Player Matchup

Ravana
Ravana
Alemdark
Ravana
Level 89
God Stats
13W - 35L
1,322 SR
Queue Stats
570W - 641L
1,373 Elo+
Solo
Zhong Kui
Zhong Kui
Fabio4220
Zhong Kui
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,469 Elo+
Solo
Xing Tian
Xing Tian
Malunk
Xing Tian
Level 129
God Stats
18W - 13L
1,602 SR
Queue Stats
84W - 109L
1,444 Elo+
Solo
Nu Wa
Nu Wa
Mrx_Mdmr
Nu Wa
Level 101
God Stats
9W - 10L
1,481 SR
Queue Stats
372W - 351L
1,399 Elo+
Solo
Charybdis
Charybdis
Orchestrange
Charybdis
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
280W - 296L
1,393 Elo+
Solo
Team Averages
Level 103
1,481 SR
1,416 Elo+

VS

Team Averages
Level 98
1,399 SR
1,471 Elo+
Artemis
Artemis
DubbleKrozt
Artemis
Level 139
God Stats
7W - 7L
1,491 SR
Queue Stats
106W - 134L
1,432 Elo+
Solo
King Arthur
King Arthur
FonderAsh
King Arthur
Level 104
God Stats
106W - 73L
1,533 SR
Queue Stats
304W - 305L
1,446 Elo+
Solo
Loki
Loki
RugbyChief07
Loki
Level 64
God Stats
8W - 9L
1,168 SR
Queue Stats
48W - 64L
1,395 Elo+
Solo
Zhong Kui
Zhong Kui
SirusAstr0
Zhong Kui
Level 69
God Stats
43W - 34L
1,526 SR
Queue Stats
172W - 177L
1,443 Elo+
Solo
Kukulkan
Kukulkan
ZAKPELAYO
Kukulkan
Level 115
God Stats
2W - 1L
1,276 SR
Queue Stats
6W - 8L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Alemdark
Ravana
20
12 / 4 / 6
14,604
562
17,299
15,875
11,457
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Zhong Kui
Fabio4220
Zhong Kui
20
5 / 7 / 8
13,699
527
23,847
24,591
22,118
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Xing Tian
Malunk
Xing Tian
15
1 / 9 / 8
10,600
408
9,880
23,213
23,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
Mrx_Mdmr
Nu Wa
19
4 / 9 / 8
12,253
471
16,135
19,947
7,175
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Orchestrange
Charybdis
20
7 / 6 / 7
13,115
504
16,144
21,781
7,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DubbleKrozt
Artemis
15
2 / 11 / 6
10,572
407
10,946
23,373
5,989
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
FonderAsh
King Arthur
20
6 / 5 / 6
13,552
521
17,035
26,860
23,079
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
4 / 4 / 8
13,128
505
6,606
18,620
5,871
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
SirusAstr0
Zhong Kui
20
21 / 4 / 5
17,202
662
38,299
31,024
18,084
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
ZAKPELAYO
Kukulkan
19
2 / 5 / 7
12,094
465
7,576
14,271
4,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
67
29
Kills
35
35
Deaths
29
37
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Ravana
Alemdark
Ravana
12
4
6
3.75
W
Artemis
DubbleKrozt
Artemis
2
11
6
0.45
L
Zhong Kui
Fabio4220
Zhong Kui
5
7
8
1.29
W
King Arthur
FonderAsh
King Arthur
6
5
6
1.8
L
Xing Tian
Malunk
Xing Tian
1
9
8
0.56
L
Nu Wa
Mrx_Mdmr
Nu Wa
4
9
8
0.89
L
Charybdis
Orchestrange
Charybdis
7
6
7
1.75
W
4
4
8
2
W
Zhong Kui
SirusAstr0
Zhong Kui
21
4
5
5.88
W
Kukulkan
ZAKPELAYO
Kukulkan
2
5
7
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,305
Damage
80,462
105,407
Taken
114,148
72,288
Mitigated
57,949
29,753
Healing
32,576
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Alemdark
Ravana
17,299
4,121
0
4,634
15,875
11,457
0
7,341
8,320
0
116,625
W
Artemis
DubbleKrozt
Artemis
10,946
5,407
0
4,485
23,373
5,989
3,649
11,833
10,980
0
52,351
L
Zhong Kui
Fabio4220
Zhong Kui
23,847
2,839
0
10,924
24,591
22,118
666
10,524
13,829
85,141
0
W
King Arthur
FonderAsh
King Arthur
17,035
2,093
0
8,177
26,860
23,079
344
10,155
15,653
313
97,988
L
Xing Tian
Malunk
Xing Tian
9,880
539
528
2,453
23,213
23,622
72
10,136
12,859
35,138
0
L
Nu Wa
Mrx_Mdmr
Nu Wa
16,135
3,252
293
4,806
19,947
7,175
0
9,765
9,932
70,503
0
L
Charybdis
Orchestrange
Charybdis
16,144
6,950
0
6,115
21,781
7,916
1,936
7,932
13,747
0
115,137
W
6,606
908
0
5,332
18,620
5,871
717
2,909
15,459
0
91,765
W
Zhong Kui
SirusAstr0
Zhong Kui
38,299
2,125
180
10,900
31,024
18,084
621
16,460
13,459
134,496
0
W
Kukulkan
ZAKPELAYO
Kukulkan
7,576
682
1,060
2,442
14,271
4,926
272
5,681
8,363
70,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,271
Gold Earned
66,548
664
Minions Killed
682
0
Camps Cleared
0
2,209,030
Distance Traveled
2,318,217
30
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
14,604
562
214
8
0
510,690
13
W
Artemis
10,572
407
77
3
0
357,419
0
L
Zhong Kui
13,699
527
132
5
0
366,918
2
W
King Arthur
13,552
521
164
6
0
460,912
1
L
Xing Tian
10,600
408
49
2
0
481,280
7
L
Nu Wa
12,253
471
93
4
0
418,505
3
L
Charybdis
13,115
504
176
7
0
431,637
5
W
Loki
13,128
505
133
5
0
538,040
1
W
Zhong Kui
17,202
662
199
8
0
470,294
1
W
Kukulkan
12,094
465
109
4
0
491,552
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role