Player Matchup

Merlin
Merlin
HazelRose01
Merlin
Level 106
God Stats
4W - 1L
1,940 SR
Queue Stats
257W - 259L
1,530 Elo+
Party 2
Da Ji
Da Ji
Ju4nk9013
Da Ji
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 105L
1,487 Elo+
Solo
Rama
Rama
Ode2Sp0t
Rama
Level 155
God Stats
2W - 3L
1,513 SR
Queue Stats
139W - 136L
1,456 Elo+
Solo
Atlas
Atlas
Popearoni
Atlas
Level 157
God Stats
2W - 1L
1,372 SR
Queue Stats
91W - 80L
1,617 Elo+
Party 2
Chronos
Chronos
Zach1475
Chronos
Level 127
God Stats
7W - 5L
1,688 SR
Queue Stats
240W - 235L
1,548 Elo+
Party 2
Team Averages
Level 133
1,602 SR
1,528 Elo+

VS

Team Averages
Level 108
1,300 SR
1,472 Elo+
Kuzenbo
Kuzenbo
SloshFace
Kuzenbo
Level 98
God Stats
2W - 2L
1,248 SR
Queue Stats
248W - 209L
1,549 Elo+
Solo
Ah Puch
Ah Puch
Toro_1212
Ah Puch
Level 80
God Stats
2W - 2L
1,162 SR
Queue Stats
150W - 157L
1,466 Elo+
Party 1
Tiamat
Tiamat
Wolziel_Alucard
Tiamat
Level 144
God Stats
3W - 3L
1,406 SR
Queue Stats
387W - 410L
1,436 Elo+
Solo
Fafnir
Fafnir
ZaraMaxy
Fafnir
Level 94
God Stats
2W - 2L
1,366 SR
Queue Stats
326W - 330L
1,477 Elo+
Party 1
Zeus
Zeus
xDrewski
Zeus
Level 124
God Stats
4W - 7L
1,317 SR
Queue Stats
273W - 270L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
2 / 3 / 4
8,783
878
5,822
7,479
3,071
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Ju4nk9013
Da Ji
11
2 / 7 / 4
7,052
705
5,904
10,013
3,818
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Rama
15
3 / 3 / 8
8,190
819
7,434
8,847
3,433
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

Atlas
Popearoni
Atlas
15
3 / 2 / 7
8,570
857
7,654
13,901
14,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
Zach1475
Chronos
13
2 / 6 / 6
7,324
732
4,679
8,757
3,461
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
SloshFace
Kuzenbo
16
9 / 3 / 11
9,699
970
10,040
9,821
15,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Puch
Toro_1212
Ah Puch
14
2 / 2 / 12
8,556
856
10,260
8,388
3,430
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
1 / 2 / 12
7,992
799
6,276
6,706
4,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fafnir
ZaraMaxy
Fafnir
14
3 / 2 / 14
9,252
925
5,604
12,642
18,799
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zeus
16
6 / 3 / 9
9,118
912
11,108
5,868
2,367
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
79
12
Kills
21
21
Deaths
12
29
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
3
4
1.33
L
Da Ji
Ju4nk9013
Da Ji
2
7
4
0.57
L
Rama
3
3
8
2.33
L
Atlas
Popearoni
Atlas
3
2
7
3.25
W
Kuzenbo
SloshFace
Kuzenbo
9
3
11
4.83
W
Ah Puch
Toro_1212
Ah Puch
2
2
12
4
W
1
2
12
3.5
L
Chronos
Zach1475
Chronos
2
6
6
0.83
W
Fafnir
ZaraMaxy
Fafnir
3
2
14
5
W
Zeus
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,493
Damage
43,288
48,997
Taken
43,425
28,270
Mitigated
44,320
14,185
Healing
19,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,822
328
516
1,265
7,479
3,071
0
6,877
503
25,708
0
L
Da Ji
Ju4nk9013
Da Ji
5,904
1,182
533
1,578
10,013
3,818
0
8,622
1,101
0
9,080
L
Rama
7,434
5,716
510
3,229
8,847
3,433
225
7,191
1,335
0
19,620
L
Atlas
Popearoni
Atlas
7,654
1,509
1,266
4,441
13,901
14,487
0
11,538
2,094
13,255
0
W
Kuzenbo
SloshFace
Kuzenbo
10,040
1,961
0
2,060
9,821
15,370
495
3,494
6,327
15,059
0
W
Ah Puch
Toro_1212
Ah Puch
10,260
123
777
4,293
8,388
3,430
989
4,583
3,805
20,126
0
W
6,276
354
139
2,225
6,706
4,354
719
2,571
4,135
16,767
0
L
Chronos
Zach1475
Chronos
4,679
798
239
608
8,757
3,461
0
7,746
676
9,173
0
W
Fafnir
ZaraMaxy
Fafnir
5,604
1,778
2,213
5,455
12,642
18,799
459
4,172
8,470
12,609
0
W
Zeus
11,108
1,064
753
1,250
5,868
2,367
846
3,335
2,533
23,284
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,919
Gold Earned
44,617
125
Minions Killed
107
0
Camps Cleared
0
914,457
Distance Traveled
943,899
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,783
878
55
6
0
156,481
1
L
Da Ji
7,052
705
14
1
0
192,927
0
L
Rama
8,190
819
31
3
0
176,158
1
L
Atlas
8,570
857
5
1
0
215,809
2
W
Kuzenbo
9,699
970
14
1
0
170,500
1
W
Ah Puch
8,556
856
22
2
0
199,707
1
W
Tiamat
7,992
799
18
2
0
213,877
1
L
Chronos
7,324
732
20
2
0
173,082
2
W
Fafnir
9,252
925
13
1
0
183,360
0
W
Zeus
9,118
912
40
4
0
176,455
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role