Player Matchup

Hun Batz
Hun Batz
CaseREDDEATH
Hun Batz
Level 59
God Stats
2W - 6L
1,358 SR
Queue Stats
137W - 198L
1,324 Elo+
Party 4
Sol
Sol
Et Kaldt Lik
Sol
Level 86
God Stats
8W - 5L
1,477 SR
Queue Stats
73W - 60L
1,440 Elo+
Solo
Neith
Neith
Hungri Panda
Neith
Level 26
God Stats
13W - 15L
1,365 SR
Queue Stats
25W - 37L
1,243 Elo+
Party 2
Ymir
Ymir
ThatAssassin394
Ymir
Level 39
God Stats
8W - 10L
1,413 SR
Queue Stats
80W - 103L
1,256 Elo+
Party 2
King Arthur
King Arthur
Wolf2874
King Arthur
Level 28
God Stats
0W - 4L
1,500 SR
Queue Stats
45W - 95L
1,219 Elo+
Party 4
Team Averages
Level 48
1,423 SR
1,296 Elo+

VS

Team Averages
Level 68
1,513 SR
1,301 Elo+
Aphrodite
Aphrodite
IM BATMAN 5275
Aphrodite
Level 106
God Stats
10W - 5L
1,510 SR
Queue Stats
345W - 410L
1,340 Elo+
Party 1
Chaac
Chaac
IcyLiddell
Chaac
Level 84
God Stats
19W - 20L
1,476 SR
Queue Stats
180W - 258L
1,340 Elo+
Party 1
Fenrir
Fenrir
Stealthyarmor
Fenrir
Level 22
God Stats
8W - 9L
1,364 SR
Queue Stats
24W - 29L
1,228 Elo+
Party 3
Chang'e
Chang'e
TwistedTuna1234
Chang'e
Level 88
God Stats
6W - 1L
1,735 SR
Queue Stats
227W - 298L
1,349 Elo+
Party 1
Ratatoskr
Ratatoskr
that_kid_the_don
Ratatoskr
Level 41
God Stats
40W - 33L
1,481 SR
Queue Stats
88W - 87L
1,250 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CaseREDDEATH
Hun Batz
8
0 / 3 / 0
4,971
497
3,821
6,133
1,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 3 / 0
5,203
520
3,836
6,502
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
1 / 4 / 1
4,770
477
2,443
5,097
1,408
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

8
1 / 3 / 1
5,174
517
3,240
9,880
4,270
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

King Arthur
Wolf2874
King Arthur
8
0 / 3 / 0
5,065
507
1,166
4,756
3,423
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
IM BATMAN 5275
Aphrodite
9
1 / 0 / 8
5,624
562
3,290
5,892
2,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
11
8 / 1 / 1
6,570
657
6,568
6,801
4,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

9
1 / 0 / 4
5,336
534
3,412
4,940
1,978
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
4 / 1 / 0
5,462
546
6,723
6,097
1,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ratatoskr
8
2 / 0 / 2
5,068
507
1,702
3,901
997
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
31
2
Kills
16
16
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CaseREDDEATH
Hun Batz
0
3
0
0
L
0
3
0
0
L
1
4
1
0.38
W
Aphrodite
IM BATMAN 5275
Aphrodite
1
0
8
5
W
Chaac
8
1
1
8.5
W
1
0
4
3
L
1
3
1
0.5
W
4
1
0
4
L
King Arthur
Wolf2874
King Arthur
0
3
0
0
W
Ratatoskr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,506
Damage
21,695
32,368
Taken
27,631
12,810
Mitigated
11,980
7,618
Healing
11,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CaseREDDEATH
Hun Batz
3,821
1,701
0
1,184
6,133
1,733
0
1,006
4,940
0
20,513
L
3,836
1,575
0
2,732
6,502
1,976
1,406
2,033
4,281
23,772
3,700
L
2,443
991
0
926
5,097
1,408
493
2,809
1,988
0
16,146
W
Aphrodite
IM BATMAN 5275
Aphrodite
3,290
1,008
1,031
3,085
5,892
2,553
272
2,099
3,793
14,663
0
W
Chaac
6,568
1,969
0
2,927
6,801
4,915
592
1,423
5,378
0
25,678
W
3,412
859
74
1,183
4,940
1,978
0
550
4,390
0
23,054
L
3,240
840
0
2,776
9,880
4,270
273
3,576
5,981
14,372
0
W
6,723
698
344
2,343
6,097
1,537
586
2,219
3,878
23,425
0
L
King Arthur
Wolf2874
King Arthur
1,166
369
0
0
4,756
3,423
284
0
4,591
0
15,437
W
Ratatoskr
1,702
586
0
240
3,901
997
0
429
3,472
0
16,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,183
Gold Earned
28,060
173
Minions Killed
190
0
Camps Cleared
0
931,199
Distance Traveled
998,293
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
4,971
497
40
4
0
213,729
0
L
Sol
5,203
520
51
5
0
199,834
0
L
Neith
4,770
477
26
3
0
165,773
0
W
Aphrodite
5,624
562
23
2
0
159,473
0
W
Chaac
6,570
657
40
4
0
217,956
1
W
Fenrir
5,336
534
45
5
0
218,114
0
L
Ymir
5,174
517
20
2
0
192,179
0
W
Chang'e
5,462
546
43
4
0
173,961
0
L
King Arthur
5,065
507
36
4
0
159,684
1
W
Ratatoskr
5,068
507
39
4
0
228,789
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role