
4
0
1
192,958
0
L
Ao Kuang
11,339
945
29
2
6
219,840
1
W
Artemis
14,394
1,200
105
9
3
228,428
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role