Player Matchup

Thoth
Thoth
 
Thoth
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
FiveSevenOwen
Artemis
Level 79
God Stats
3W - 0L
1,720 SR
Queue Stats
62W - 53L
1,525 Elo+
Party 1
Vamana
Vamana
PurplePianta
Vamana
Level 106
God Stats
4W - 2L
1,515 SR
Queue Stats
240W - 265L
1,504 Elo+
Solo
Hades
Hades
Sheevelknievel
Hades
Level 109
God Stats
2W - 1L
1,627 SR
Queue Stats
104W - 87L
1,548 Elo+
Party 1
He Bo
He Bo
SlammingBillys
He Bo
Level 61
God Stats
4W - 1L
1,824 SR
Queue Stats
154W - 107L
1,588 Elo+
Party 1
Team Averages
Level 91
1,637 SR
1,533 Elo+

VS

Team Averages
Level 107
1,518 SR
1,586 Elo+
Anhur
Anhur
DirtyBuffalo
Anhur
Level 131
God Stats
3W - 1L
1,932 SR
Queue Stats
155W - 120L
1,601 Elo+
Party 2
Freya
Freya
M1ndTerror
Freya
Level 94
God Stats
0W - 1L
1,270 SR
Queue Stats
54W - 67L
1,416 Elo+
Solo
Ah Puch
Ah Puch
Nadetype
Ah Puch
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 50L
1,647 Elo+
Party 2
Hun Batz
Hun Batz
RayOMan
Hun Batz
Level 86
God Stats
1W - 3L
1,392 SR
Queue Stats
306W - 285L
1,605 Elo+
Party 2
Osiris
Osiris
bigfuss
Osiris
Level 154
God Stats
2W - 1L
1,497 SR
Queue Stats
364W - 326L
1,660 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
17
7 / 2 / 5
10,252
1,025
9,787
5,645
1,834
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
15
3 / 3 / 10
9,057
906
4,703
5,952
1,641
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Vamana
16
6 / 3 / 7
10,038
1,004
9,916
15,271
12,103
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 2 / 9
9,300
930
4,241
9,112
10,216
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
0 / 3 / 14
8,516
852
10,915
8,819
2,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 5
9,518
952
9,220
9,377
3,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Freya
8
0 / 3 / 3
6,107
611
934
4,276
1,387
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
Nadetype
Ah Puch
14
1 / 4 / 8
7,718
772
7,675
7,893
2,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
RayOMan
Hun Batz
13
1 / 6 / 6
7,523
752
7,127
9,832
4,446
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
bigfuss
Osiris
15
3 / 4 / 8
8,125
813
13,025
13,091
16,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
43
20
Kills
13
13
Deaths
20
45
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
7
2
5
4.75
L
8
3
5
3.5
W
Artemis
3
3
10
2.67
L
Freya
0
3
3
0.5
L
Ah Puch
Nadetype
Ah Puch
1
4
8
1.25
W
Vamana
6
3
7
3.17
L
Hun Batz
RayOMan
Hun Batz
1
6
6
0.67
W
4
2
9
4.25
W
0
3
14
2.33
L
Osiris
bigfuss
Osiris
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,562
Damage
37,981
44,799
Taken
44,469
28,369
Mitigated
28,638
18,548
Healing
14,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
9,787
0
768
1,707
5,645
1,834
1,695
1,211
4,363
32,287
0
L
9,220
4,007
924
2,443
9,377
3,431
917
4,940
4,437
0
18,770
W
Artemis
4,703
1,623
1,616
568
5,952
1,641
1,521
1,135
4,817
0
10,523
L
Freya
934
318
255
743
4,276
1,387
0
2,775
1,501
2,079
0
L
Ah Puch
Nadetype
Ah Puch
7,675
252
927
1,395
7,893
2,962
0
4,710
3,183
26,850
0
W
Vamana
9,916
3,749
1,771
6,103
15,271
12,103
336
2,885
12,121
277
22,356
L
Hun Batz
RayOMan
Hun Batz
7,127
834
779
1,201
9,832
4,446
0
5,102
4,730
0
13,908
W
4,241
576
1,736
2,846
9,112
10,216
530
1,700
7,351
12,228
0
W
10,915
274
129
1,304
8,819
2,575
1,209
1,678
7,015
19,376
0
L
Osiris
bigfuss
Osiris
13,025
2,250
1,346
4,494
13,091
16,412
58
7,580
5,511
0
19,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,163
Gold Earned
38,991
138
Minions Killed
88
0
Camps Cleared
0
1,037,053
Distance Traveled
878,348
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
10,252
1,025
41
4
0
206,720
3
L
Anhur
9,518
952
28
3
0
179,181
0
W
Artemis
9,057
906
17
2
0
201,985
0
L
Freya
6,107
611
4
0
0
94,338
3
L
Ah Puch
7,718
772
38
4
0
191,607
0
W
Vamana
10,038
1,004
27
3
0
216,527
0
L
Hun Batz
7,523
752
11
1
0
197,256
1
W
Hades
9,300
930
31
3
0
210,325
3
W
He Bo
8,516
852
22
2
0
201,496
0
L
Osiris
8,125
813
7
1
0
215,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role