Player Matchup

Skadi
Skadi
Sickruinedx
Skadi
Level 63
God Stats
3W - 4L
1,405 SR
Queue Stats
50W - 66L
1,387 Elo+
Party 3
Kali
Kali
The_Reaper243
Kali
Level 86
God Stats
2W - 7L
1,405 SR
Queue Stats
12W - 14L
1,313 Elo+
Party 2
Kuzenbo
Kuzenbo
Unknown_ReaPER3
Kuzenbo
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,184 Elo+
Party 3
Vulcan
Vulcan
krazykidzac
Vulcan
Level 100
God Stats
0W - 1L
1,334 SR
Queue Stats
20W - 19L
1,360 Elo+
Party 2
Tyr
Tyr
outerspvced
Tyr
Level 8
God Stats
0W - 1L
1,488 SR
Queue Stats
0W - 3L
1,129 Elo+
Party 3
Team Averages
Level 54
1,427 SR
1,275 Elo+

VS

Team Averages
Level 87
1,592 SR
1,442 Elo+
Sol
Sol
 
Sol
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
DavidBoyGenius
Atlas
Level 85
God Stats
4W - 2L
1,770 SR
Queue Stats
71W - 62L
1,459 Elo+
Solo
King Arthur
King Arthur
FeedSuperset618
King Arthur
Level 83
God Stats
19W - 11L
1,638 SR
Queue Stats
212W - 200L
1,456 Elo+
Party 1
Fenrir
Fenrir
Piccolo001
Fenrir
Level 155
God Stats
14W - 11L
1,535 SR
Queue Stats
527W - 516L
1,427 Elo+
Solo
Sobek
Sobek
coolermoon
Sobek
Level 28
God Stats
11W - 7L
1,516 SR
Queue Stats
54W - 60L
1,371 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 9 / 3
9,775
465
14,991
17,968
6,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

18
6 / 10 / 4
12,275
585
7,836
16,812
7,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 7 / 6
8,786
418
7,975
17,893
15,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
16
10 / 8 / 5
11,070
527
21,618
12,787
4,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 9 / 5
8,480
404
2,933
12,944
8,006
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
20
9 / 2 / 9
12,911
615
13,989
15,782
6,909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 4 / 5
9,997
476
4,338
11,840
12,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
FeedSuperset618
King Arthur
19
16 / 3 / 9
12,935
616
13,936
18,285
13,593
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fenrir
Piccolo001
Fenrir
18
7 / 5 / 13
11,828
563
13,500
20,258
13,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
15
7 / 9 / 10
10,794
514
11,437
23,805
13,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
88
23
Kills
42
43
Deaths
23
23
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
9
2
9
6.75
W
3
4
5
1.38
W
King Arthur
FeedSuperset618
King Arthur
16
3
9
6.83
W
Fenrir
Piccolo001
Fenrir
7
5
13
2.7
L
4
9
3
0.61
L
6
10
4
0.8
L
1
7
6
0.57
W
Sobek
7
9
10
1.33
L
Vulcan
10
8
5
1.56
L
2
9
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,353
Damage
57,200
78,404
Taken
89,970
42,077
Mitigated
60,247
7,691
Healing
25,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,989
3,452
0
8,864
15,782
6,909
1,752
3,422
12,360
109,216
10,408
W
4,338
1,371
0
971
11,840
12,095
1,962
6,383
5,457
26,311
0
W
King Arthur
FeedSuperset618
King Arthur
13,936
2,600
0
1,665
18,285
13,593
401
4,712
13,573
0
68,725
W
Fenrir
Piccolo001
Fenrir
13,500
2,247
0
8,829
20,258
13,921
399
4,917
15,341
0
81,333
L
14,991
7,165
0
208
17,968
6,395
189
3,519
14,449
0
64,752
L
7,836
4,093
0
4,174
16,812
7,471
900
4,220
12,592
0
53,920
L
7,975
3,647
244
2,172
17,893
15,563
148
10,486
7,407
24,559
0
W
Sobek
11,437
2,714
0
5,619
23,805
13,729
1,023
10,316
13,489
40,146
0
L
Vulcan
21,618
4,614
189
607
12,787
4,642
538
5,520
7,267
44,888
0
L
2,933
350
0
97
12,944
8,006
0
5,645
7,299
0
13,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,386
Gold Earned
58,465
294
Minions Killed
535
0
Camps Cleared
0
1,810,860
Distance Traveled
1,976,226
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
12,911
615
186
9
0
399,672
4
W
Atlas
9,997
476
38
2
0
401,693
2
W
King Arthur
12,935
616
115
5
0
418,435
0
W
Fenrir
11,828
563
126
6
0
403,363
3
L
Skadi
9,775
465
107
5
0
305,645
2
L
Kali
12,275
585
87
4
0
357,291
3
L
Kuzenbo
8,786
418
28
1
0
330,257
2
W
Sobek
10,794
514
70
3
0
353,063
0
L
Vulcan
11,070
527
55
3
0
409,353
0
L
Tyr
8,480
404
17
1
0
408,314
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role