Player Matchup

He Bo
He Bo
 
He Bo
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Powder1979
Ah Puch
Level 66
God Stats
18W - 14L
1,336 SR
Queue Stats
389W - 467L
1,348 Elo+
Party 1
Chaac
Chaac
Rambleon513
Chaac
Level 147
God Stats
39W - 51L
1,413 SR
Queue Stats
308W - 347L
1,290 Elo+
Party 1
Team Averages
Level 97
1,416 SR
1,379 Elo+

VS

Team Averages
Level 64
1,612 SR
1,456 Elo+
Thoth
Thoth
Soburr-
Thoth
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,177 Elo+
Party 2
Cthulhu
Cthulhu
Subacci-
Cthulhu
Level 12
God Stats
1W - 1L
1,717 SR
Queue Stats
2W - 2L
1,634 Elo+
Party 2
Ne Zha
Ne Zha
swiftersweep69
Ne Zha
Level 113
God Stats
1W - 2L
1,619 SR
Queue Stats
60W - 47L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
1 / 7 / 2
10,751
538
1,184
7,988
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Puch
Powder1979
Ah Puch
19
12 / 1 / 6
15,389
769
22,397
9,795
2,675
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

18
6 / 2 / 12
14,077
704
11,708
27,505
22,459
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Soburr-
Thoth
16
2 / 6 / 5
12,290
615
8,909
11,748
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
Subacci-
Cthulhu
15
2 / 9 / 7
11,864
593
5,800
18,431
15,942
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

17
6 / 4 / 4
13,100
655
14,502
14,841
5,647
Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
26
19
Kills
10
10
Deaths
19
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
1
7
2
0.29
W
Ah Puch
Powder1979
Ah Puch
12
1
6
15
W
6
2
12
6
L
Thoth
Soburr-
Thoth
2
6
5
0.75
L
Cthulhu
Subacci-
Cthulhu
2
9
7
0.61
L
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,289
Damage
29,211
45,288
Taken
45,020
26,524
Mitigated
25,218
17,647
Healing
3,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
1,184
86
0
420
7,988
1,390
495
1,953
5,895
10,494
0
W
Ah Puch
Powder1979
Ah Puch
22,397
1,623
382
2,518
9,795
2,675
1,069
4,571
5,006
69,460
0
W
11,708
2,862
0
14,327
27,505
22,459
1,212
8,035
18,968
0
47,459
L
Thoth
Soburr-
Thoth
8,909
703
164
791
11,748
3,629
464
6,465
5,283
31,988
0
L
Cthulhu
Subacci-
Cthulhu
5,800
783
0
956
18,431
15,942
354
10,420
8,011
21,617
0
L
14,502
1,625
0
1,328
14,841
5,647
905
7,381
7,460
0
70,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,217
Gold Earned
37,254
183
Minions Killed
244
6
Camps Cleared
10
919,207
Distance Traveled
925,293
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
10,751
538
19
1
1
161,461
1
W
Ah Puch
15,389
769
110
6
1
358,312
9
W
Chaac
14,077
704
54
3
4
399,434
3
L
Thoth
12,290
615
75
4
3
302,019
3
L
Cthulhu
11,864
593
42
2
0
289,944
0
L
Ne Zha
13,100
655
127
6
7
333,330
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role