Player Matchup

Poseidon
Poseidon
Gold III
Malik97
Poseidon
Gold III
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 52L
1,619 MMR
Party 2
Khepri
Khepri
Gold V
PlunkMasterFlex
Khepri
Gold V
Level 87
God Stats
106W - 104L
1,556 SR
Queue Stats
435W - 533L
1,385 MMR
Solo
Anhur
Anhur
Gold IV
advanced_teacup2
Anhur
Gold IV
Level 62
God Stats
4W - 0L
2,001 SR
Queue Stats
11W - 2L
1,765 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 92
1,686 SR
1,590 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 124
1,564 SR
1,455 MMR
Fenrir
Fenrir
Gold IV
FIJIGODJ
Fenrir
Gold IV
Level 144
God Stats
1W - 4L
1,423 SR
Queue Stats
461W - 444L
1,477 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
Syntaxinem
Baron Samedi
Gold V
Level 158
God Stats
102W - 94L
1,529 SR
Queue Stats
615W - 736L
1,389 MMR
Solo
Geb
Geb
Gold I
Yung Yanzo
Geb
Gold I
Level 69
God Stats
16W - 7L
1,740 SR
Queue Stats
409W - 411L
1,498 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Malik97
Poseidon
16
6 / 3 / 10
11,850
697
23,887
12,232
5,580
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
2 / 0 / 13
11,977
705
5,143
16,616
22,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 1 / 7
12,121
713
20,379
13,070
6,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
AphroditeBastetCabrakanArtioCliodhna

VS

Bans
GilgameshKukulkanAthenaRaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FIJIGODJ
Fenrir
14
3 / 5 / 0
10,631
625
7,787
17,613
9,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Syntaxinem
Baron Samedi
14
0 / 7 / 4
9,902
582
13,830
18,977
14,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 4 / 3
10,636
626
9,776
25,866
31,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
16
Kills
4
4
Deaths
16
30
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
FIJIGODJ
Fenrir
3
5
0
0.6
W
Poseidon
Malik97
Poseidon
6
3
10
3.67
W
2
0
13
8.5
L
Baron Samedi
Syntaxinem
Baron Samedi
0
7
4
0.29
L
1
4
3
0.63
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,409
Damage
31,393
41,918
Taken
62,456
35,476
Mitigated
55,545
9,710
Healing
10,556
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
FIJIGODJ
Fenrir
7,787
1,550
0
2,167
17,613
9,131
0
7,099
10,514
219
29,686
W
Poseidon
Malik97
Poseidon
23,887
3,150
0
2,490
12,232
5,580
404
7,685
4,312
71,566
0
W
5,143
245
0
2,102
16,616
22,997
298
8,257
8,232
16,423
0
L
Baron Samedi
Syntaxinem
Baron Samedi
13,830
582
1,830
3,155
18,977
14,832
375
9,968
9,009
43,721
0
L
9,776
843
0
3,404
25,866
31,582
0
12,544
13,322
30,594
0
W
20,379
9,332
0
5,118
13,070
6,899
2,092
8,003
4,767
0
61,073

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,948
Gold Earned
31,169
190
Minions Killed
153
10
Camps Cleared
6
981,883
Distance Traveled
878,503
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,631
625
43
3
4
313,288
5
W
Poseidon
11,850
697
102
6
6
309,532
0
W
Khepri
11,977
705
13
1
0
354,405
8
L
Baron Samedi
9,902
582
86
5
2
260,802
0
L
Geb
10,636
626
24
1
0
304,413
1
W
Anhur
12,121
713
75
4
4
317,946
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role