Player Matchup

Cernunnos
Cernunnos
cjsoccer7
Cernunnos
Level 71
God Stats
10W - 7L
1,427 SR
Queue Stats
259W - 229L
1,561 Elo+
Party 2
Chaac
Chaac
iamnotarobot0412
Chaac
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 106L
1,494 Elo+
Party 2
Sol
Sol
masonh731
Sol
Level 106
God Stats
2W - 1L
1,544 SR
Queue Stats
20W - 11L
1,664 Elo+
Party 2
Team Averages
Level 80
1,490 SR
1,573 Elo+

VS

Team Averages
Level 75
1,631 SR
1,495 Elo+
Sol
Sol
 
Sol
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Jcurry_clips
Ne Zha
Level 123
God Stats
5W - 3L
1,626 SR
Queue Stats
303W - 348L
1,485 Elo+
Party 1
Yemoja
Yemoja
jdog_2323
Yemoja
Level 3
God Stats
7W - 3L
1,769 SR
Queue Stats
11W - 11L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
cjsoccer7
Cernunnos
10
0 / 3 / 0
5,818
582
4,407
7,758
2,219
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

9
1 / 4 / 0
6,243
624
6,557
11,617
8,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

9
0 / 7 / 0
5,694
569
4,116
9,620
2,989
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
10 / 1 / 3
8,497
850
13,998
10,118
3,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ne Zha
11
4 / 0 / 6
7,541
754
9,532
6,754
3,106
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Yemoja
jdog_2323
Yemoja
12
0 / 0 / 12
7,797
780
1,874
5,536
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
35
1
Kills
14
14
Deaths
1
0
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
1
3
11.5
W
Ne Zha
4
0
6
7
L
Cernunnos
cjsoccer7
Cernunnos
0
3
0
0
L
1
4
0
0.25
W
Yemoja
jdog_2323
Yemoja
0
0
12
6
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,080
Damage
25,404
28,995
Taken
22,408
13,261
Mitigated
10,372
6,669
Healing
11,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,998
4,687
0
5,680
10,118
3,557
1,289
1,848
8,060
33,440
0
W
Ne Zha
9,532
2,994
387
754
6,754
3,106
66
1,206
5,297
0
25,618
L
Cernunnos
cjsoccer7
Cernunnos
4,407
1,170
0
1,199
7,758
2,219
0
4,415
3,013
0
19,110
L
6,557
715
0
3,120
11,617
8,053
0
5,443
5,881
0
13,108
W
Yemoja
jdog_2323
Yemoja
1,874
642
2,810
2,252
5,536
3,709
12
1,130
4,263
5,542
0
L
4,116
991
0
2,350
9,620
2,989
0
5,206
4,054
15,272
1,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,755
Gold Earned
23,835
98
Minions Killed
102
3
Camps Cleared
4
507,198
Distance Traveled
576,106
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,497
850
69
7
3
178,708
2
W
Ne Zha
7,541
754
25
3
1
203,007
0
L
Cernunnos
5,818
582
51
5
3
166,167
3
L
Chaac
6,243
624
19
2
0
192,381
0
W
Yemoja
7,797
780
8
1
0
194,391
0
L
Sol
5,694
569
28
3
0
148,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role