Player Matchup

Horus
Horus
Aragram451
Horus
Level 146
God Stats
13W - 16L
1,527 SR
Queue Stats
905W - 929L
1,590 Elo+
Solo
Neith
Neith
Biggmikexxx
Neith
Level 157
God Stats
9W - 14L
1,507 SR
Queue Stats
487W - 446L
1,603 Elo+
Solo
Sol
Sol
Necrovalley_Hero
Sol
Level 147
God Stats
4W - 2L
1,636 SR
Queue Stats
376W - 323L
1,678 Elo+
Party 1
Ares
Ares
Noble_Knight_X-
Ares
Level 152
God Stats
8W - 6L
1,634 SR
Queue Stats
185W - 173L
1,675 Elo+
Party 1
Hercules
Hercules
StarChanel
Hercules
Level 143
God Stats
1W - 1L
1,298 SR
Queue Stats
805W - 744L
1,625 Elo+
Solo
Team Averages
Level 149
1,520 SR
1,634 Elo+

VS

Team Averages
Level 141
1,650 SR
1,610 Elo+
Hun Batz
Hun Batz
AltimaGoBrrr
Hun Batz
Level 160
God Stats
2W - 2L
1,551 SR
Queue Stats
223W - 226L
1,576 Elo+
Solo
Agni
Agni
Jagni2667
Agni
Level 141
God Stats
26W - 11L
1,780 SR
Queue Stats
71W - 58L
1,648 Elo+
Party 2
Geb
Geb
Snake_524
Geb
Level 116
God Stats
11W - 8L
1,837 SR
Queue Stats
121W - 119L
1,636 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
TheLordSylveon
Ah Muzen Cab
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 161L
1,585 Elo+
Party 2
Sun Wukong
Sun Wukong
chrisplayer73
Sun Wukong
Level 127
God Stats
53W - 35L
1,585 SR
Queue Stats
253W - 219L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
10
4 / 1 / 5
6,421
642
7,658
8,690
4,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
5 / 1 / 2
6,095
610
4,034
5,748
2,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

10
1 / 0 / 2
5,886
589
1,773
4,484
1,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
0 / 0 / 7
5,334
533
3,436
5,576
4,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
StarChanel
Hercules
9
4 / 1 / 4
5,698
570
3,523
7,643
2,747
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AltimaGoBrrr
Hun Batz
10
1 / 3 / 1
5,492
549
4,507
6,710
2,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
8
0 / 2 / 0
4,689
469
2,541
5,074
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

7
1 / 4 / 1
4,952
495
2,194
6,394
3,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Muzen Cab
TheLordSylveon
Ah Muzen Cab
10
0 / 1 / 0
5,540
554
3,352
4,623
1,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sun Wukong
chrisplayer73
Sun Wukong
9
1 / 4 / 0
5,218
522
5,499
8,995
4,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
5
14
Kills
3
3
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
AltimaGoBrrr
Hun Batz
1
3
1
0.5
W
Horus
4
1
5
6.5
W
5
1
2
6
L
Agni
0
2
0
0
W
1
0
2
2
W
0
0
7
3.5
L
1
4
1
0.38
W
Hercules
StarChanel
Hercules
4
1
4
6
L
Ah Muzen Cab
TheLordSylveon
Ah Muzen Cab
0
1
0
0
L
Sun Wukong
chrisplayer73
Sun Wukong
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,424
Damage
18,093
32,141
Taken
31,796
16,437
Mitigated
12,811
12,031
Healing
8,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
AltimaGoBrrr
Hun Batz
4,507
721
0
1,454
6,710
2,061
0
1,983
4,674
0
28,052
W
Horus
7,658
3,448
251
4,047
8,690
4,939
72
872
7,274
0
29,199
W
4,034
1,788
0
2,540
5,748
2,305
0
1,158
4,284
0
36,008
L
Agni
2,541
42
0
750
5,074
1,131
0
95
4,939
20,852
0
W
1,773
894
0
2,113
4,484
1,577
0
166
4,318
32,914
5,406
W
3,436
78
442
1,075
5,576
4,869
40
1,057
4,443
9,240
0
L
2,194
286
0
858
6,394
3,996
104
1,190
5,126
9,105
0
W
Hercules
StarChanel
Hercules
3,523
1,294
0
1,563
7,643
2,747
44
1,074
6,354
0
29,243
L
Ah Muzen Cab
TheLordSylveon
Ah Muzen Cab
3,352
1,169
0
1,669
4,623
1,215
0
1,623
3,000
0
40,898
L
Sun Wukong
chrisplayer73
Sun Wukong
5,499
765
0
3,597
8,995
4,408
74
318
8,256
0
28,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,434
Gold Earned
25,891
291
Minions Killed
268
0
Camps Cleared
0
1,009,762
Distance Traveled
1,016,089
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,492
549
62
6
0
232,782
3
W
Horus
6,421
642
55
6
0
212,200
0
W
Neith
6,095
610
75
8
0
186,805
4
L
Agni
4,689
469
50
5
0
197,036
4
W
Sol
5,886
589
97
10
0
184,750
2
W
Ares
5,334
533
15
2
0
199,024
3
L
Geb
4,952
495
18
2
0
190,226
2
W
Hercules
5,698
570
49
5
0
226,983
2
L
Ah Muzen Cab
5,540
554
78
8
0
200,245
4
L
Sun Wukong
5,218
522
60
6
0
195,800
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role