Player Matchup

Baba Yaga
Baba Yaga
Boohya99
Baba Yaga
Level 37
God Stats
5W - 3L
1,546 SR
Queue Stats
104W - 105L
1,455 Elo+
Party 3
Izanami
Izanami
Boondock20
Izanami
Level 45
God Stats
6W - 4L
1,758 SR
Queue Stats
24W - 22L
1,459 Elo+
Party 1
Freya
Freya
ChingChongPanda
Freya
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 41L
1,511 Elo+
Party 1
Awilix
Awilix
DragonT2828
Awilix
Level 144
God Stats
14W - 12L
1,670 SR
Queue Stats
285W - 253L
1,542 Elo+
Party 1
Yemoja
Yemoja
blue8heart
Yemoja
Level 126
God Stats
8W - 10L
1,557 SR
Queue Stats
560W - 578L
1,520 Elo+
Party 3
Team Averages
Level 75
1,606 SR
1,497 Elo+

VS

Team Averages
Level 70
1,635 SR
1,584 Elo+
Athena
Athena
CornFlakeCoreyyy
Athena
Level 27
God Stats
66W - 33L
1,728 SR
Queue Stats
82W - 47L
1,626 Elo+
Party 2
Neith
Neith
HeraMIDD
Neith
Level 65
God Stats
13W - 12L
1,604 SR
Queue Stats
359W - 262L
1,596 Elo+
Party 2
Vulcan
Vulcan
OGmudddy
Vulcan
Level 113
God Stats
15W - 11L
1,716 SR
Queue Stats
542W - 445L
1,631 Elo+
Party 2
Nemesis
Nemesis
RJedi
Nemesis
Level 106
God Stats
10W - 8L
1,625 SR
Queue Stats
489W - 386L
1,683 Elo+
Party 2
Hercules
Hercules
TwitchingOdin3
Hercules
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Boohya99
Baba Yaga
12
1 / 5 / 2
7,168
448
6,967
10,223
3,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Boondock20
Izanami
12
0 / 8 / 0
7,541
471
2,000
10,485
1,512
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 3
6,981
436
8,575
10,693
4,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Awilix
13
6 / 7 / 2
8,388
524
9,237
13,476
5,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yemoja
blue8heart
Yemoja
11
1 / 0 / 1
7,084
443
2,603
7,041
4,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 6
7,878
492
2,797
9,906
7,378
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
HeraMIDD
Neith
16
8 / 3 / 2
9,966
623
10,259
9,550
3,427
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
OGmudddy
Vulcan
14
2 / 1 / 3
8,213
513
8,703
5,622
2,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
RJedi
Nemesis
18
11 / 0 / 6
10,667
667
12,698
9,241
4,472
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
12
3 / 4 / 4
7,535
471
3,602
10,792
6,410
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
9
Kills
25
25
Deaths
9
8
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Boohya99
Baba Yaga
1
5
2
0.4
L
Izanami
Boondock20
Izanami
0
8
0
0
L
1
5
3
0.5
W
1
1
6
4
L
Awilix
6
7
2
1
W
Neith
HeraMIDD
Neith
8
3
2
3
W
Vulcan
OGmudddy
Vulcan
2
1
3
3.5
W
Nemesis
RJedi
Nemesis
11
0
6
14
W
Hercules
3
4
4
1.25
L
Yemoja
blue8heart
Yemoja
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,382
Damage
38,059
51,918
Taken
45,111
19,318
Mitigated
23,818
14,780
Healing
16,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Boohya99
Baba Yaga
6,967
522
46
3,127
10,223
3,485
0
4,063
6,017
47,077
0
L
Izanami
Boondock20
Izanami
2,000
1,444
0
1,239
10,485
1,512
773
250
10,235
0
49,865
L
8,575
3,084
0
4,715
10,693
4,128
385
1,359
9,182
30,144
4,478
W
2,797
795
791
3,597
9,906
7,378
136
4,097
5,615
13,496
0
L
Awilix
9,237
3,444
0
2,379
13,476
5,437
35
2,154
11,268
0
48,793
W
Neith
HeraMIDD
Neith
10,259
4,799
0
4,257
9,550
3,427
2,683
1,499
8,027
0
67,458
W
Vulcan
OGmudddy
Vulcan
8,703
2,094
0
1,798
5,622
2,131
0
3,701
1,567
60,130
0
W
Nemesis
RJedi
Nemesis
12,698
5,197
0
3,614
9,241
4,472
519
1,400
7,829
0
84,265
W
Hercules
3,602
1,150
0
2,414
10,792
6,410
633
5,842
4,892
1,937
19,148
L
Yemoja
blue8heart
Yemoja
2,603
391
1,116
2,158
7,041
4,756
0
3,219
3,562
15,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,162
Gold Earned
44,259
357
Minions Killed
408
0
Camps Cleared
0
1,497,710
Distance Traveled
1,581,345
12
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
7,168
448
89
6
0
295,747
5
L
Izanami
7,541
471
104
7
0
258,424
1
L
Freya
6,981
436
51
3
0
330,924
0
W
Athena
7,878
492
20
1
0
303,560
5
L
Awilix
8,388
524
84
5
0
318,595
3
W
Neith
9,966
623
109
7
0
284,567
4
W
Vulcan
8,213
513
112
7
0
330,043
4
W
Nemesis
10,667
667
129
8
0
361,065
10
W
Hercules
7,535
471
38
2
0
302,110
3
L
Yemoja
7,084
443
29
2
0
294,020
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role