Player Matchup

Geb
Geb
Bad Yuju
Geb
Level 48
God Stats
20W - 17L
1,599 SR
Queue Stats
101W - 89L
1,544 Elo+
Party 1
Charybdis
Charybdis
DASTIAN88
Charybdis
Level 38
God Stats
15W - 28L
1,440 SR
Queue Stats
35W - 59L
1,396 Elo+
Solo
Janus
Janus
MoistEggggg
Janus
Level 127
God Stats
10W - 6L
1,563 SR
Queue Stats
193W - 173L
1,523 Elo+
Party 1
Awilix
Awilix
Slycrashboom
Awilix
Level 127
God Stats
4W - 4L
1,668 SR
Queue Stats
157W - 129L
1,536 Elo+
Party 1
Horus
Horus
hardboiledlegg
Horus
Level 124
God Stats
14W - 14L
1,632 SR
Queue Stats
247W - 209L
1,588 Elo+
Party 1
Team Averages
Level 93
1,580 SR
1,517 Elo+

VS

Team Averages
Level 72
1,501 SR
1,511 Elo+
Hera
Hera
AceThePoet
Hera
Level 110
God Stats
59W - 47L
1,502 SR
Queue Stats
465W - 428L
1,487 Elo+
Party 2
Tiamat
Tiamat
LionDuNord47
Tiamat
Level 35
God Stats
4W - 11L
1,319 SR
Queue Stats
28W - 42L
1,242 Elo+
Solo
Ravana
Ravana
PilarBubbles313
Ravana
Level 39
God Stats
7W - 5L
1,599 SR
Queue Stats
229W - 150L
1,618 Elo+
Party 3
Chaac
Chaac
UnYieldinSpirit
Chaac
Level 146
God Stats
5W - 6L
1,459 SR
Queue Stats
112W - 80L
1,613 Elo+
Party 3
Neith
Neith
ljc1221
Neith
Level 28
God Stats
16W - 8L
1,627 SR
Queue Stats
88W - 69L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 3
5,316
443
2,034
9,676
5,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
DASTIAN88
Charybdis
10
4 / 3 / 1
6,128
511
5,597
8,329
2,122
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 6 / 0
6,024
502
1,753
6,621
1,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Awilix
10
2 / 5 / 2
6,101
508
3,848
10,251
2,930
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 1
6,281
523
4,207
8,481
5,802
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 7
7,056
588
6,837
3,222
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
7
1 / 6 / 4
5,249
437
3,240
7,228
1,631
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
12 / 1 / 3
8,386
699
7,149
5,618
2,945
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 2
7,162
597
6,026
10,159
4,855
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
ljc1221
Neith
11
3 / 0 / 8
6,563
547
9,205
4,413
1,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
8
Kills
20
20
Deaths
9
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
L
0
3
3
0.5
L
Charybdis
DASTIAN88
Charybdis
4
3
1
1.5
W
Tiamat
1
6
4
0.5
L
1
6
0
0.17
W
12
1
3
13.5
L
Awilix
2
5
2
0.6
W
1
2
2
1
L
1
3
1
0.5
W
Neith
ljc1221
Neith
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,439
Damage
32,457
43,358
Taken
30,640
17,745
Mitigated
11,534
12,273
Healing
10,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,837
932
0
312
3,222
964
335
759
2,463
37,695
0
L
2,034
226
343
2,500
9,676
5,451
0
1,960
7,536
15,519
0
L
Charybdis
DASTIAN88
Charybdis
5,597
2,483
0
3,306
8,329
2,122
0
2,363
5,656
0
37,230
W
Tiamat
3,240
577
115
1,156
7,228
1,631
327
490
6,738
13,401
0
L
1,753
40
0
198
6,621
1,440
155
1,949
4,468
29,606
0
W
7,149
2,020
0
1,936
5,618
2,945
0
710
4,908
0
48,187
L
Awilix
3,848
1,839
0
2,849
10,251
2,930
0
1,740
8,271
0
30,395
W
6,026
995
0
4,438
10,159
4,855
673
314
9,845
0
50,076
L
4,207
1,932
74
3,003
8,481
5,802
0
1,083
7,350
0
32,852
W
Neith
ljc1221
Neith
9,205
5,474
0
2,200
4,413
1,139
1,130
1,514
2,899
0
34,444

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,850
Gold Earned
34,416
305
Minions Killed
337
0
Camps Cleared
0
1,149,581
Distance Traveled
1,134,222
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,056
588
70
6
0
220,980
7
L
Geb
5,316
443
25
2
0
222,493
5
L
Charybdis
6,128
511
79
7
0
217,217
2
W
Tiamat
5,249
437
27
2
0
224,186
0
L
Janus
6,024
502
64
5
0
214,860
2
W
Ravana
8,386
699
83
7
0
250,454
1
L
Awilix
6,101
508
57
5
0
255,573
0
W
Chaac
7,162
597
102
9
0
218,403
2
L
Horus
6,281
523
80
7
0
239,438
3
W
Neith
6,563
547
55
5
0
220,199
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role