Player Matchup

Danzaburou
Danzaburou
BeanBoy19
Danzaburou
Level 13
God Stats
0W - 1L
1,384 SR
Queue Stats
1W - 2L
1,348 Elo+
Party 1
Kukulkan
Kukulkan
BetchImASquirrel
Kukulkan
Level 35
God Stats
5W - 6L
1,567 SR
Queue Stats
82W - 91L
1,423 Elo+
Party 3
Chaac
Chaac
IlIRemIlI
Chaac
Level 67
God Stats
0W - 1L
1,787 SR
Queue Stats
26W - 32L
1,286 Elo+
Party 1
Cerberus
Cerberus
James102303
Cerberus
Level 58
God Stats
5W - 5L
1,654 SR
Queue Stats
50W - 54L
1,471 Elo+
Party 3
Tsukuyomi
Tsukuyomi
PhatWilly_
Tsukuyomi
Level 85
God Stats
4W - 3L
1,623 SR
Queue Stats
211W - 199L
1,385 Elo+
Party 3
Team Averages
Level 52
1,603 SR
1,383 Elo+

VS

Team Averages
Level 94
1,602 SR
1,497 Elo+
Charybdis
Charybdis
 
Charybdis
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
Meh Men
Mercury
Level 129
God Stats
4W - 1L
1,622 SR
Queue Stats
204W - 200L
1,554 Elo+
Party 2
Kuzenbo
Kuzenbo
XxZinatorxX
Kuzenbo
Level 48
God Stats
5W - 1L
1,535 SR
Queue Stats
40W - 32L
1,576 Elo+
Party 2
Zeus
Zeus
chanthebarber
Zeus
Level 69
God Stats
3W - 2L
1,601 SR
Queue Stats
378W - 415L
1,347 Elo+
Solo
Bastet
Bastet
xAqiz
Bastet
Level 121
God Stats
2W - 1L
1,753 SR
Queue Stats
51W - 51L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BeanBoy19
Danzaburou
11
2 / 10 / 3
7,878
463
4,548
11,997
5,403
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
1 / 9 / 1
7,533
443
3,823
12,617
4,312
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Chaac
IlIRemIlI
Chaac
11
2 / 6 / 2
7,419
436
10,380
14,684
8,065
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cerberus
James102303
Cerberus
13
2 / 5 / 6
8,427
496
4,765
14,536
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tsukuyomi
PhatWilly_
Tsukuyomi
17
6 / 1 / 2
9,551
562
7,191
10,601
3,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
7 / 4 / 4
10,268
604
10,695
10,876
3,408
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Mercury
Meh Men
Mercury
15
8 / 5 / 6
9,502
559
12,397
13,852
5,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
XxZinatorxX
Kuzenbo
12
1 / 2 / 10
8,068
475
4,940
11,801
12,009
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 2 / 2
9,195
541
5,627
8,832
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
xAqiz
Bastet
17
11 / 1 / 0
10,624
625
14,500
15,007
11,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
52
13
Kills
30
31
Deaths
14
14
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
7
4
4
2.25
L
Danzaburou
BeanBoy19
Danzaburou
2
10
3
0.35
L
1
9
1
0.17
L
Chaac
IlIRemIlI
Chaac
2
6
2
0.5
L
Cerberus
James102303
Cerberus
2
5
6
1
W
Mercury
Meh Men
Mercury
8
5
6
2.2
L
Tsukuyomi
PhatWilly_
Tsukuyomi
6
1
2
7
W
Kuzenbo
XxZinatorxX
Kuzenbo
1
2
10
3
W
3
2
2
2
W
Bastet
xAqiz
Bastet
11
1
0
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,707
Damage
48,159
64,435
Taken
60,368
30,139
Mitigated
35,043
12,299
Healing
18,751
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
10,695
4,908
0
3,373
10,876
3,408
787
2,474
8,292
0
76,539
L
Danzaburou
BeanBoy19
Danzaburou
4,548
2,310
0
856
11,997
5,403
1,046
283
11,174
0
21,750
L
3,823
312
0
980
12,617
4,312
179
4,835
7,472
40,501
0
L
Chaac
IlIRemIlI
Chaac
10,380
3,158
0
5,191
14,684
8,065
444
820
13,454
0
34,936
L
Cerberus
James102303
Cerberus
4,765
269
0
1,969
14,536
8,489
0
2,824
11,690
27,609
0
W
Mercury
Meh Men
Mercury
12,397
6,415
61
4,651
13,852
5,237
119
807
12,938
0
69,147
L
Tsukuyomi
PhatWilly_
Tsukuyomi
7,191
2,030
0
3,303
10,601
3,870
0
1,595
8,837
0
59,427
W
Kuzenbo
XxZinatorxX
Kuzenbo
4,940
1,941
0
1,339
11,801
12,009
96
2,195
9,507
18,492
0
W
5,627
473
0
1,904
8,832
3,104
440
3,261
5,498
58,179
0
W
Bastet
xAqiz
Bastet
14,500
5,233
0
7,423
15,007
11,285
2,172
25
14,537
0
60,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,808
Gold Earned
47,657
344
Minions Killed
498
0
Camps Cleared
0
1,574,431
Distance Traveled
1,647,035
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,268
604
122
7
0
299,181
2
L
Danzaburou
7,878
463
41
2
0
271,878
0
L
Kukulkan
7,533
443
86
5
0
261,873
5
L
Chaac
7,419
436
46
3
0
335,929
0
L
Cerberus
8,427
496
61
4
0
330,310
6
W
Mercury
9,502
559
114
7
0
387,105
2
L
Tsukuyomi
9,551
562
110
6
0
374,441
0
W
Kuzenbo
8,068
475
17
1
0
341,332
1
W
Zeus
9,195
541
119
7
0
313,485
2
W
Bastet
10,624
625
126
7
0
305,932
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role