Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ImFatherDoug300
Anubis
Level 118
God Stats
5W - 3L
1,604 SR
Queue Stats
240W - 222L
1,481 Elo+
Solo
Sylvanus
Sylvanus
MamaMacabre
Sylvanus
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 19L
1,433 Elo+
Solo
Freya
Freya
Melting_Seal_
Freya
Level 109
God Stats
4W - 1L
1,642 SR
Queue Stats
437W - 430L
1,518 Elo+
Solo
Team Averages
Level 129
1,549 SR
1,486 Elo+

VS

Team Averages
Level 129
1,580 SR
1,484 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
DB Opulent
Bastet
Level 85
God Stats
17W - 10L
1,633 SR
Queue Stats
138W - 134L
1,447 Elo+
Solo
Anubis
Anubis
EscapedGriZZly
Anubis
Level 133
God Stats
3W - 2L
1,607 SR
Queue Stats
43W - 37L
1,521 Elo+
Solo
Nike
Nike
KakujinDansei
Nike
Level 124
God Stats
9W - 7L
1,660 SR
Queue Stats
499W - 546L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
10
5 / 0 / 0
6,070
759
3,982
4,322
3,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Nemesis
 
Nemesis
9
0 / 1 / 1
5,325
666
1,122
5,469
1,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
2 / 0 / 1
5,726
716
3,049
2,533
828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
MamaMacabre
Sylvanus
7
0 / 0 / 2
4,671
584
1,719
2,158
1,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
1 / 1 / 1
4,942
618
1,952
4,924
1,287
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
8
0 / 1 / 1
4,793
599
3,241
5,202
1,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yemoja
 
Yemoja
6
0 / 1 / 1
4,255
532
801
3,924
1,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
DB Opulent
Bastet
8
2 / 2 / 0
4,903
613
2,276
5,999
1,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

1
0 / 0 / 0
1,611
201
0
0
0
7
0 / 4 / 0
4,253
532
1,585
5,539
2,734
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
8
Kills
2
2
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
5
0
0
5
W
Nemesis
 
Nemesis
0
1
1
0.5
L
Danzaburou
 
Danzaburou
0
1
1
0.5
L
Yemoja
 
Yemoja
0
1
1
0.5
L
Bastet
DB Opulent
Bastet
2
2
0
1
L
0
0
0
0
W
2
0
1
2.5
L
0
4
0
0
W
Sylvanus
MamaMacabre
Sylvanus
0
0
2
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,824
Damage
7,903
19,406
Taken
20,664
8,606
Mitigated
6,675
9,193
Healing
6,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
3,982
575
0
1,729
4,322
3,131
0
0
4,322
5,755
19,935
W
Nemesis
 
Nemesis
1,122
405
0
1,298
5,469
1,827
0
96
5,373
0
36,444
L
Danzaburou
 
Danzaburou
3,241
1,430
0
1,801
5,202
1,279
0
2,631
2,525
0
25,757
L
Yemoja
 
Yemoja
801
326
853
945
3,924
1,309
0
2,093
1,789
8,430
0
L
Bastet
DB Opulent
Bastet
2,276
482
0
2,584
5,999
1,353
0
1,916
3,876
0
20,129
L
0
0
0
0
0
0
0
0
0
0
0
W
3,049
97
0
1,249
2,533
828
45
115
2,418
29,304
0
L
1,585
276
0
585
5,539
2,734
0
291
4,777
449
15,574
W
Sylvanus
MamaMacabre
Sylvanus
1,719
673
990
1,524
2,158
1,533
0
291
1,867
6,145
0
W
1,952
755
0
2,403
4,924
1,287
0
299
4,625
24,204
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,734
Gold Earned
19,815
240
Minions Killed
161
0
Camps Cleared
0
833,235
Distance Traveled
626,640
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
6,070
759
46
6
0
171,640
2
W
Nemesis
5,325
666
68
9
0
193,924
0
L
Danzaburou
4,793
599
58
7
0
150,126
3
L
Yemoja
4,255
532
23
3
0
135,957
2
L
Bastet
4,903
613
48
6
0
181,976
3
L
Anubis
1,611
201
0
0
0
0
0
W
Anubis
5,726
716
64
8
0
148,507
0
L
Nike
4,253
532
32
4
0
158,581
4
W
Sylvanus
4,671
584
7
1
0
161,994
4
W
Freya
4,942
618
55
7
0
157,170
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role