Player Matchup

Chaac
Chaac
ARR0W44
Chaac
Level 67
God Stats
47W - 30L
1,455 SR
Queue Stats
188W - 171L
1,448 Elo+
Party 2
Skadi
Skadi
Drayvin09
Skadi
Level 80
God Stats
23W - 16L
1,584 SR
Queue Stats
291W - 291L
1,504 Elo+
Party 2
Sol
Sol
chitchat66
Sol
Level 67
God Stats
11W - 5L
1,623 SR
Queue Stats
188W - 207L
1,442 Elo+
Party 2
Team Averages
Level 71
1,554 SR
1,465 Elo+

VS

Team Averages
Level 94
1,470 SR
1,407 Elo+
Tiamat
Tiamat
 
Tiamat
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
ReborninFury
Athena
Level 68
God Stats
0W - 2L
1,564 SR
Queue Stats
13W - 26L
1,322 Elo+
Solo
Loki
Loki
X S X D R O
Loki
Level 107
God Stats
36W - 70L
1,346 SR
Queue Stats
278W - 329L
1,400 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ARR0W44
Chaac
14
6 / 2 / 8
8,778
878
12,402
12,210
8,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Skadi
Drayvin09
Skadi
12
3 / 3 / 12
8,523
852
9,406
7,447
2,481
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

12
8 / 2 / 7
8,701
870
9,472
10,298
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
3 / 4 / 1
7,238
724
8,471
11,267
5,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
11
0 / 4 / 5
7,142
714
4,794
13,480
13,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
4 / 9 / 3
8,053
805
7,018
10,461
3,629
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
16
17
Kills
7
7
Deaths
17
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
3
4
1
0.88
W
Chaac
ARR0W44
Chaac
6
2
8
5
W
Skadi
Drayvin09
Skadi
3
3
12
3
L
Athena
0
4
5
0.63
L
4
9
3
0.61
W
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,280
Damage
20,283
29,955
Taken
35,208
15,278
Mitigated
22,139
10,623
Healing
3,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,471
837
51
2,264
11,267
5,368
0
3,911
6,929
24,761
0
W
Chaac
ARR0W44
Chaac
12,402
1,963
0
5,048
12,210
8,672
273
6,736
5,084
4,095
23,933
W
Skadi
Drayvin09
Skadi
9,406
4,260
0
663
7,447
2,481
2,270
3,031
4,215
0
32,069
L
Athena
4,794
949
0
996
13,480
13,142
0
3,082
10,031
8,865
0
L
7,018
2,277
0
593
10,461
3,629
0
3,369
6,793
0
17,653
W
9,472
3,047
136
4,776
10,298
4,125
385
3,112
7,038
28,149
3,005

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,002
Gold Earned
22,433
143
Minions Killed
88
8
Camps Cleared
2
561,398
Distance Traveled
538,992
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,238
724
57
6
0
182,194
2
W
Chaac
8,778
878
43
4
0
200,438
1
W
Skadi
8,523
852
56
6
5
172,829
4
L
Athena
7,142
714
11
1
0
187,066
1
L
Loki
8,053
805
20
2
2
169,732
3
W
Sol
8,701
870
44
4
3
188,131
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role