Player Matchup

Sylvanus
Sylvanus
Bum ZoKram Buum
Sylvanus
Level 126
God Stats
14W - 15L
1,439 SR
Queue Stats
217W - 219L
1,439 Elo+
Solo
Anubis
Anubis
DashingKiwizzle
Anubis
Level 139
God Stats
8W - 7L
1,521 SR
Queue Stats
106W - 123L
1,444 Elo+
Party 2
Mulan
Mulan
PeopleEatPie
Mulan
Level 120
God Stats
21W - 30L
1,429 SR
Queue Stats
109W - 121L
1,456 Elo+
Party 2
Bacchus
Bacchus
XyeyaX
Bacchus
Level 158
God Stats
3W - 3L
1,578 SR
Queue Stats
434W - 461L
1,464 Elo+
Party 3
Cupid
Cupid
tupapu99
Cupid
Level 118
God Stats
4W - 0L
1,602 SR
Queue Stats
871W - 872L
1,505 Elo+
Party 3
Team Averages
Level 132
1,514 SR
1,462 Elo+

VS

Team Averages
Level 105
1,360 SR
1,459 Elo+
Ao Kuang
Ao Kuang
Charlyy117
Ao Kuang
Level 66
God Stats
10W - 16L
1,378 SR
Queue Stats
301W - 344L
1,424 Elo+
Party 1
Anhur
Anhur
KwSKamito
Anhur
Level 121
God Stats
0W - 3L
1,219 SR
Queue Stats
102W - 117L
1,432 Elo+
Solo
Sol
Sol
PerfectOskr
Sol
Level 128
God Stats
0W - 2L
1,172 SR
Queue Stats
100W - 123L
1,465 Elo+
Solo
Sun Wukong
Sun Wukong
castlellanos
Sun Wukong
Level 103
God Stats
112W - 98L
1,538 SR
Queue Stats
344W - 396L
1,487 Elo+
Solo
Ymir
Ymir
superchinote
Ymir
Level 105
God Stats
9W - 10L
1,491 SR
Queue Stats
256W - 254L
1,485 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
16
0 / 4 / 9
9,912
472
9,895
17,232
18,246
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

18
8 / 3 / 4
12,322
587
18,919
14,740
8,582
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
7 / 0 / 9
12,307
586
12,728
16,172
26,925
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bacchus
XyeyaX
Bacchus
18
7 / 3 / 3
11,501
548
9,445
14,414
9,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cupid
tupapu99
Cupid
19
1 / 1 / 3
11,905
567
9,451
11,677
4,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Charlyy117
Ao Kuang
17
6 / 6 / 3
10,458
498
7,300
23,889
7,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Anhur
KwSKamito
Anhur
15
0 / 4 / 3
8,887
423
6,454
14,685
3,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
2 / 3 / 3
11,880
566
10,097
12,502
4,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sun Wukong
castlellanos
Sun Wukong
6
0 / 2 / 0
6,559
312
1,192
4,044
1,782
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 8 / 6
9,752
464
7,320
25,822
21,978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
23
Kills
10
11
Deaths
23
28
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
4
9
1.13
L
Ao Kuang
Charlyy117
Ao Kuang
6
6
3
1.25
W
8
3
4
3.33
L
Anhur
KwSKamito
Anhur
0
4
3
0.38
W
7
0
9
11.5
L
2
3
3
1.17
W
Bacchus
XyeyaX
Bacchus
7
3
3
2.83
L
Sun Wukong
castlellanos
Sun Wukong
0
2
0
0
L
2
8
6
0.63
W
Cupid
tupapu99
Cupid
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,438
Damage
32,363
74,235
Taken
80,942
67,959
Mitigated
39,315
35,965
Healing
22,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
9,895
2,086
2,077
8,050
17,232
18,246
901
6,881
10,351
45,078
11,888
L
Ao Kuang
Charlyy117
Ao Kuang
7,300
2,055
0
8,290
23,889
7,791
0
10,083
13,348
62,130
0
W
18,919
43
140
7,575
14,740
8,582
3,423
7,837
6,903
81,447
0
L
Anhur
KwSKamito
Anhur
6,454
2,499
0
3,200
14,685
3,404
0
5,734
8,900
0
64,279
W
12,728
1,321
0
6,793
16,172
26,925
2,535
5,100
11,072
0
64,809
L
10,097
3,436
0
4,753
12,502
4,360
844
7,244
5,172
82,664
7,428
W
Bacchus
XyeyaX
Bacchus
9,445
1,125
204
5,954
14,414
9,636
0
2,143
12,271
73,510
0
L
Sun Wukong
castlellanos
Sun Wukong
1,192
213
0
1,182
4,044
1,782
0
0
3,728
0
10,931
L
7,320
1,690
2,254
3,226
25,822
21,978
0
14,603
10,823
24,193
0
W
Cupid
tupapu99
Cupid
9,451
7,072
175
4,997
11,677
4,570
5,165
1,759
9,918
0
93,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,947
Gold Earned
47,536
591
Minions Killed
468
0
Camps Cleared
0
1,825,752
Distance Traveled
1,500,553
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,912
472
84
4
0
355,407
2
L
Ao Kuang
10,458
498
93
4
0
355,068
2
W
Anubis
12,322
587
140
7
0
361,149
5
L
Anhur
8,887
423
121
6
0
346,650
3
W
Mulan
12,307
586
112
5
0
387,706
0
L
Sol
11,880
566
200
10
0
366,523
0
W
Bacchus
11,501
548
100
5
0
340,944
3
L
Sun Wukong
6,559
312
25
1
0
90,912
0
L
Ymir
9,752
464
29
1
0
341,400
3
W
Cupid
11,905
567
155
7
0
380,546
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role