Player Matchup

Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hun Batz
Hun Batz
Lordblack00001
Hun Batz
Level 156
God Stats
6W - 6L
1,622 SR
Queue Stats
72W - 101L
1,516 Elo+
Party 2
Yemoja
Yemoja
M3dication
Yemoja
Level 129
God Stats
0W - 1L
1,715 SR
Queue Stats
61W - 51L
1,677 Elo+
Party 3
Ra
Ra
SquidwardUchiha
Ra
Level 45
God Stats
0W - 1L
1,805 SR
Queue Stats
10W - 5L
1,663 Elo+
Party 3
Team Averages
Level 123
1,629 SR
1,571 Elo+

VS

Team Averages
Level 38
1,702 SR
1,801 Elo+
Fenrir
Fenrir
Damige
Fenrir
Level 49
God Stats
3W - 0L
1,630 SR
Queue Stats
41W - 46L
1,576 Elo+
Solo
Tyr
Tyr
SoTrueOomfie
Tyr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 6L
1,916 Elo+
Party 1
Merlin
Merlin
VentiCity
Merlin
Level 28
God Stats
2W - 1L
1,579 SR
Queue Stats
147W - 63L
1,836 Elo+
Party 1
Khepri
Khepri
coominmymouth
Khepri
Level 16
God Stats
2W - 0L
1,850 SR
Queue Stats
38W - 12L
1,847 Elo+
Party 1
Hachiman
Hachiman
wookiepi
Hachiman
Level 83
God Stats
3W - 0L
1,953 SR
Queue Stats
603W - 283L
1,828 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
11
0 / 2 / 1
6,232
567
5,233
6,149
2,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
 
Anhur
10
1 / 3 / 1
5,629
512
2,798
6,350
850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
10
1 / 3 / 0
5,855
532
1,817
5,391
1,604
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
M3dication
Yemoja
10
1 / 0 / 1
5,751
523
1,212
5,173
2,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

11
0 / 2 / 0
6,193
563
1,038
3,097
1,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Damige
Fenrir
12
2 / 0 / 5
6,746
613
3,284
5,839
1,812
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
3 / 1 / 1
6,685
608
3,249
8,166
4,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Merlin
VentiCity
Merlin
12
3 / 0 / 2
7,090
645
2,575
1,725
540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
0 / 1 / 2
5,568
506
1,416
2,038
646
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hachiman
wookiepi
Hachiman
12
2 / 1 / 1
6,798
618
5,613
5,911
1,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
10
10
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
2
1
0.25
L
Anhur
 
Anhur
1
3
1
0.5
W
Fenrir
Damige
Fenrir
2
0
5
4.5
L
Hun Batz
1
3
0
0.33
L
Yemoja
M3dication
Yemoja
1
0
1
1.5
W
3
1
1
3.5
L
0
2
0
0
W
Merlin
VentiCity
Merlin
3
0
2
4
W
0
1
2
1
W
Hachiman
wookiepi
Hachiman
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,098
Damage
16,137
26,160
Taken
23,679
8,566
Mitigated
8,743
8,983
Healing
12,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,233
1,050
0
1,791
6,149
2,411
0
820
5,073
0
40,512
L
Anhur
 
Anhur
2,798
1,287
0
1,723
6,350
850
0
389
5,961
0
36,014
W
Fenrir
Damige
Fenrir
3,284
715
0
3,844
5,839
1,812
0
422
5,319
0
35,710
L
Hun Batz
1,817
614
0
1,790
5,391
1,604
0
545
4,732
0
30,826
L
Yemoja
M3dication
Yemoja
1,212
426
470
2,055
5,173
2,696
0
869
4,304
14,969
0
W
3,249
477
0
4,525
8,166
4,507
810
0
7,572
0
36,539
L
1,038
124
118
1,036
3,097
1,005
0
1,368
1,729
47,938
0
W
Merlin
VentiCity
Merlin
2,575
243
0
671
1,725
540
0
320
1,291
56,745
0
W
1,416
136
22
477
2,038
646
0
551
1,423
9,899
0
W
Hachiman
wookiepi
Hachiman
5,613
2,065
0
2,544
5,911
1,238
0
717
5,194
0
47,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,660
Gold Earned
32,887
374
Minions Killed
399
0
Camps Cleared
0
1,130,547
Distance Traveled
1,174,549
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,232
567
92
8
0
239,898
1
L
Anhur
5,629
512
74
7
0
192,941
4
W
Fenrir
6,746
613
72
7
0
261,837
2
L
Hun Batz
5,855
532
75
7
0
248,995
2
L
Yemoja
5,751
523
24
2
0
198,767
2
W
Tyr
6,685
608
79
7
0
232,505
2
L
Ra
6,193
563
109
10
0
249,946
3
W
Merlin
7,090
645
126
11
0
236,480
3
W
Khepri
5,568
506
18
2
0
228,411
3
W
Hachiman
6,798
618
104
9
0
215,316
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role