Player Matchup

Izanami
Izanami
MagicFlorist
Izanami
Level 100
God Stats
11W - 2L
1,987 SR
Queue Stats
145W - 105L
1,593 Elo+
Party 1
Ymir
Ymir
Obbyerto
Ymir
Level 49
God Stats
18W - 27L
1,451 SR
Queue Stats
127W - 191L
1,430 Elo+
Party 1
Eset
Eset
PillsburySunset
Eset
Level 112
God Stats
6W - 5L
1,449 SR
Queue Stats
246W - 312L
1,419 Elo+
Party 1
Team Averages
Level 87
1,629 SR
1,481 Elo+

VS

Team Averages
Level 113
1,522 SR
1,479 Elo+
Agni
Agni
CaptalnDelrlous
Agni
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 58L
1,418 Elo+
Solo
Khepri
Khepri
Queen Echo Rush
Khepri
Level 127
God Stats
34W - 49L
1,482 SR
Queue Stats
789W - 871L
1,506 Elo+
Party 2
King Arthur
King Arthur
i5kami
King Arthur
Level 156
God Stats
14W - 11L
1,583 SR
Queue Stats
140W - 114L
1,512 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MagicFlorist
Izanami
14
5 / 3 / 7
10,294
735
16,329
12,498
4,031
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
14
6 / 4 / 6
10,366
740
7,446
12,405
8,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
1 / 4 / 10
9,126
652
5,424
9,978
3,145
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 5
9,033
645
13,295
15,193
5,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
2 / 3 / 7
9,095
650
4,557
8,241
7,036
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
i5kami
King Arthur
13
4 / 4 / 7
9,283
663
9,354
14,011
13,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
30
12
Kills
11
11
Deaths
12
23
Assists
19
Player
Kills
Deaths
Assists
KDA
L
5
5
5
1.5
W
Izanami
MagicFlorist
Izanami
5
3
7
2.83
W
Ymir
6
4
6
2.25
W
1
4
10
1.5
L
2
3
7
1.83
L
King Arthur
i5kami
King Arthur
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,199
Damage
27,206
34,881
Taken
37,445
15,929
Mitigated
26,288
6,870
Healing
8,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,295
582
81
4,670
15,193
5,674
36
4,402
10,702
38,394
0
W
Izanami
MagicFlorist
Izanami
16,329
11,802
0
1,640
12,498
4,031
2,188
6,204
5,779
0
49,010
W
Ymir
7,446
1,035
0
995
12,405
8,753
168
7,569
4,165
28,610
0
W
5,424
203
1,073
3,162
9,978
3,145
545
3,888
5,506
19,914
0
L
4,557
88
961
797
8,241
7,036
37
3,445
4,751
16,382
0
L
King Arthur
i5kami
King Arthur
9,354
1,184
0
2,270
14,011
13,578
0
5,077
8,934
0
28,025

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,786
Gold Earned
27,411
151
Minions Killed
122
7
Camps Cleared
3
707,306
Distance Traveled
742,291
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
9,033
645
49
4
0
232,544
1
W
Izanami
10,294
735
65
5
3
236,414
1
W
Ymir
10,366
740
57
4
2
234,722
1
W
Eset
9,126
652
29
2
2
236,170
4
L
Khepri
9,095
650
28
2
0
243,781
1
L
King Arthur
9,283
663
45
3
3
265,966
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role