Player Matchup

Ah Puch
Ah Puch
Excalibur52
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,555 Elo+
Solo
Nu Wa
Nu Wa
RainbowBait
Nu Wa
Level 140
God Stats
22W - 13L
1,659 SR
Queue Stats
488W - 482L
1,520 Elo+
Party 1
Zeus
Zeus
Shepdawg93
Zeus
Level 121
God Stats
2W - 1L
1,486 SR
Queue Stats
520W - 503L
1,545 Elo+
Party 1
Eset
Eset
king_narwhal123
Eset
Level 145
God Stats
2W - 1L
1,297 SR
Queue Stats
88W - 93L
1,476 Elo+
Party 3
Terra
Terra
poopienoonoo
Terra
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 60L
1,404 Elo+
Party 3
Team Averages
Level 92
1,489 SR
1,500 Elo+

VS

Team Averages
Level 138
1,642 SR
1,538 Elo+
Atlas
Atlas
AxMAESTROxA
Atlas
Level 151
God Stats
0W - 1L
1,806 SR
Queue Stats
412W - 358L
1,544 Elo+
Party 2
Scylla
Scylla
AxMAYTAGxA
Scylla
Level 144
God Stats
12W - 9L
1,575 SR
Queue Stats
268W - 211L
1,560 Elo+
Party 2
Ratatoskr
Ratatoskr
CraiGrenadier369
Ratatoskr
Level 86
God Stats
0W - 4L
1,286 SR
Queue Stats
301W - 315L
1,459 Elo+
Solo
Hercules
Hercules
MdnghtChrch
Hercules
Level 150
God Stats
9W - 3L
1,844 SR
Queue Stats
348W - 294L
1,563 Elo+
Party 2
Terra
Terra
axhydexa
Terra
Level 157
God Stats
6W - 3L
1,698 SR
Queue Stats
237W - 183L
1,566 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Excalibur52
Ah Puch
17
6 / 2 / 12
10,776
829
14,665
10,139
10,512
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
1 / 2 / 14
9,851
758
15,269
8,962
4,002
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
6 / 3 / 9
10,734
826
15,027
9,409
3,900
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 3 / 13
10,801
831
16,354
15,554
7,228
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
2 / 3 / 15
9,643
742
2,775
15,073
18,643
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 4
8,171
629
7,163
13,671
15,672
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
AxMAYTAGxA
Scylla
17
4 / 3 / 2
9,183
706
12,749
9,521
3,721
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ratatoskr
14
0 / 7 / 8
8,166
628
7,843
14,474
7,419
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hercules
MdnghtChrch
Hercules
17
6 / 6 / 4
9,885
760
14,961
21,661
20,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Terra
axhydexa
Terra
15
1 / 4 / 5
7,900
608
2,371
13,758
18,970
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
36
24
Kills
13
13
Deaths
24
63
Assists
23
Player
Kills
Deaths
Assists
KDA
L
2
4
4
1
L
Scylla
AxMAYTAGxA
Scylla
4
3
2
1.67
L
Ratatoskr
0
7
8
0.57
W
Ah Puch
Excalibur52
Ah Puch
6
2
12
6
L
Hercules
MdnghtChrch
Hercules
6
6
4
1.33
W
1
2
14
4
W
6
3
9
3.5
L
Terra
axhydexa
Terra
1
4
5
0.88
W
9
3
13
5.17
W
2
3
15
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,090
Damage
45,087
59,137
Taken
73,085
44,285
Mitigated
66,145
24,910
Healing
25,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,163
2,204
2,289
678
13,671
15,672
0
12,430
1,241
19,229
334
L
Scylla
AxMAYTAGxA
Scylla
12,749
605
1,741
1,715
9,521
3,721
0
8,426
1,095
45,527
0
L
Ratatoskr
7,843
1,143
1,541
3,932
14,474
7,419
0
12,956
1,518
0
21,364
W
Ah Puch
Excalibur52
Ah Puch
14,665
1,125
1,657
3,063
10,139
10,512
640
3,045
6,532
24,501
0
L
Hercules
MdnghtChrch
Hercules
14,961
3,193
850
3,661
21,661
20,363
0
17,530
4,131
0
27,691
W
15,269
6,145
2,361
1,419
8,962
4,002
2,593
2,016
6,634
29,640
0
W
15,027
767
2,001
1,573
9,409
3,900
388
4,066
5,091
35,635
0
L
Terra
axhydexa
Terra
2,371
117
5,997
3,146
13,758
18,970
0
12,748
1,010
8,147
0
W
16,354
1,501
2,006
2,897
15,554
7,228
1,448
7,222
7,799
35,084
0
W
2,775
648
4,742
3,191
15,073
18,643
0
5,362
9,188
6,540
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,805
Gold Earned
43,305
124
Minions Killed
150
0
Camps Cleared
0
1,276,566
Distance Traveled
1,151,810
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,171
629
29
2
0
217,752
0
L
Scylla
9,183
706
58
4
0
247,143
0
L
Ratatoskr
8,166
628
27
2
0
202,091
1
W
Ah Puch
10,776
829
29
2
0
257,549
1
L
Hercules
9,885
760
27
2
0
216,544
0
W
Nu Wa
9,851
758
22
2
0
239,273
0
W
Zeus
10,734
826
38
3
0
250,429
0
L
Terra
7,900
608
9
1
0
268,280
0
W
Eset
10,801
831
30
2
0
263,803
0
W
Terra
9,643
742
5
0
0
265,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role