Player Matchup

Sol
Sol
Darksouls250
Sol
Level 58
God Stats
17W - 15L
1,633 SR
Queue Stats
104W - 100L
1,570 Elo+
Party 1
Horus
Horus
DrySnailTrail
Horus
Level 67
God Stats
2W - 2L
1,700 SR
Queue Stats
212W - 220L
1,534 Elo+
Party 1
Atlas
Atlas
TheIronShiek
Atlas
Level 35
God Stats
6W - 4L
1,557 SR
Queue Stats
79W - 89L
1,542 Elo+
Party 1
Team Averages
Level 53
1,630 SR
1,548 Elo+

VS

Team Averages
Level 87
1,500 SR
1,377 Elo+
Hou Yi
Hou Yi
BaconLover227
Hou Yi
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,350 Elo+
Party 2
Sol
Sol
Luciferas3s
Sol
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,412 Elo+
Solo
Kumbhakarna
Kumbhakarna
mrtickles24
Kumbhakarna
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
11 / 1 / 7
9,503
864
11,553
7,190
3,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 0 / 14
8,508
773
9,684
8,768
5,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
6 / 2 / 13
8,912
810
9,898
11,754
10,317
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 8 / 2
6,657
605
4,600
11,184
3,771
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

10
1 / 6 / 0
6,560
596
6,201
8,832
3,252
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kumbhakarna
mrtickles24
Kumbhakarna
10
0 / 7 / 2
7,028
639
5,090
15,258
13,136
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
5
21
Kills
1
3
Deaths
21
34
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
8
2
0.13
W
11
1
7
14.5
W
4
0
14
11
L
1
6
0
0.17
W
6
2
13
6.25
L
Kumbhakarna
mrtickles24
Kumbhakarna
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,135
Damage
15,891
27,712
Taken
35,274
18,897
Mitigated
20,159
11,802
Healing
3,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,600
2,215
0
0
11,184
3,771
37
7,279
3,331
0
11,773
W
11,553
5,548
0
2,850
7,190
3,095
1,072
2,487
4,703
30,214
3,988
W
9,684
3,060
1,589
3,834
8,768
5,485
258
4,766
4,002
0
17,190
L
6,201
1,038
0
1,617
8,832
3,252
384
4,565
3,697
20,582
773
W
9,898
3,585
272
3,257
11,754
10,317
248
4,516
6,842
26,867
0
L
Kumbhakarna
mrtickles24
Kumbhakarna
5,090
874
0
2,337
15,258
13,136
120
7,060
7,480
13,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,923
Gold Earned
20,245
119
Minions Killed
77
7
Camps Cleared
1
575,252
Distance Traveled
479,799
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,657
605
19
2
0
118,768
0
W
Sol
9,503
864
62
6
1
192,552
2
W
Horus
8,508
773
26
2
2
211,341
2
L
Sol
6,560
596
39
4
1
186,742
2
W
Atlas
8,912
810
31
3
4
171,359
0
L
Kumbhakarna
7,028
639
19
2
0
174,289
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role