Player Matchup

Zhong Kui
Zhong Kui
Platinum II
 
Zhong Kui
Platinum II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sobek
Sobek
Diamond III
 
Sobek
Diamond III
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hercules
Hercules
Platinum II
JoeGreer50
Hercules
Platinum II
Level 128
God Stats
0W - 8L
1,284 SR
Queue Stats
517W - 523L
1,900 MMR
Solo
Chronos
Chronos
Platinum I
TimmyDSG
Chronos
Platinum I
Level 157
God Stats
70W - 56L
1,626 SR
Queue Stats
322W - 315L
1,910 MMR
Solo
Camazotz
Camazotz
Diamond V
puchka
Camazotz
Diamond V
Level 103
God Stats
0W - 3L
1,483 SR
Queue Stats
101W - 95L
1,829 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 127
1,478 SR
1,728 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 135
1,481 SR
1,798 MMR
Artio
Artio
Platinum III
 
Artio
Platinum III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Gold III
ChesiresSmile123
Mulan
Gold III
Level 156
God Stats
1W - 0L
1,507 SR
Queue Stats
30W - 28L
1,743 MMR
Party 1
Scylla
Scylla
Platinum IV
CykPlays
Scylla
Platinum IV
Level 125
God Stats
1W - 1L
1,576 SR
Queue Stats
23W - 24L
1,900 MMR
Solo
Danzaburou
Danzaburou
Platinum I
Hellokityslayers
Danzaburou
Platinum I
Level 127
God Stats
6W - 5L
1,367 SR
Queue Stats
151W - 146L
1,956 MMR
Solo
Kali
Kali
Platinum I
Kumies
Kali
Platinum I
Level 120
God Stats
2W - 3L
1,457 SR
Queue Stats
373W - 367L
1,891 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
13
3 / 0 / 3
7,612
586
6,081
4,600
2,880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
 
Sobek
9
0 / 3 / 6
5,896
454
5,255
12,946
12,094
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hercules
JoeGreer50
Hercules
10
2 / 3 / 2
6,328
487
3,972
11,452
7,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos
TimmyDSG
Chronos
6
0 / 5 / 1
4,874
375
3,169
4,414
1,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
puchka
Camazotz
13
4 / 3 / 4
7,347
565
4,647
11,776
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
GebLokiBastetZeus

VS

Bans
CliodhnaCharybdisOdinAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
6 / 1 / 4
7,642
588
3,385
11,619
10,263
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
2 / 2 / 2
7,939
611
10,956
11,667
7,699
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Scylla
CykPlays
Scylla
12
1 / 2 / 2
7,344
565
4,031
4,514
1,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Hellokityslayers
Danzaburou
13
3 / 1 / 6
8,280
637
8,342
8,262
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kali
Kumies
Kali
12
2 / 3 / 3
7,324
563
4,616
9,318
5,062
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
31
9
Kills
14
14
Deaths
9
16
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
3
0
3
4.5
L
Sobek
 
Sobek
0
3
6
1
W
Artio
 
Artio
6
1
4
8
W
2
2
2
1.5
W
Scylla
CykPlays
Scylla
1
2
2
1
W
Danzaburou
Hellokityslayers
Danzaburou
3
1
6
6
L
Hercules
JoeGreer50
Hercules
2
3
2
1
W
Kali
Kumies
Kali
2
3
3
1.17
L
Chronos
TimmyDSG
Chronos
0
5
1
0.1
L
Camazotz
puchka
Camazotz
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,124
Damage
31,330
45,188
Taken
45,380
27,865
Mitigated
27,425
14,445
Healing
14,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,081
395
0
2,127
4,600
2,880
362
1,478
3,026
45,349
0
L
Sobek
 
Sobek
5,255
712
0
2,534
12,946
12,094
0
2,969
9,795
16,561
0
W
Artio
 
Artio
3,385
954
690
2,188
11,619
10,263
390
4,106
7,513
19,617
0
W
10,956
1,096
0
4,507
11,667
7,699
673
1,446
9,790
2,538
44,483
W
Scylla
CykPlays
Scylla
4,031
891
0
657
4,514
1,291
300
2,249
2,265
39,440
0
W
Danzaburou
Hellokityslayers
Danzaburou
8,342
4,170
0
3,693
8,262
3,110
2,633
3,887
4,375
0
57,702
L
Hercules
JoeGreer50
Hercules
3,972
1,087
113
4,146
11,452
7,805
0
145
10,660
0
29,366
W
Kali
Kumies
Kali
4,616
1,803
0
3,202
9,318
5,062
0
2,460
6,788
0
45,406
L
Chronos
TimmyDSG
Chronos
3,169
1,058
0
313
4,414
1,075
0
912
3,502
13,840
2,454
L
Camazotz
puchka
Camazotz
4,647
1,525
0
5,212
11,776
4,011
224
2,498
8,970
0
33,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,057
Gold Earned
38,529
296
Minions Killed
375
0
Camps Cleared
0
1,162,004
Distance Traveled
1,282,633
11
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,612
586
108
8
0
261,677
4
L
Sobek
5,896
454
26
2
0
258,696
2
W
Artio
7,642
588
32
2
0
259,821
6
W
Mulan
7,939
611
91
7
0
264,828
2
W
Scylla
7,344
565
85
7
0
245,148
4
W
Danzaburou
8,280
637
98
8
0
249,189
1
L
Hercules
6,328
487
67
5
0
235,158
0
W
Kali
7,324
563
69
5
0
263,647
3
L
Chronos
4,874
375
29
2
0
120,175
0
L
Camazotz
7,347
565
66
5
0
286,298
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role