Player Matchup

Awilix
Awilix
 
Awilix
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
AnimeDaniel1
Sol
Level 111
God Stats
9W - 10L
1,427 SR
Queue Stats
224W - 210L
1,465 Elo+
Party 3
Ah Puch
Ah Puch
CMB_TACO_CMB
Ah Puch
Level 131
God Stats
83W - 80L
1,505 SR
Queue Stats
645W - 660L
1,452 Elo+
Party 1
Mulan
Mulan
MyItchyHand
Mulan
Level 113
God Stats
18W - 15L
1,499 SR
Queue Stats
357W - 347L
1,391 Elo+
Party 3
Danzaburou
Danzaburou
spicoli4516
Danzaburou
Level 159
God Stats
4W - 10L
1,282 SR
Queue Stats
608W - 616L
1,397 Elo+
Party 1
Team Averages
Level 126
1,442 SR
1,441 Elo+

VS

Team Averages
Level 105
1,489 SR
1,476 Elo+
Achilles
Achilles
JJ_IsKing
Achilles
Level 98
God Stats
1W - 4L
1,223 SR
Queue Stats
202W - 195L
1,493 Elo+
Solo
Freya
Freya
Mb2rea1
Freya
Level 88
God Stats
19W - 18L
1,487 SR
Queue Stats
180W - 182L
1,474 Elo+
Solo
Cerberus
Cerberus
MrDizzyFizzy0808
Cerberus
Level 93
God Stats
0W - 1L
1,671 SR
Queue Stats
65W - 51L
1,477 Elo+
Party 2
Cupid
Cupid
xLONGHORNZ12x
Cupid
Level 122
God Stats
3W - 7L
1,583 SR
Queue Stats
64W - 51L
1,471 Elo+
Party 2
Ah Puch
Ah Puch
xXWiinterful
Ah Puch
Level 125
God Stats
11W - 12L
1,481 SR
Queue Stats
145W - 138L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
11
5 / 0 / 1
6,400
640
4,736
4,214
1,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 0 / 0
6,250
625
3,531
4,108
1,298
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
CMB_TACO_CMB
Ah Puch
9
2 / 1 / 2
5,945
595
3,712
4,415
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
3 / 0 / 3
5,470
547
6,483
5,389
1,980
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
spicoli4516
Danzaburou
8
0 / 1 / 6
5,161
516
2,799
3,718
995
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
JJ_IsKing
Achilles
9
0 / 0 / 0
5,003
500
1,471
5,511
4,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Freya
Mb2rea1
Freya
8
0 / 2 / 1
4,673
467
1,449
6,490
1,567
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 2 / 1
4,928
493
2,524
8,706
3,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

7
0 / 2 / 2
4,419
442
2,427
4,544
926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
xXWiinterful
Ah Puch
9
1 / 4 / 0
5,145
515
3,067
4,728
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
6
10
Kills
2
2
Deaths
10
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
5
0
1
5.5
W
0
0
0
0
W
Ah Puch
CMB_TACO_CMB
Ah Puch
2
1
2
3
L
Achilles
JJ_IsKing
Achilles
0
0
0
0
L
Freya
Mb2rea1
Freya
0
2
1
0.25
L
1
2
1
0.75
W
3
0
3
4.5
W
Danzaburou
spicoli4516
Danzaburou
0
1
6
3
L
0
2
2
0.5
L
Ah Puch
xXWiinterful
Ah Puch
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,261
Damage
10,938
21,844
Taken
29,979
6,703
Mitigated
11,872
9,848
Healing
8,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
4,736
1,782
0
2,281
4,214
1,244
312
740
3,418
0
27,286
W
3,531
1,101
0
3,125
4,108
1,298
447
688
3,089
34,521
4,958
W
Ah Puch
CMB_TACO_CMB
Ah Puch
3,712
0
0
1,143
4,415
1,186
484
2,515
1,682
24,737
0
L
Achilles
JJ_IsKing
Achilles
1,471
46
0
1,794
5,511
4,075
0
2,551
2,960
0
24,618
L
Freya
Mb2rea1
Freya
1,449
523
0
807
6,490
1,567
0
971
5,519
25,126
0
L
2,524
125
112
2,746
8,706
3,990
0
781
7,925
10,745
0
W
6,483
1,128
117
2,109
5,389
1,980
585
1,328
4,021
0
24,833
W
Danzaburou
spicoli4516
Danzaburou
2,799
914
0
1,073
3,718
995
604
1,491
2,227
0
19,822
L
2,427
805
567
1,337
4,544
926
0
546
3,998
0
16,635
L
Ah Puch
xXWiinterful
Ah Puch
3,067
66
0
938
4,728
1,314
0
2,016
2,712
19,835
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,226
Gold Earned
24,168
269
Minions Killed
244
0
Camps Cleared
0
974,435
Distance Traveled
924,841
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,400
640
58
6
0
231,580
2
W
Sol
6,250
625
77
8
0
180,495
0
W
Ah Puch
5,945
595
59
6
0
180,948
6
L
Achilles
5,003
500
66
7
0
197,985
1
L
Freya
4,673
467
54
5
0
182,621
2
L
Cerberus
4,928
493
25
3
0
193,180
2
W
Mulan
5,470
547
46
5
0
200,903
2
W
Danzaburou
5,161
516
29
3
0
180,509
5
L
Cupid
4,419
442
40
4
0
186,098
3
L
Ah Puch
5,145
515
59
6
0
164,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role