Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
GarlicBreadMVP
Sol
Level 151
God Stats
2W - 4L
1,558 SR
Queue Stats
181W - 108L
1,666 Elo+
Party 1
Atlas
Atlas
TheTeamWebb
Atlas
Level 146
God Stats
0W - 3L
1,220 SR
Queue Stats
182W - 106L
1,664 Elo+
Party 1
Team Averages
Level 148
1,426 SR
1,610 Elo+

VS

Team Averages
Level 95
1,467 SR
1,575 Elo+
Ne Zha
Ne Zha
Arkishoth
Ne Zha
Level 45
God Stats
1W - 2L
1,236 SR
Queue Stats
11W - 8L
1,605 Elo+
Party 2
Discordia
Discordia
Resecutor
Discordia
Level 160
God Stats
7W - 8L
1,656 SR
Queue Stats
492W - 433L
1,590 Elo+
Party 2
Skadi
Skadi
humble_pride19
Skadi
Level 81
God Stats
21W - 22L
1,509 SR
Queue Stats
477W - 446L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
3 / 2 / 3
7,119
712
6,170
5,736
2,078
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 3 / 5
6,735
674
4,660
8,001
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
2 / 1 / 4
7,446
745
5,632
10,612
9,069
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Arkishoth
Ne Zha
11
0 / 4 / 3
6,373
637
5,572
9,961
4,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Discordia
Resecutor
Discordia
13
5 / 0 / 1
7,658
766
10,009
8,061
2,567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 2 / 1
6,463
646
5,134
4,676
1,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
11
6
Kills
6
6
Deaths
6
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
2
3
2.25
W
Ne Zha
Arkishoth
Ne Zha
0
4
3
0.38
L
1
3
5
1.17
W
Discordia
Resecutor
Discordia
5
0
1
5.5
L
2
1
4
4
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,462
Damage
20,715
24,349
Taken
22,698
13,516
Mitigated
8,262
7,264
Healing
7,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,170
2,242
0
975
5,736
2,078
0
2,450
3,101
0
26,916
W
Ne Zha
Arkishoth
Ne Zha
5,572
561
0
3,058
9,961
4,367
0
3,656
6,117
0
14,857
L
4,660
693
0
2,763
8,001
2,369
55
3,483
4,348
19,509
0
W
Discordia
Resecutor
Discordia
10,009
179
0
3,817
8,061
2,567
0
4,479
3,336
37,447
0
L
5,632
2,104
410
3,116
10,612
9,069
0
4,202
6,076
9,929
0
W
5,134
2,408
0
818
4,676
1,328
686
1,996
2,570
0
18,233

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,300
Gold Earned
20,494
110
Minions Killed
119
3
Camps Cleared
6
572,252
Distance Traveled
583,607
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,119
712
59
6
1
183,227
6
W
Ne Zha
6,373
637
16
2
2
190,182
4
L
Sol
6,735
674
43
4
2
195,758
6
W
Discordia
7,658
766
49
5
3
204,905
1
L
Atlas
7,446
745
8
1
0
193,267
1
W
Skadi
6,463
646
54
5
1
188,520
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role