Player Matchup

Bastet
Bastet
Carmine
Bastet
Level 152
God Stats
2W - 3L
1,597 SR
Queue Stats
68W - 49L
1,615 Elo+
Party 1
Kuzenbo
Kuzenbo
Majerinodino
Kuzenbo
Level 146
God Stats
2W - 0L
1,706 SR
Queue Stats
8W - 3L
1,766 Elo+
Party 1
Danzaburou
Danzaburou
MajjMe
Danzaburou
Level 137
God Stats
1W - 2L
1,515 SR
Queue Stats
43W - 26L
1,695 Elo+
Party 1
Eset
Eset
Victormunro
Eset
Level 160
God Stats
3W - 0L
1,596 SR
Queue Stats
120W - 104L
1,586 Elo+
Party 1
Sol
Sol
vuhnessuh
Sol
Level 159
God Stats
5W - 1L
1,783 SR
Queue Stats
231W - 219L
1,635 Elo+
Party 1
Team Averages
Level 151
1,639 SR
1,660 Elo+

VS

Team Averages
Level 120
1,536 SR
1,548 Elo+
Raijin
Raijin
 
Raijin
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
BUDBUD_2005
Mercury
Level 129
God Stats
18W - 22L
1,597 SR
Queue Stats
783W - 790L
1,584 Elo+
Solo
Apollo
Apollo
Reov11
Apollo
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 36L
1,547 Elo+
Solo
Amaterasu
Amaterasu
SquirtsMacintosh
Amaterasu
Level 39
God Stats
0W - 2L
1,341 SR
Queue Stats
30W - 30L
1,562 Elo+
Solo
Arachne
Arachne
barrett davis
Arachne
Level 159
God Stats
9W - 5L
1,743 SR
Queue Stats
705W - 707L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Carmine
Bastet
15
5 / 1 / 16
8,923
892
14,739
7,991
3,424
Kuzenbo
Majerinodino
Kuzenbo
13
0 / 1 / 19
8,282
828
8,104
10,363
14,827
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
MajjMe
Danzaburou
15
7 / 1 / 12
8,944
894
11,483
7,497
3,527
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
3 / 2 / 16
8,575
858
7,665
6,599
2,864
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 1 / 12
9,855
986
8,848
7,648
3,053
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
15
2 / 6 / 3
7,625
763
11,817
10,523
4,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Mercury
BUDBUD_2005
Mercury
12
1 / 1 / 4
6,706
671
1,136
5,718
2,238
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Apollo
Reov11
Apollo
11
0 / 6 / 5
6,439
644
6,713
10,802
4,473
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Amaterasu
13
2 / 5 / 3
7,736
774
3,517
16,643
16,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
11
1 / 5 / 4
6,721
672
5,084
11,096
4,740
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
25
23
Kills
6
6
Deaths
23
75
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
6
3
0.58
L
Mercury
BUDBUD_2005
Mercury
1
1
4
3
W
Bastet
Carmine
Bastet
5
1
16
13
W
Kuzenbo
Majerinodino
Kuzenbo
0
1
19
9.5
W
Danzaburou
MajjMe
Danzaburou
7
1
12
13
L
Apollo
Reov11
Apollo
0
6
5
0.42
L
Amaterasu
2
5
3
0.7
W
3
2
16
5.5
L
Arachne
1
5
4
0.6
W
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,839
Damage
28,267
40,098
Taken
54,782
27,695
Mitigated
32,799
18,018
Healing
15,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
11,817
434
133
1,533
10,523
4,550
0
4,701
5,822
32,179
0
L
Mercury
BUDBUD_2005
Mercury
1,136
771
570
550
5,718
2,238
0
2,520
3,198
0
4,994
W
Bastet
Carmine
Bastet
14,739
2,681
0
2,051
7,991
3,424
440
1,443
6,398
0
20,582
W
Kuzenbo
Majerinodino
Kuzenbo
8,104
2,297
722
1,255
10,363
14,827
280
3,512
6,538
14,115
0
W
Danzaburou
MajjMe
Danzaburou
11,483
5,235
1,123
3,174
7,497
3,527
1,585
2,293
5,022
0
22,277
L
Apollo
Reov11
Apollo
6,713
1,557
406
2,311
10,802
4,473
0
4,702
6,100
0
13,234
L
Amaterasu
3,517
784
752
5,350
16,643
16,798
0
7,170
9,473
0
5,304
W
7,665
947
2,669
2,036
6,599
2,864
945
1,885
4,616
18,382
0
L
Arachne
5,084
3,289
581
3,710
11,096
4,740
0
5,524
5,572
0
11,026
W
8,848
1,616
1,978
3,010
7,648
3,053
3,068
1,787
5,707
26,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,579
Gold Earned
35,227
116
Minions Killed
104
0
Camps Cleared
0
1,062,182
Distance Traveled
884,309
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,625
763
45
5
0
156,313
0
L
Mercury
6,706
671
11
1
0
213,477
0
W
Bastet
8,923
892
14
1
0
243,970
2
W
Kuzenbo
8,282
828
12
1
0
224,005
0
W
Danzaburou
8,944
894
19
2
0
200,523
0
L
Apollo
6,439
644
21
2
0
167,620
0
L
Amaterasu
7,736
774
7
1
0
193,732
0
W
Eset
8,575
858
28
3
0
187,435
1
L
Arachne
6,721
672
20
2
0
153,167
1
W
Sol
9,855
986
43
4
0
206,249
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role